Thursday, April 11, 2024

The True Birth of Roleplaying

Though I was not an avid reader of comic books when I was a kid, I did read them – mostly Star Wars, Micronauts, and the occasional Doctor Strange issue. Nearly as much as the comics themselves, I loved looking at the advertisements. I could (and probably should) write several posts about all the weird and wonderful stuff that was being hawked on the pages of comics in the 1970s, but the one that, to this day, still sticks in my brain, is the one to the right, offering 100 toy soldiers for a mere $1.75.

I never took the plunge and bought this. As alluring as it was, I had the sneaking suspicion that it was too good to be true. Plus, I already owned a very large number of toy soldiers – or "army men," as my friends and I typically called them – so there was no immediate need for more of them. My soldiers were all molded from camo green plastic and, from the look of them, were modeled on World War II era US troops. There came in a dozen or so different poses, including a medic, a sniper, a mine detector, and one aiming a bazooka. One of my friends had a collection of German soldiers molded in gray plastic, along with the Navarone play set that we all envied.

One of the main ways my friends and I would play with our army men was by finding a large, open space, whether outside or inside, and then arranging our toy soldiers in various positions. Many of them we'd place right out in the open, but some of them we'd secure behind "protection" of one sort or another, such as rocks, potted plants, or even other toys, like appropriately scaled military vehicles (jeeps, tanks, etc.). After we'd done this, we'd then take turns shooting rubber bands at one another's battle lines, with the goal of "killing," which is to say, knocking over as many of one another's soldiers as possible. We'd keep doing this until only one person had any army men still standing. He'd then be declared the winner of this "battle." Sometimes, we'd have longer "wars," consisting of multiple rounds of battles, the winner being determined by which army won the most battles.

This was simple, childish entertainment, but we had a lot of fun doing it. I can't quite recall when we first started using our army men in this way. We were probably fairly young, because I cannot remember using them any other way. Consequently, the rules of rubber band warfare slowly evolved over the years, as a result of adjudicating disputes and edge cases, such as what constituted being "killed" for soldiers, like the sniper, who was already lying horizontally or indeed just how horizontal a soldier had to be in order to qualify as "dead." In my experience, both as a former child and as a parent, these kinds of negotiated "house rules" are quite common, a natural outgrowth of the fact that no set of rules, no matter how extensive, is ever going to cover every circumstance. Kids intuitively understand this and act accordingly.

Another natural evolution was identifying with and even naming particular army men who'd survived multiple rubber band attacks and somehow, against the odds, continued to stand. I recall one soldier, who had a Tommy Gun and a grenade, who, for a time, seemed unbeatable. A combination of good luck and good positioning made him seemingly invincible. He belonged to a friend's army and, after the friend had one the battle in which the soldier had participated, he acquired a name: Sergeant Phil Garner, named after the mustachioed second basemen of the Oakland Athletics – don't ask me why. Sgt. Garner set a precedent and soon we were all naming and creating stories about the army men who survived or otherwise distinguished themselves in our rubber band wars.

I've always found it interesting that, when trying to describe roleplaying to those unfamiliar with the hobby, game designers will often analogize it with Cops and Robbers or improvisational theater – not because the analogies are necessarily wrong but because RPGs, as we know them today, grew out of miniatures wargaming. It's not for nothing that OD&D's subtitle is "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures." Though I was never, strictly speaking a wargamer of any variety, I cannot help but think that my early experiences fighting wars with army men and rubber bands served as an unintentionally excellent propaedeutic for roleplaying. I doubt my friends and I were unique in this regard.

Thank you for your service.

20 comments:

  1. I don't remember ever playing like that with my mates, but my sister and I used to run army men battles by shooting marbles at the opposing army. There were a lot of friendly fire incidents since we always sat behind our forces.

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    1. Yes, that happened a lot with the rubber bands, too – and not always accidentally ...

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  2. Spot on! We did the same stuff when I was a 3rd grader in northern Virginia, 1979. We arranged our troops in the grass and then targeted them with rubber bands. To be fair, we required each shooter to sit the same distance behind his front when firing. After a few “battles,” I realized we were actually testing each shooter’s accuracy and that was somehow different from what we wanted. I remember thinking there must be a better way to determine who lives and dies, but I couldn’t figure out what that way might be. Fast forward two years and a neighborhood kid introduced me to D&D. I was intrigued, but not hooked at first. It took several weeks of touch and go contact with the game for me to eventually like it. Then I realized the AC and to hit mechanisms were what was missing from our earlier army-man battles.

    By the way, a friend of mine got that $1.75 batch of troops. They were all paper-thin plastic, basically two-dimensional troops! My “armory” included Britain’s and Airfix soldiers of many nationalities: German, Italian, Japanese, Russian, medieval knights, etc. Fun times.

    I have since become more of a wargamer than a role player, although I still enjoy both.

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  3. Propadeutic - learned a new word today.

    I'm younger than you by a few years, by which point the generic plastic army men had broadly evolved into specific characters in the form of G.I.Joe (and He-Man, Transformers, etc.) - some of which have role-playing games of their own now (from Renegade). I suppose the difference is that you never really created your own characters - the comics and TV shows did that for you...and as fascinating and memorable as those were, I can't really say that the stories we make up ourselves aren't better.

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  4. Yes! I think we led parallel lives... we played with our green army men all the time, although we spray painted them different colors for different armies. And combined them with GI Joe, Micronauts, and other figures as we went forward! We made fortresses out of building blocks and our old Play Family castles!

    I had a couple of packs of the 1.75 army guys and 3-4 packs of the Roman equivalents! Ultra cheap and flat... and we played with them for years!

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  5. The backstory thickens with Phil "Scrap-Iron" Garner. His actual nick-name. He now reminds me of the GI Joes of the early 80's

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  6. I bought them. Or rather, my Mom did for me once I earned the money.

    They were shit brown and 2 dimensional plastic "standees". They later sacrificed themselves at the 4th of July , defending my model ships and airplanes. They could not withstand M80s, strings of Black Cat firecrackers, nor my prized brace of cherry bombs. We lost a P61 Black Widow, a funny car, and the USS Intrepid as well that fateful day.

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  7. Back in the day my older cousin (who introduced me to rpgs) had made together with my brother their own ruleset to play with toy soldiers long before they started playing with Avalon Hill and SPI boardgames (or D&D).
    I remember they held Little Wars by H.G.Wells in high esteem.

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  8. My cheap 25 cent plastic bubble toys and dime store monsters were consistently blown away by the missiles of my Shogun Warriors.

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  9. For us it was either Space Lego or Micronauts/StarWars vs Playmobile - and the Playmobile bad guys had the Space 1999 Eagle for a transport!

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  10. You could go back to the Brontës to see people doing roleplaying, bluebooking, and wargaming with their toy soldiers ...

    My equivalent of this would be the city maps my brother and I would draw for our Matchbox cars and Hot Wheels. Drawn to scale, the maps gave different houses to different cars, and there were some misty ideas about who drove those cars and lived in those buildings.

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  11. 1,000,000% spot on column! My on-ramp to rpg' in the 70's started with coveting the WWII, robin hood and roman era soft plastic figures being advertised in comics ca. 1975, tracking down the Airfix equivalents of these at the hobby shop, and playing with them in the yard much as you describe (though we used BB guns instead of rubber bands to take our shots). Within a year or so I took home Chainmail 3 from the same shop, at which point I was poking my head into the D&D shelf and metal fantasy figures pretty often.

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  12. Yeah, those army men (whether WWII, Roman, American Revolution, or whatever) ads in comic books were way cooler than the actual toys.

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  13. Here in distant Australia, the only time I ever saw those ads was in our family dentist's waiting room. He had a selection of American comics, including Donald Duck and Archie if I recall correctly.

    The core of my army was a set of 1:48 Airfix Napoleonics, which an aunt of mine had immaculately painted as a present.

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  14. It never really involved combat, but my "real" GI Joes and Steve Austin played with my friend Janice's Barbies (Barbie is taller by the way, by a foot if you scale up their relative sizes). My dad made set pieces for us for those (including a pirate ship to match the pirate gear that you could buy for the GI Joes. We kidnapped Barbie often). I had every single set of Fisher-Price Little People, and later every single Star Wars toy (having a brother near in age instantly gave us a two-for-one deal on imaginative toys). So making "stories" was always a part of my younger life. It graduated to attempting (for a very short while) stop-motion movies with my dad's Super 8 and a stop trigger.

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  15. At first I thought the column was going to cover the game Diplomacy, which some consider the first real RPG. Are you familiar with the game (and the claim)? Might be a good topic for a future column.

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  16. I have to agree that boys playing with toy soldiers is a gateway to wargaming and roleplaying. Later on I ended up with military Micro Machines. Those may see use on a BattleTech game in the future.

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  17. Our rubber band battles were reserved for hunting the most dangerous game — each other — using de facto zip guns made of rulers as we ran around school, the woods, or our parents' offices.

    Although, now that I think about it, my first roleplaying experience was still playing with toy soldiers: in this case, when my friend Steve kidnapped and tied up his sister's Barbies and we sent in a squad of G.I. Joes to rescue them. Good times.

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  18. For me, a roleplaying game is a game where you can only interact with the world in the form of your character - playing the role of your character (nothing to do with acting, and not much in common with make believe, nor boardgames or wargames). You are told what your character can see/hear and you say what you do, you are told what happens and so on and so forth. That's what made D&D so different, why it was so incredibly difficult for people to explain what on earth RPGs were, and why they didn't even have a name for the style of game initially. Hence, for example, why En Garde was not a roleplaying game any more than Dungeon! was.

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  19. I remember Scrap-Iron Phil Garner best as the manager of the Milwaukee Brewers from 1992 to 1999.

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