For a long time, my Retrospective posts have focused on games and products from the so-called Golden and Silver Ages of Dungeons & Dragons, which is to say, the first fifteen or so years of the hobby. It was an arbitrary boundary, sure, but it also matched my own introduction to RPGs and, judging by reader comments, it often matched theirs too.
Alas, time moves on and here we are in 2025. Even the mid-1990s are now three decades in the past, which makes it worth looking back at some of the games from that era that have been overlooked. These titles might not feel “old school” in the classic sense and that’s okay. Grognardia has never been solely about old school gaming; it’s also about my memories of my own early days – and that sometimes means revisiting games that came later, but which still left a mark.
One of those games is The Whispering Vault, a small-press horror RPG that feels like a strange, almost forgotten cousin to the more well-known Vampire: The Masquerade. Written by Mike Nystul (of Nystul's magic aura fame) and published in 1994, The Whispering Vault focuses on Stalkers, immortal beings who carry out their cosmic hunt in a weird, unsettling universe. The game's approach to horror is quite distinctive, especially when compared to other horror games before or during its initial release, being at once heroic, moral, and surreal.
Where Vampire (and the rest of White Wolf's "World of Darkness" games) explored personal horror and moral ambiguity, The Whispering Vault offered something equally unusual: a horror game in which the characters are empowered, not paralyzed, by the supernatural. Its Stalkers are once-mortal agents of the Primal Powers who move between the Realm of Flesh and the Realm of Essence to hunt the Unbidden, alien intruders whose presence corrupts reality. Each Stalker inhabits a personal Domain in the Realm of Essence and manifests in the mortal world through a Vessel, a form that conceals his inhuman nature while retaining traces of his former self.
Mechanically, the game is fairly simple, using dice pools, attribute checks, and the judicious use of Disciplines and Servitors allow for a kind of "cinematic," narrative-driven play without bogging down in minutiae. While the system is easy to grasp, the game’s appeal lay more in its structure and tone. The Hunts on which the Stalkers went provided a clear goal, while the Stalkers’ moral and metaphysical responsibilities gave their work weight. Horror came not from helplessness, but from obligation, from the consequences of failing to protect the Realm of Flesh, and from confronting entities whose motives are alien and inscrutable.
The result is a game that feels both very much of its time and ahead of it. Its publisher, Pariah Press, was small and didn't have great reach. Likewise, the game's dense, sometimes opaque terminology kept it from reaching a broad audience. However, those who did find a copy found it strangely intriguing, helped no doubt by its excellent and evocative art. The Whispering Vault was nothing like older horror RPGs, like Call of Cthulhu, nor did it bare more than a superficial resemblance to White Wolf's stable. Instead, it offered a distinct, almost heroic take on horror.
As I mentioned previously, the Stalkers’ role is to mend the damage caused by the Unbidden, restore balance, and act as moral agents in a world most people cannot perceive. The game supports this through mechanics such as the Five Keys, objects that anchor a Stalker’s identity and powers, and through the structure of their Hunts. Hunts are self-contained scenarios, intended for use as pick-up games, which is another way that The Whispering Vault sets itself apart from other horror games. Though campaign play is, of course, possible and supported, it's not the only way to approach the game, nor was it what it was originally designed for.
Bought it on release and played/run it on and off for decades afterward. As you said, it works well for one-offs rather than sustained campaigns, although the very nature of the PCs means they can drift in and out of play for years without straining disbelief. Think my last Hunt was in 2013, I'm probably overdue for another. It could make a good seasonal Halloween game, that's for sure.
ReplyDeleteFor me the standouts are the remarkable setting (which kind of casually includes pretty much all of time and space as mortals understand them), evocative artwork, and the fact that I think this the first player-facing game engine I'd actually run into. You can get a lot out of mileage just the core book, but there are nine supplements of varying size and utility, all still available in pdf through Paizo:
https://paizo.com/store/byCompany/r/roninArts/whisperingVault
Of the lot, I found Dangerous Prey and the Book of Hunts the most inspiring. Mortal Magic is an interesting twist, but can change the tone of your game quite a bit so maybe best used sparingly.
I loved this system. They only had a few supplements, but the framework and setting were amazing and thought-provoking; something I had never seen before. I was sad that they never got more press; part of that may have been that some of those
ReplyDeleteI'm reminded of Nightlife - a bit more...I don't know, campy-but-not-silly?...game of "creatures that go bump in the night". Bought it, only got to play once, but loved the less bounded feel and the lack of baggage. Give it a look too if you get the chance. Urban adventure with great seeds and simple but engaging ideas just a bit before Mark Rein-Hagen's great system justifiably took the spotlight.
ReplyDeleteSomeone really should do a reprint of The Whispering Vault with all the supplements collected in one volume!
ReplyDeleteWhy? Just buy all the pdfs from Paizo and have them printed and bound that way at your local OfficeMax or whatever. Even bundled like that it'd still be thinner than many modern RPGs.
DeleteThis Game seems to do that Thing where every Concept has its own Name which is in Capital Letters.
ReplyDeleteI had quit gaming by the '90s, and returned with the OSR, so I completely missed this. It sounds great. I'll have to check it out! Thanks for the retrospective, James.
ReplyDeleteYou can still find the PoD version on lulu: https://www.lulu.com/search?contributor=Ronin+Arts&adult_audience_rating=00&page=1&project_type=PRINTED_BOOK
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