Howard’s influence is obvious, visible in every barbarian hero who swings a sword against a decadent civilization. Lovecraft’s shadow falls across horror fiction, video and roleplaying games, Internet culture, and popular media more generally. Smith, by contrast, seems oddly absent. His admirers are devoted, but comparatively few writers openly cite him as an influence and his worlds have spawned no major franchises, games, or films.
Why?
The answer is not, I think, that Smith was less imaginative or accomplished than his better-known colleagues. On the contrary, his work is among the most distinctive produced during the pulp era. That's why I would argue that the very qualities that make Smith unique also make him difficult to imitate, adapt, and institutionalize. He inspired readers but not movements.
For example, Smith’s prose is unmistakable. He wrote in long, sinuous sentences thick with Latinate vocabulary, archaic constructions, and sensuous imagery. His stories are, as I have often said, more like prose poems, luxuriating in sound and rhythm as much as, if not more than, narrative. This is both his glory and his barrier. It is hard to write like Clark Ashton Smith without slipping into parody. His style is too idiosyncratic, too personal, too bound to his own esthetic sensibility to become a template others can easily adopt.
To be fair, the same danger exists with his peers. Bad pastiches of Howard and Lovecraft are legion and most attempts to imitate either man’s prose end up as caricature. The difference is not that Howard and Lovecraft are easier to imitate well, but that their styles lend themselves more readily to abstraction. One can strip them down to a handful of recognizable features and reproduce those features mechanically. The result is often parody, yes, but it is also functional.
Howard’s short sentences, violent verbs, and blunt emotionality can be reduced to a usable toolkit. Lovecraft’s catalogs of dread, his breathless escalation of adjectives, his favorite rhetorical tics (“blasphemous,” “cyclopean,” “unnamable”) are equally modular. Writers can plug these components into new stories and produce something that approximates Howard or Lovecraft, even if it lacks the originals’ power.
Smith’s language resists this sort of modularization. You cannot easily isolate a few stylistic tricks and reproduce the effect. His sentences work because of their internal music, their strange balances and cadences, their density of allusion and imagery. Remove any one element and you break the spell. What remains is either pallid imitation or outright parody. In that sense, Smith’s prose is less a toolbox than a fingerprint. You can borrow Howard’s tropes. You can borrow Lovecraft’s cosmology. But you can’t really borrow Smith’s voice, at least not without immediately revealing that it isn’t his.Lovecraft, moreover, created something deliberately exportable: a shared mythology. The Great Old Ones, forbidden books, ancient cults, and cosmic revelations became a collaborative playground even during HPL's own lifetime. Other writers could add to it (as Smith himself did), reinterpret it, and build upon it. Over time, the so-called “Cthulhu Mythos” became a franchise or shared universe long before such terms even existed.
Howard did something similar in a different way. Through Conan and his other heroes, he defined the mode of fantasy we now call sword & sorcery. Other writers could step into that mode, create their own barbarian protagonists, and feel they were participating in a recognizable tradition, even when their efforts lacked the vitality that made Howard’s work so special.
Smith did neither. His stories are scattered across multiple settings, none of which form a unified cosmology. He rarely revisited characters. There is no obvious structure inviting expansion. Each tale feels like a sealed jewel, complete in itself – beautiful, yes, but not obviously expandable. There is no “Smith Mythos” for later writers to inhabit.
Nor does Smith’s worldview encourage imitation. His stories are saturated with decay, extinction, and cosmic exhaustion. Civilizations crumble. Sorcerers damn themselves. Gods are indifferent. Death is inevitable and often absurd. Where Howard offers heroic struggle and Lovecraft offers cosmic terror, Smith offers instead cosmic indifference plus irony. The universe doesn’t care and neither should you.
Worse, Smith’s characters are often complicit in their own destruction. Their greed, curiosity, or hubris leads them to ruin, and his stories rarely provide catharsis. There is no triumph, no moral lesson, often not even a clear horror, just the quiet confirmation that everything ends. This sometimes produces powerful literature, but it is poorly suited to adventure fiction. It does not encourage sequels or heroic identification. It offers atmosphere, not aspiration.
Influence also spreads through media. Howard’s creations moved into comics, films, games, and endless pastiches. Lovecraft’s ideas found second lives in tabletop RPGs, video games, movies, and online culture. Smith has never received this treatment. There are no major film adaptations, no prominent games, no shared universe projects. His work remains largely confined to small press editions and academic appreciation. Without this secondary life, his stories remain artifacts rather than living traditions. They are read, admired, and shelved, but rarely transformed.
Perhaps the most important difference is that Smith thought of himself first and foremost as a poet. His fiction is saturated with poetic concerns. Plot is often secondary. Character is minimal. The stories exist to evoke sensation rather than to tell a tale in any conventional sense. In this way, Smith belongs less to modern genre fiction than to a lineage that includes Lord Dunsany, the French decadents, and the Symbolist poets. He is writing fantasy as an esthetic experience, not as an entertainment product. This makes his work resistant to adaptation. You cannot easily turn “The Empire of the Necromancers” into a movie or a game without losing the very thing that makes it memorable. Strip away the language and little remains but a skeletal plot (no pun intended).
None of this means Smith has had no influence at all. It is simply quieter and harder to trace. You can see echoes of Zothique in Jack Vance’s The Dying Earth. Moorcock’s multiverses also carry hints of Smith’s cosmic weariness. Some New Weird writers share his fascination with decay and estrangement. Heavy metal and doom metal esthetics often feel Smithian. But these are tonal resonances, not structural inheritances. Smith shapes mood, not genre.

Thanks James for another thoughtful, insightful post.
ReplyDeleteFwiw, I think another difference between the big three in this area just comes down to sincerity.
Howard and Lovecraft passionately believe what they are writing, and so it's easier to believe along with them to the point of joining in and building on their ideas.
Smith is coolly, ironically detached, so it's much easier for readers to be likewise detached from his characters and situations.
In their styles and subjects, the big three themselves set the example for how to engage or not engage.
Interesting you compare HLP, CAS, and REH. Wasn't there a graphic novel that fictionalized all three of them together?
ReplyDeleteThere was definitely a novel, whose title escapes me at the moment. It's possible that it was later turned into a comic.
DeleteCAS fully corrupts his prose - on purpose - in an act of uncopiable rebellion. You can take almost any passage of his - I'll use the opening of The Abominations of Yondo:
ReplyDeleteThe sand of the desert of Yondo is not as the sand of other deserts; for Yondo lies nearest of all to the world's rim; and strange winds, blowing from a pit no astronomer may hope to fathom, have sown its ruinous fields with the gray dust of corroding planets, the black ashes of extinguished suns. The dark, orblike mountains which rise from its wrinkled and pitted plain are not all its own, for some are fallen asteroids half-buried in that abysmal sand. Things have crept in from nether space, whose incursion is forbid by the gods of all proper and well-ordered lands; but there are no such gods in Yondo, where live the hoary genii of stars abolished and decrepit demons left homeless by the destruction of antiquated hells.
Smith writes in long syntactic units that are not sentences, but extended lines of verse. Very strong accentual (for the eye and mind, not syllabic for oration) stress patterns are consistent, and are punctuated with anapestic and spondaic feet rather than normal prose punctuation marks (his use of traditional punctuation is spare, compared to his contemporaries). Smith's cadence is a dynamic rising rhythm, sustained throughout each and every story he wrote: that takes writing muscle that few are born with and even fewer exercise.
Lovecraft would occasionally poetically flex in some stories, and loved to use poetry as a touchstone, but he recognized his limits and stamina for the stuff, in his long poems, his prose and definitely in his wry, happy doggerel. But Smith asked us to hold his beer while he wrote an entire story that fit a pattern of falling and rising iambs, targeted spondees and pivotal, precise midline caesurae:
the SAND | of the DES | ert of YON | do is NOT | as the SAND | of O | ther DES | erts
Writing a short story in effortless and natural loose iambic hexameter wasn't a conceit: it was how his pen functioned.
I mean, look closely what this genius does here, in iambic pentameter with a pivotal anapest twist before the resolution:
for YON | do LIES | NEAR-est OF | ALL to the | WORLD’S RIM
"Yon lies near of all world's rim" - this brilliant maniac encodes Antarctic azimuthal dimensionality in the verses of his "prose." (if you look at the basic polar Equidistant azimuthal projection map - upon which the flag of the United Nations is based - the "rim" of the world is Antarctica. Notably Admiral Byrd popularized the North Pole and inspired so much weird fiction in 1926 when he was the first to fly over it, the same year Abominations of Yondo was published.)
Just meditate on this for 5 seconds:
"and strange winds, blowing from a pit no astronomer may hope to fathom"
His rhythmic alliteration provides a baseline of counter-rhythms throughout:
fathom... fields… fallen…
pit… planet… plain...
blowing... black… buried...
All while weaving a Latinate assonance throughout:
"abysmal sand"?? Come on, man. Now you are just showing off!
How about doublets?
How about doublets in the form of a classical Homeric epic enumeration opening?
“the gray dust of corroding planets,
the black ashes of extinguished suns.”
[The dark, orblike mountains ]
Terminal stresses, unspoken, unwritten sonic punctuation, cadenced lists....I could go on.
Daniel, I actually read all that...
ReplyDeleteThe biggest reason CAS is less widespread than the other two is that he is still under copyright.
ReplyDeleteThat's possible, though I would submit that both HPL and REH both became more well known while they were both (putatively) under copyright.
DeleteThat is nonsense in the converse. Agatha Christie is still under copyright and outsells the three of them combined.
Delete