Wednesday, January 1, 2025

Looking Ahead

Judging from my past attempts to do so, I am a very poor prognosticator of the future. Therefore, I am going to refrain, on this first day of 2025, from making any predictions about the next twelve months. If the last few years are any guide, the only thing one can safely predict about the coming year is its unpredictability. With luck, that unpredictability will work in our favor from time to time.

I am likewise not a maker of resolutions. My ability to follow through with almost any project I undertake is spotty at best, as anyone who's paid any attention to my creative output over the years can tell you. The only project that I can (almost) guarantee you'll see this year is this blog, which, for better or worse, I've still managed to keep writing, though there are plenty of days when I wonder how long I'll be able to continue to do so. 

That said, there are a few things I feel reasonably safe to state about 2025 and Grognardia's place within it. First, there will be a rise in the number of posts dedicated to Traveller, at least for the foreseeable future. I started down this path toward the end of last month, so that should be no surprise. Traveller remains my favorite roleplaying game, so this shift in focus was perhaps inevitable. However, I cannot promise it'll be a permanent shift, as one can sometimes grow tired of even one's most cherished interests.

Relatedly, I will probably also post a bit more about Thousand Suns, the science fiction RPG I wrote as my love letter to Traveller. It's a game with which I'm very pleased and that I've enjoyed playing over the years. It's also a game I haven't put any further development into in many years, for multiple reasons. Despite this, I am regularly asked about the game and whether or not I have any future plans for it. Those are all fruitful topics for discussion, especially as an adjunct to the increase Traveller posts here.

Second, there will be more posts about Secrets of sha-Arthan, the science fantasy roleplaying game I've been creating, on and off, for the last three and a half years. I've made a lot of progress in that time, but I'm a bit of a perfectionist when it comes to personal projects like this. I've written and rewritten, abandoned and returned to numerous drafts of the game rules multiple times now – so many, in fact, that I often despair of ever settling on one that I like enough to playtest widely. I'm hoping that will change this year. Even if it doesn't, I still plan to share more about the sha-Arthan setting, which I think is pretty cool.

Third, 2025 marks the 50th anniversary of the publication of Empire of the Petal Throne. And while my House of Worms campaign is very likely coming to its end within the next few weeks (just shy of its 10-year anniversary), my interest in Tékumel remains. Plus, I did such a poor job of commemorating the semicentennial year of Dungeons & Dragons last year that I feel an obligation to do better with EPT, a game that deserves to be better known and appreciated. 

Fourth, I will definitely post more about the other campaigns which I'm refereeing or playing. In particular, the Barrett's Raiders Twilight: 2000 campaign deserves greater coverage. That campaign has been going for the last three years and it's now entering a new phase, as the characters are in the midst of evacuating the war-torn Poland of September 2000 and returning home to the USA. I think this new phase will be quite interesting, both to play and to write about, so expect more T2K posts throughout the year. 

Fifth, expect some more interviews with notable figures from the history of the hobby. Interviews used to be one the major features of this blog in its early days. I've not done quite as many of these since I return to it in 2020. I intend to change that this year, if only because I think it's very important that we preserve the thoughts, memories, and experiences of the pioneers of this amazing hobby we all share. Being keenly aware of my own mortality these days, I don't want us to lose any more of our founders before they've had a chance to tell their stories. Interviews are one small way that might be able to happen, hence why Grognardia needs to post more of them this year.

Naturally, I have other hopes and intentions for 2025, but I've probably already tempted Fate by publicly mentioning the five I have, so I'll keep the others to myself for now. In the meantime, I want to wish all of my readers a Happy New Year and to thank you all for your continued interest and support. That means a lot to me.

18 comments:

  1. Well written, well said, and I look forward to hearing more on most all those subjects.

    Best of luck to you and your endeavors this year.

    Happy 2025!

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  2. Looking forward to all these possibilities! Happy New Year!

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  3. It's a bit crazy blogs going on so far isn't it? Looking forward to following along with you here in 2025.

    You weren't the only one that didn't do a big thing commemorating D&D. I realized the other day that apart from some new edition of the rules, that apparently wasn't a new edition, nothing really reached me about D&D 2024. It could have been any year in its history!

    I wish you a Happy New Year, James!

    /andreas

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    1. Biggest thing for me for 50th of D&D was Lego D&D! Complete with a 5e adventure to go along with the set. I haven't built it yet, but it looks cool. Hope to build it this year and run the adventure for a friends kid and our kids.

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  4. You're one of the most eloquent and interesting voices on the hobby so I do hope you continue writing for many years to come. Happy New Year!

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  5. Happy new year, James!

    I've enjoyed your blog over the years, and I'd surely like for it to carry on. Increased focus on interviews seems like a great idea; it's an incredible long shot, but if you could land an interview with Lorraine Williams (who I believe is still alive), that would be fascinating. She is so regularly the monster in everybody's stories of TSR, but there must be more to her than that. I'm sure she felt besieged from all sides from day one, but she still stuck it out to the end, rather than just pillaging the company's assets and abandoning it. I'd love to know her side of things.

    Almost surely impossible, but, hey, it's the new year! One can dream. ;-)

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    1. This mention of Lorraine Williams intrigued me, as I've only heard about her the last thirty years. I found the following recent article about her that seems to make sense from a business standpoint, rather than from a disillusioned grognard standpoint which I've been scowling from behind for decades. I'm curious as to anyone's thoughts about it, and agree that some us would be interested to see James post about this in the future!

      https://www.enworld.org/threads/not-the-wicked-witch-revisiting-the-legacy-of-lorraine-williams.705983/

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    2. sometimes i look at billionaires making fools of themselves on social media or in interviews or whatever and promise to myself that if i won the lottery or even became just a little bit wealthy, nobody would ever hear from me again. anyway, this may be unrelated, but anyone who's ever tried has indicated Ms. Williams is totally uninterested in talking to anyone about TSR, or anything else, for that matter. smart lady, i hope she's living her best life.

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    3. congratulations to seventeen years of Grognardia! i've been reading this blog since you started in 2008 and i hope you're up for seventeen more, or however long you choose to keep it going.

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    4. @Ben --

      Good article, thank you! I've had a lot of similar heterodox ideas about Lorraine Williams (well, other than the banal "mux secksisms" trope, anyhow). It's a shame she's impossible to get hold of, since I'd dearly love to hear her side of things.

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    5. @Darien. -- I was surprised by the article, and by how recent it was. A longer perspective is always a good thing. Glad you enjoyed it, as well. Still, it had to be tough for Gygax to watch his control slip away, although I'm sure Arneson thought it quite amusing lol

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  6. James, just to let you know I discovered your blog about a decade ago and have been a happy reader ever since. Thanks for the work you do, and I hope you have a great year. I’m especially interested in the Traveller content as I may be starting a game with the LBB some time in 2025

    On that note, my rereading some Isaac Asimov’s Science Fiction Magazine from the early-mid 80s turned up a short review of Traveller that you might find if interest (June 1983 issue). If it’s not available on line I should be able to provide you a copy if you want to see it.

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  7. I would like to echo the sentiments of everyone here in both thanking and congratulating you on an enduring effort. For old dogs like me, it keeps a dark flame alive in my heart for this wondrous game and the broader landscape. Dedicate more time and writing to your passion, wherever that muse may lead. I am stolidly a D&D guy, only, but the passion for other games resonates with me. Serve yourself and it will serve others.

    With a respectful nod to the past, is there any merit in entreating the future of this game(s) via the foremost designers of the present era? I have no idea who those people would be, but there is credit endowed in the designers who take the established formula and push it in new directions. Maybe someone can capture their process while they are young, rather than chasing them when they are old. The present lasts a day; the future is forever. HNY to all.

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  8. I do enjoy this blog, but if you do decide to stop how about leaving a notice, a farewell post, if you will. Just don't disappear like some vagabond.

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  9. Did the Heroes of Olympus game that you posted about a couple of years ago continue? I was curious about that one!

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    1. Sadly, no. It lasted a while but, for various reasons, it ended prematurely. A pity!

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  10. you should do more TS stuff, even just a scenario or three, and publish them in zines. then when you have 3-4 of em, put it up on DTRPG as a compilation.

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