Friday, January 31, 2025

42nd-Level Demigod

When I was in the seventh grade, I won first prize at my school's science fair and so was sent, along with a classmate, who'd won second prize, to compete in the state science fair. I was understandably very excited about this, but also a bit nervous, too. I thought my project – a Newton car – good. However, I didn't think it stood much of a chance of winning an award at the state level. I wasn't completely right about that. I won an honorable mention, which is only a couple of steps up from a participation trophy, or so I thought at the time. Meanwhile, my classmate, who was also my best friend, won an actual award. I was happy for him, of course, but also a bit jealous. 

During the state science fair, my classmate and I spent most of our time in a large auditorium, waiting with our projects so that we could talk to the judges that roamed the place throughout the day. For reasons I've never understood, he and I were not placed near one another, so we couldn't talk. Fortunately, I'd brought some books to read while I waited, one of them being the AD&D Monster Manual. I spent much of my time perusing its pages to pass the time, as there were often large gaps between when I spoke to one judge and when I'd speak to the next one.

The kid whose science project was next to mine – it had something to do with plants and photosynthesis, the details of which elude me – took notice of my Monster Manual and recognized it. Turns out he was also a Dungeons & Dragons player. This perked me up quite a bit, since, if I couldn't talk to my friend and classmate about D&D, at least I could talk to someone about my favorite pastime. I sometimes look back with envy with how easily my younger self could carry on enthusiastic conversations with total strangers simply on the thin basis of a shared interest. Nowadays, I can scarcely imagine doing such a thing.

During the course of the conversation, this kid let slip that his current character was "a 42nd-level demigod." I asked him to explain what he meant by that. He then launched into a lengthy accounting of the events of his campaign, in which his character had done all manner of over-the-top things, including slaying a significant number of the deities in Deities & Demigods. His character, as a consequence, had risen not only rise to the lofty level of 42, but had also stolen a portion of his vanquished foes' divine power and ascended to the level of demigod, gaining the standard divine abilities listed in that book (among other things, like many of the artifacts and relics in the Dungeon Masters Guide).

I did my best not to be rude or roll my eyes at this, but it was difficult. I asked lots of probing questions about his campaign and why his Dungeon Master had allowed this. I suppose it's good that the kid had zero self-awareness. He didn't pick up on my concealed tone of disdain. Instead, he answered all my questions and recounted, in some detail, not just the epic battles in which his demigod character had fought, but also the fact that his DM had been restrained in rewarding him, since, despite all his victories, his character "still only a demigod." How does on respond to that?

I was reminded of this memory yesterday, when I read some of the comments to my post about Dolmenwood. I was genuinely pleased – and a little surprised – that people enjoy reading about the characters and events of the various campaigns I'm refereeing. "Let me tell you about my character" has long been a phrase to send shivers down one's spine. I recall that, at the one and only GenCon I attended, the employees of a game company (White Wolf?) were all wearing shirts mocking this, for example. Consequently, I've long been somewhat reluctant to post too much about what I'm doing in my games. As fun as RPG campaigns are for the people actually involved in them, they're frequently both impenetrable and a little boring for those on the outside.

However, now that I've seen that people are, in fact, interested in them, I plan to talk about them a bit more. I probably won't go on about them at any length – I don't want to overwhelm you like the kid with the 42nd-level demigod – but I will make a more concerted effort to write posts about them. I might do a weekly or biweekly "campaign update" in which I keep everyone appraised about how things are unfolding. If there's a character or event deserving of more detail, they might warrant a separate post, especially if I think doing so has a wider applicability. I've done this in the past on a couple of occasions in recent years, so it's probably a worthy consideration for the future.

So, look forward to more discussions of House of Worms, Barrett's Raiders, and Dolmenwood in the weeks and months to come.

8 comments:

  1. That's funny. Back in that brief moment when D&D was super-popular in the 80's, we would talk about it at recess at my elementary school. I hadn't played the game yet, but I remember distinctly my friends talking about becoming demigods and how you had to be at least 40th level, or something, to achieve godhood. That stuck with me. I thought that was an actual game mechanic, until I got the books for myself and started immersing myself in the rules.

    (ah, impetuous youth. I decided my wizard would make a +40 bastard sword for my ranger. A friend thought that was stupid and over-the-top, so I 'compromised' and said it could only be used twice a day. He still, correctly, thought it was a stupid idea)


    The Heretic

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  2. Every now and then I'll be having a conversation with someone and I'll drop something about D&D or computer rpgs just to see if it's a shared interest. Hasn't resulted in a conversation yet, but who knows?

    Looking forward to the campaign updates!

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  3. I wasn't that kid at the science fair, but we played the same way as 5th graders. We "leveled" our characters to around 30th level then started fighting gods to take there power. You kill Thor you become the patron of thunder.

    No idea where we learned it from, we were small town kids in eastern Washington.

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    1. Actually I thought more about this. I think I had a revelation.

      Dragonlance Legends.

      The whole plot centers around a high level charachter trying kill a god and take her power. This is where we got the idea.

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  4. His 42nd level demi god campaign does sound more fun than your weather tables and language fetishes...

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  5. I’m particularly interested in your Dolmenwood reports.

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  6. I still recall (and recoil from) one of my greatest moments as DM... One summer at Hidden Valley, our local Boy Scout camp, I introduced a handful of other scouts to D&D. It was 3, maybe 4 kids, all friends from another troop. They rolled up some characters, and we played late into the night. It was a fun one shot.

    The next summer, I was back at Hidden Valley for a week and I ran into the same guys. They were so excited: they had spent the intervening year playing D&D with the characters from that first session, and they were all now high levels. I said, great! Let's play this week! One of them was a camp counselor that year and suggested we meet in the mess hall, the biggest building there, and asked if they could invite some other scouts to the session. "Sure," I replied.

    Word spread thru camp like a wildfire. When I showed up the next night, I found over *30* players sitting around a half-dozen tables pushed together, all with their favorite high-level characters. In a heady mixture of astonishment and utter panic, I knew my planned dungeon crawl wouldn't work — so I flipped open the Monster Manual to the "D" listings and said, "You're all going to Hell."

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  7. Oh Yeah! We'll after a few years of playing I had an 11th level Ranger with a +2 Giant Slayer that he used, along with the help of two other party members, to kill King Snurre in the coal black halls of the fire giant king.

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