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Virgil Finlay's depiction of Lovecraft as an 18th century gentleman |
Since its initial publication in 1981, the default setting of Call of Cthulhu has been the 1920s, reflecting the decade in which many of H.P. Lovecraft’s stories take place. Over the years, however, Chaosium has greatly expanded the scope of the game through a variety of alternate historical settings. Beginning with Cthulhu Now in 1987, these supplements have offered Keepers and players the chance to explore the Mythos in different cultural and technological contexts, each one shedding new light on Lovecraftian horror by viewing it through a fresh historical lens. These settings reveal how the themes of cosmic dread and forbidden knowledge persist across the centuries.
Yet one historical period remains conspicuously absent: colonial America. To the best of my knowledge, Chaosium has never released a full supplement set in 17th- or 18th-century British North America. That strikes me as a peculiar omission, especially given Lovecraft’s own lifelong fascination with the 18th century. Lovecraft spoke often and fondly of the colonial era, which he regarded as the last bastion of esthetic and intellectual refinement before the coarsening of the modern world. His affection for 18th-century diction, architecture, and worldview was not mere antiquarianism. It was, in his mind, a form of temporal displacement. In a letter, Lovecraft wrote:
"I know always that I am an outsider; a stranger in this century and among those who are still men. ... Everything I loved had been dead for two centuries
His disdain for the Revolution and American independence from Britain was equally unambiguous. In another letter, he declared:
“When my grandfather told me of the American Revolution, I shocked everyone by adopting a dissenting view ... Grover Cleveland was grandpa's ruler, but Her Majesty, Victoria, Queen of Great Britain & Ireland & Empress of India commanded my allegiance. 'God Save the Queen!' was a stock phrase of mine.”
When others rose to honor The Star-Spangled Banner, Lovecraft would famously remain seated or, in some cases, sing “To Anacreon in Heaven,” the 18th-century drinking song whose melody Francis Scott Key had used as the basis for his poem, later adopted as the U.S. national anthem.
More than a personal affectation, Lovecraft’s British colonial sympathies run deep in his fiction. His only novel, The Case of Charles Dexter Ward, which I discussed in my earlier post today, is perhaps the clearest example of what I am talking about, but it's far from the only one. In Dreams in the Witch House, for example, the 18th-century witch Keziah Mason enters into a pact with Nyarlathotep and survives (at least in some form) into the modern age. The Shunned House delves into the lingering corruption left behind by late 17th century Huguenot émigrés to Rhode Island. Over and over, Lovecraft imagines New England not simply as a place with a long history, but as a place haunted by its own past of Puritan zealotry, pre-Christian beliefs, and unsettling imports from the Old World.
With that in mind, I began to toy with the idea back in the 1990s of writing a Call of Cthulhu supplement set in 18th-century British America. To be clear, I don't mean Revolutionary America. As I've already noted, Lovecraft had little patience for the mythology of 1776. What intrigued him (and me) was the world just before that rupture, when Boston remained loyal to the Crown, when the frontier still loomed dark and unknown, and when superstition and science existed in uneasy proximity. It’s a setting steeped in ambiguity, where the Enlightenment had only just begun to push back the shadows and had not yet succeeded.
Beyond Lovecraft’s own writings, there’s ample real-world history to inspire such a setting. The Salem witch trials, with their mix of religious hysteria and communal fear; the First Great Awakening, with its itinerant preachers stirring up visions of damnation; the beliefs of cunning folk in rural hamlets; and the syncretic spiritual traditions that arose from the cross-pollination of Europe, America, and Africa. All offer rich material for investigators to explore. The coast is dotted with smugglers' coves, abandoned forts, and plague ships quarantined offshore. Whispered rumors persist of forgotten Norse ruins in the north, ancient earthworks in the Ohio Valley, and strange lights dancing over the Blue Ridge Mountains.
In my own early drafts, I imagined that investigators might include skeptical physicians educated in Edinburgh, disgraced ministers fleeing scandal, or agents of the Crown sent to look into troubling reports from the hinterlands. They might chase whispers of beings haunting the Green Mountains or discover ruins whose builders are unknown to any tribe or settler. A frontier printer might find references in colonial pamphlets to the Sussex Manuscript or a Dutch merchant in Albany might acquire a fragment of a tablet whose script matches that of no known human tongue.
One of the things that initially drew me to this idea was the clarity of the colonial setting. It offers fewer technological conveniences, fewer societal safety nets, and fewer distractions, all of which I felt heighten the tension and sense of isolation. Even so, the setting is anything but simplistic. The early 18th century was a period when science, superstition, and theology all vied for dominance in the human mind. A figure like Emanuel Swedenborg, for example, could be taken seriously not only as a scientist and engineer but also as a visionary who conversed with spirits. That intellectual ambiguity suits the Mythos perfectly. What better era than this to imagine the slow, dreadful replacement of the Puritan conception of God with something darker and utterly indifferent to mankind?
As I said, I never got very far in developing the supplement, mostly because I became absorbed in another, related idea for Call of Cthulhu (more on that in a future post). However, I still think about it from time to time. Given Chaosium’s longstanding embrace of historical settings, I remain surprised that colonial America has yet to claim its rightful place among them. If nothing else, such a setting would offer a subtle tribute to Lovecraft’s own longing for an age of powdered wigs, flintlocks, and candlelight.
Were I not already neck-deep in other projects, I might be tempted to take the idea up again. Perhaps one day I will, assuming, of course, that some other industrious soul doesn’t beat me to it ...
Wonderful idea, beautifully expressed. Please do pursue and develop this setting/adventure idea. I would/will buy it.
ReplyDeleteI would love to set a Cthulhu game right in the center of the World Turned Upside Down, 1775-1781.
ReplyDeleteDamn those industrious souls!
ReplyDeletehttps://colonial-gothic.com/
Robert Eggers' "The Witch" and REH's Solomon Kane (while occurring slightly earlier) show how awesome this period is for horror.
A great idea. I would be all over it.
ReplyDeleteChaosium published a Miskatonic University monograph called "Colonial Terrors: Call of Cthulhu Adventures Prior to the American Revolution" (2011) by Jeff Woodall, Matthew Zeilinger, and Charlie Krank
ReplyDeleteIs that still available? I can't find any evidence of it on DriveThruRPG.
DeleteSeems to be out of print, but It Can Be Found.
DeleteIt's Monograph 0405 and googling the title Colonial Terrors definitely doesn't give you a free PDF of it almost as the first link. No sir.
DeleteIt's littered with typoes and features Revolutionary characters (i.e. John Hancock) prominently. You're patriot smugglers.
Colony of Cthulhu sounds spiffy. My guess at why Chaosium has avoided exploring it overmuch is precisely because it strikes too close to Lovecraft's heart. It would be nearly impossible to not include the forbidden and secret arcana of The Street, New England Fallen, and A New-England Village As Seen in Moonlight at the center of that setting's horrific ethos.
ReplyDeleteAnd such works are not the sort of forays Chaosium has ever wanted associated with their company, for good commercial reasons.
However, I really think that if you really wanted a fun and mysterious game that delved the Lovecraftian horrors of his British America and the looming collapse of the Crown in the Colonies, you would absolutely have to go there far, far more honestly than S.T. Joshi, David A. Schultz, Daniel Harms or any other latter-day Lovecraft experts ever have.
You may be interested to hear that Pelgrane Press (publishers of Trail of Cthulhu) are working on an alternate setting for running Cthuluesque games set in the 1770s. The working title is Boundary of Darkness, to reflect the fact that the period saw the rapid expansion of the sciences, pushing back the boundaries of human knowledge, to reveal new terrors and wonders. Now, the default geographic location is England under George III - but nothing stops one relocating to colonial era America.
ReplyDeleteOf course the erudite curmudgeon, HPL longed to live in an earlier era when Everything Was Better.
ReplyDeleteReminds me of the punchline of Woody Allen's "Midnight In Paris."