Monday, January 13, 2025

Traveller and I

Since I'll be devoting more posts to classic Traveller over the next little while, I thought it might be useful to talk a bit about my own history with the game, if only to help readers understand where I'm coming from. Very little of what follows is probably new – I'm pretty sure I've touched on this before – but I'm not certain I've ever collected it all in one place. Even if I have, a refresher for the benefit of those who don't want to trawl through the 4000+ posts in the blog's archive is probably valuable.

Since I was a small child, I've always been more of a science fiction than a fantasy guy. Some of that no doubt is a consequence of my growing up in the 1970s, when the Apollo Program still loomed large and the promise of manned spaceflight and the eventual colonization of the solar system were not yet dreams too big to imagine being fulfilled in my lifetime. And, of course, there was Star Trek, whose Original Series was during this time well on its way to becoming a worldwide pop cultural phenomenon, thanks to the success of its syndication. Under the tutelage of my aunt, who was a teenager when Star Trek first aired in the late '60s, I became a huge fan of Captain Kirk, Mr Spock, Dr McCoy, and the crew of the starship Enterprise and, because of that, a huge fan of sci-fi in general.

During the '70s, I watched every science fiction movie or TV show I could, no matter how bad – and many of them were very bad indeed. I also read as much SF literature as I could, aided by the spinner racks at my local public library, some of which featured the works of authors like Isaac Asimov, Arthur C. Clarke, Robert Heinlein, Poul Anderson, among many more. In combination, these fed my sense of what science fiction was and could be, so much so that, even today, nearly a half-century later, they continue to shape my imagination on an almost instinctual level. I suppose it's little wonder, then, my conception of sci-fi is general somewhat "old fashioned," born out of works created in the '50s, '60s, and '70s rather than more contemporary visions of the future.

I first encountered Dungeons & Dragons in late 1979, a discovery that would change my life forever. From that point on, roleplaying, in one form or another, would become my primary pastime and creative outlet. Initially, my focus was, naturally, on fantasy roleplaying games, but it didn't take long before I'd learn of the existence of Gamma World, a post-apocalyptic RPG that included a fair number of science fictional trappings, like laser weapons and robots. Unsurprisingly, I was a very enthusiastic Gamma World fan, which whetted my appetite for the possibility of a "real" sci-fi RPG, something that I wouldn't have the chance to play for a few more years yet. In the meantime, I'd have to content myself with brief forays into the genre, like Expedition to the Barrier Peaks

Unlike my discovery of D&D, which I can recall vividly, my discovery of Traveller is a bit hazier. I tend to associate it with 1982's The Traveller Book, because that's the first Traveller product I ever owned. However, I'm almost certain I started playing the game before I owned a copy of the rules, probably with a childhood friend's older brother, from whom I learned a lot in the first few years after I started roleplaying. Likewise, I had already been playing Traveller for some time before the release of FASA's Star Trek RPG, which also came out in '82. So, if I had to guess, I probably began playing Traveller in 1981 or very early 1982, but, as I said, my memories are hazy and I can't swear that.

Regardless, Traveller quickly rose in my affections, easily displacing D&D, even if I still played it far less than Dungeons & Dragons. That's more a function of the interests of my friends than of any lack of devotion on my part. They, like most roleplayers I've known over the decades, preferred fantasy to science fiction, so, if I wanted to game, that meant playing a fantasy RPG rather than a sci-fi one. That was fine – I didn't (and don't) dislike fantasy – though, if given the chance, I'll always choose science fiction. Whenever I could, I ran Traveller or Star Frontiers or Star Trek instead of D&D, though those opportunities weren't as great as I would have liked.

Even so, I was quite thoroughly devoted to Traveller, dutifully picking up as many supplements and adventures for it as I could find. I read them all voraciously and committed the details of the evolving Third Imperium to my memory to the point where I now consider it my favorite fictional setting, beating out even Tékumel, in which I've been refereeing a campaign for just shy of a decade now. When I went away to college, I had slightly better luck with enticing people to play Traveller, which made me happy, as did my discovery of Traveller's fan scene through The Travellers' Digest and, later, the History of the Imperium Working Group (HIWG), a fan organization dedicated to fleshing out aspects of MegaTraveller's Rebellion. 

My encounter with Traveller's fan scene was truly transformative for me. Because of it, I attended Origins for the first (and so far only) time, meeting Marc Miller and some of the folks at Digest Group Publications. I also connected with many Traveller fans across the world, some of whom are now among my oldest and dearest friends. Further, my work in HIWG paved the way for my involvement with Traveller in a professional capacity, penning articles in Challenge that would eventually bring me to the attention of GDW, who asked me to write one of the introductory adventures for Traveller: The New Era (and later GURPS: Traveller).

Despite – or perhaps because of – my intense affection for Traveller as both a player/referee and as a writer, I've fallen in and out of love with it several times over the years, but I always come back to it. I regularly joke that, while D&D is my first love, Traveller is my true love. The reason for this is twofold. First, Traveller was my first "real" science fiction RPG. Second, Traveller's inspirations closely matched many of my own; the game seemed almost perfectly tailored to a kid who'd read the books I had. Taken together, Traveller has imprinted itself on me in ways I can probably never fully shake, nor would I want to, if I'm being honest.

That said, I have tried. I wrote Thousand Suns as an homage to everything I loved about Traveller, while trying to improve upon it where I could. I'll leave it to others to judge whether I succeeded, but I still consider Thousand Suns one of the few things I've created about which my feelings are largely unconflicted. My only real regret is that, as Grognardia grew, I devoted less energy to developing Thousand Suns than I had originally planned. I may have to change that, if time permits, because it's a good game that I think still has unrealized potential. If only I weren't so easily distracted ...

And there you have it: my history with Traveller, albeit in abbreviated form. I hope this will provide some additional context to my upcoming posts about the game and its history. I feel that it's an overlooked and underappreciated roleplaying game, one deserving of much greater attention and appreciation than it typically receives. I hope, as I write more about it, more readers will agree.

5 comments:

  1. I too was initially a Science fiction lover until I was shanghaied into fantasy. My younger self would have been baffled by Traveller, not having read the classic SF but being a lover of Star Trek, then Star Wars, then Dr. Who. I found the occasional Traveller article in the Dragon raised questions about what the game was all about that were not to be answered until 3 decades later.

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  2. I certainly never rose to writing for publication, but otherwise my history with Traveller overlaps a lot with your own, and my attachment to it. So I'm really, really looking forward to the New Era (so to speak) of Traveller content on your blog!

    For me, Traveller predated D&D, and along with RuneQuest formed my foundational/Golden Age of RPGing which has colored everything afterwards. I didn't really have a TSR background to compare anything to, back then. (Or maybe even now?) So this perspective is really interesting!

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  3. I love those Foundation covers! I really don't know much about the Third Imperium but I'm interested in hearing more about it here. What was Marc Miller's stance on what was/was not canon?

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  4. I love your passion. Science Fiction has never engaged me (though we were on the deck of a cruise ship at about this time last year when a rocket took off from Cape Canaveral, THAT was pretty cool) and I'll always be just a D&D man. But passion and positive energy about nearly any pursuit is fun to read, and infectious. It's like being nine years old and your dad hands you a three-scoop ice cream cone. There is no way that thing doesn't melt all the way down to your elbow. But who cares. It's fun.

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  5. Your post brought back very similar memories for me James. I started with D&D but soon after discovered Traveller in their three singular little-black-book format. This would have been in 1982 or so. Coming from D&D I was confused by the simple "beat an 8" die mechanic and generating PCs who were "old men" when they start adventuring (36 years old?!?) I soon had the deluge Traveller set with the map of the Spinward Marches and was totally blown away! That map coupled with Supplement 3 opened my eyes to how huge" a role-playing game could be. It was months after that I found out that the Marches was just one sector of a vast Imperium and I was flabbergasted once again. Other highlights that year were getting the Citezens of the Imperium supplement wherecwe could be more than ex-military, and Dragon Magazine #59 which was dedicated to Traveller.

    I had an epiphany a few years back when rolling up Classic Traveller characters with my kids; I'm no older than my Traveller characters 😀

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