Tuesday, October 1, 2024

More "GDW" News

Over at the Mongoose Publishing forums, Matthew Sprange made the following announcement about two other roleplaying games originally published by the late, great Game Designers' Workshop:

We are both very happy and proud to announce that Twilight: 2000 and 2300AD have been acquired in their entirety by Mongoose Publishing, joining our library of games alongside Traveller.

All three are games I read and played as a teenager, and so it is both awesome and humbling to become their stewards.

So, what does this mean?

Twilight: 2000

Twilight: 2000 is currently published by the frankly stellar people at Free League. We have had conversations with them and not only will Twilight: 2000 continue to be published by Free League for the current licence period, as things stand we have every expectation it will stay in their capable hands beyond that.

2300AD

You will be seeing more 2300AD material coming in the near future, and we have manuscripts due for both Invasion and a brand new book of adventures. In addition, we will be bringing 2300AD to the TAS programme on Drivethru, likely within the next few months – so get writing! Classic Traveller will be appearing on TAS within the next month or so, and once that is up and running we will get cracking on 2300AD.

At the moment, past editions of both Twilight: 2000 and 2300AD are available on Drivethru (https://legacy.drivethrurpg.com/browse/pub/45/) and will soon be appearing on our website. Of course, Free League have the current edition of Twilight: 2000 (seriously, check them out, they have done excellent work)!

In addition, both 2300AD and Twilight: 2000 have been added to the Fair Use Policy.

That covers our immediate plans for both games, but both properties clearly have immense potential and we hope to be able to bring you more news in the near future.

Very interesting stuff! I suspect this is connected to the other recent news regarding the future of Traveller. Seeing as I've been refereeing a Twilight: 2000 campaign for just shy of three years now, I'll definitely be keeping an eye for further news on that front, since there's potential, albeit small, that this might impact the subsequent development of that game. As for 2300 AD, I haven't played any version of that game in close to thirty years(!) now, let alone the Mongoose version, that this doesn't much impact me. In any case, it's fascinating to see the way that Mongoose Publishing has become the inheritor of a significant portion of GDW's gaming legacy, something I'd never have expected.

REPOST: The Articles of Dragon: "Character Classes to Consider"

Issue #65 (September 1982) of Dragon saw yet another "From the Sorceror's [sic] Scroll" column by Gary Gygax that I will long remember. At the time, I was an avid AD&D player, having largely cast aside the D&D line as "for kids" (despite my being only just shy of 13 at the time). So, anything Gygax wrote about an "expansion volume" for the system was of keen interest to me. In the article under examination today, Gary laid out his plans for some new sub-classes, a topic sure to cause me to catch my breath.

According to Gygax, there would be seven new sub-classes, in addition to an additional level for druids beyond 14th. Of these sub-classes, we only ever saw three: barbarian, cavalier, and the thief-acrobat, in addition to the 15th level Grand Druid (and the Hierophant levels), each appearing first in the pages of Dragon and then in Unearthed Arcana. The others never appeared under Gygax's name in any form. They were:
  • Mystic: A cleric sub-class "concerned more with prediction and detection than are other sorts of clerics."
  • Savant: A magic-user sub-class "specializ[ing] in knowledge, understanding, and arcane subjects." Because of their deep learning, they can even learn some cleric and druid spells and, at high levels, use scrolls of other classes as well.
  • Mountebank: A thief sub-class "specializ[ing] in deception, sleight of hand, persuasion, and a bit of illusion." 
  • Jester: Whether this was a sub-class or a new class all its own Gygax never explains, though he does reference Roger E. Moore's NPC jester class. Amusingly, he has already worked out the class's level titles in this article and presents them.
At the time, I was salivating at the thought of so many new sub-classes for AD&D, though, in retrospect, the only one I now think was a good idea was the mountebank and it's one of the classes we never saw. Regardless of my present feelings, the article caused quite a stir at the time, leading many to believe that the next volume of AD&D was about to appear imminently. As it turned out, it would be several more years before we saw Unearthed Arcana and that book was not at all what we were expecting.

The article also covered a handful of other topics. First up was about personalizing one's character, a key facet, Gygax claims, in a role-playing game rather than a "roll playing" game. I'm not sure if this is the first ever instance where this pun was used, but it's certainly an early example of it. Of course, for Gary, "personalizing" meant one of a wide variety of adjectives to describe one's character's complexion, skin, hair, and eye color. It's both an odd thing to include in this article and a strangely literal understanding of "personalizing."

Gygax also notes that he is "retir[ing] from the position of 'sole authority' regarding the D&D game system," making way for Frank Mentzer as his colleague. He also notes that he is working closely with Francois Marcela-Froideval on several AD&D-related projects, including two "volumes." One of these is presumably Oriental Adventures but the other could have been any number of things. Finally, Gygax once again inveighs against "cheap imitations" and "knock-off" products, urging his readers to "avoid all such fringe products." I'm not certain which products he specifically had in mind in 1982, but it's unlikely to have been the Arduin series, since they were several years old by that point.