Showing posts with label marcela-froideval. Show all posts
Showing posts with label marcela-froideval. Show all posts

Thursday, January 13, 2022

Le Château des Sortilèges

Le Château des Sortilèges appeared in issue #4 of the French games magazine, Jeux et Stratégie in 1980. Designed by François Marcela-Froideval, it's not quite a roleplaying game as we'd understand it today, but neither is it a simple boardgame. Instead, it seems to be a hybrid of the two, like a more sophisticated version of Dungeon! Here's the map:
The influence of Dungeons & Dragons on Le Château des Sortilèges is very clear, particularly when you look at its counters.
The depictions of the zombie, ghoul, troll, and goblin all look remarkably like those in the AD&D Monster Manual. For comparison, here's Dave Trampier's goblin from the MM:
The second collection of counters also includes illustrations that are obviously derivative of those in the Monster Manual. Pay close attention to the demon, for example, which appears to have been cribbed from Sutherland's Asmodeus. Several of the other counters show resemblances to artwork by both Trampier and Dave Sutherland.
I'd never heard of Le Château des Sortilèges before and am grateful to reader Adamo Dagradi for sharing these images with me. The late 1970s and early 1980s were a fascinating time, as many of the foundational concepts we now associate with fantasy were in the process of being formed. I imagine this process was especially fascinating in countries outside the English-speaking world about which I know comparatively little. Le Château des Sortilèges is a good example of what was happening in France during this period. I have no doubt there are many more fantasy games like this one that offer insight into the early development of the genre. 

Wednesday, September 16, 2020

Le Vrai Joueur de Diplomatie

This comic appeared in issue #1 of the French gaming magazine, Casus Belli (April 1980), edited by François Marcela-Froideval. Casus Belli still exists today, but, at this time, its focus was on wargames, Diplomacy, and Dungeons & Dragons. From what I can tell, Didier Guiserix drew the comic.

The very top reads, "The true player of Diplomacy ..." The speech balloon in the first panel says, "Let the real player of Diplomacy stand up." At the bottom, it reads "... knows how to bide his time." If you've ever played Diplomacy, it's quite funny. Sadly, I was generally the guy with the knife in his back, aided no doubt by my penchant for playing Austria-Hungary. 

Thursday, March 3, 2011

Le Samouraï

When I started high school in the Fall of 1983, I began to study French for the first time. Some months prior to this, I recall reading an article in Dragon mentioning that the Moldvay-edited Basic Rulebook had been translated into la belle langue. I must have mentioned this to my father, because, one day, he put a telephone into my hand, telling me that he had "someone from 'that game company in Wisconsin' on the line."

It seems he'd called directory assistance and managed to get through to TSR, where he began to ask people about how he could obtain a copy of the French translation of D&D for me. He was apparently shuffled around the company from person to person until finally he'd gotten hold of someone who could help. Since he didn't know anything about D&D, he passed the phone to me to talk to the knowledgeable TSR employee to whom he'd finally been transferred.

The person to whom I spoke turned out to be none other than François Marcela-Froideval, whom Gary Gygax had brought over from France to assist him on various projects as TSR expanded into the European market. I spoke to M. Marcela-Froideval for some time, who, so far as I can remember, was a very affable fellow. He took -- or at least feigned -- interest in hearing about my D&D campaign and my high regard for Gary Gygax. He also commended me for my desire to learn French and said he would make arrangements for a copy of the French-language Basic Set to be sent to me.

As it turned out, I wound up receiving two copies of the French boxed set. The first was one purchased by my father (who spoke to someone in the Dungeon Hobby Shop, I believe, after my conversation ended) and I was very happy to receive it. The second copy arrived a few days later, sent directly from TSR. This second copy wasn't shrinkwrapped, because Marcela-Froideval had had it autographed -- "May the Dice Be with You! -- Gary Gygax" -- making it one of my most prized possessions as a teenager.

I mention this story because recently, thanks to Matthew James Stanham, I was made aware of the existence of an issue of the French fanzine, Casus Belli, available online at Nicolas Dessaux's website, that contains an original AD&D character class written by François Marcela-Froideval -- the samurai. This immediately piqued my interest, because the original responsibility for the writing of Oriental Adventures had been entrusted to Marcela-Froideval. However, the book that was eventually published under that title, though bearing Gary Gygax's byline, was in fact entirely the work of David Cook. For that reason, many old schoolers have wondered what Oriental Adventures might have been like had Marcela-Froideval written it. We'll never know the answer to that question, but perhaps the samurai class he published in the pages of Casus Belli give some indication.

What follows, then, is my translation of the article into English. I hope its roughness can be forgiven: some of the terminology used in it is odd and the original article is written almost in shorthand, with certain words and phrases being omitted. I've tried to make the translation as intelligible as possible by filling in some of those blanks, but I have also retained its ambiguities and even errors. Since I didn't write it, what follows isn't Open Game Content and remains the property of its author. I present it here solely for discussion.

The Samurai

This legendary figure has not yet been recognized as a specific type of character in Dungeons & Dragons. The class that is closest is the monk. Here is a proposal that will give this kind of fighter a fully-realized existence.

He does not have very good strength characteristics -- Strength: 12 or more, Wisdom: at least 15, Constitution: at least 14, Dexterity: at least 16, Alignment: Necessarily Lawful, with a slight tendency towards Neutral.

Power

Danger Detection: There is no real range for this power. Even so, it is a feeling that has a limit of 100 meters.

Level

Detection Chance

1st-3rd

50%

4th-6th

60%

7th-8th

70%

8th-9th

80%

10th-11th

90%

11th-12th

100%

(This chart is a good example of where the original article has errors -- JDM)

Detection of Good and Evil

When concentrating, the samurai can detect good or evil in a person or in a place. The range of this power is 20 meters and can not pass through doors. The percentage chance of detecting good and evil increases in the same way as the power of danger detection. When the samurai does not focus, the percentage is reduced by 40%.

Kiai

When concentrating and fighting, the samurai can launch the Kiai to cripple his opponents, who are entitled to a saving throw against petrification. If this roll is successful, the opponent suffers a -2 penalty to hit, but, if the roll is failed, the opponent does not attack during this round. The higher the samurai's level, the more the saving throw is affected (-1 for every three levels the samurai has attained).

Concentration

When he concentrates, the samurai can raise his Strength to 18/00, with all the ensuing adjustments, for one round every hour. However, in such a state of concentration, the samurai is forced to push his kiai.

Damage Resistance

At 1st level, because of his endurance and training, the samurai takes only the damage he receives.

When he reaches 3rd level, the samurai takes only ½ damage.

At 5th level, he takes only ⅓ the damage he receives.

Number of Attacks per Round

From 1st to 2nd level, the samurai strikes once per round. From the 3rd to 4th, twice per round. From 5th to 8th, three times per round. From 9th, four times per round.

The Samurai can fight with all weapons of Japanese tradition but his weapon of choice remains the sword (katana), which causes 1-12 points of damage. If this katana is of remarkable manufacture, it can strike at +2 on armor.

Level

Armor Class

Experience Points

1

5

4,000

2

4

8,000

3

3

15,000

4

2

30,000

5

1

52,000

6

0

104,000

7

-1

196,000

8

-2

390,000

9

-2

780,000

10

-3

1,170,000

11

-3

1,500,000

12

-4

2,000,000


There can be no more than one samurai of 12th level, 5 of 11th, 7 of 10th.

However, this very powerful type of character possesses numerous inconveniences: his loud Kiai possesses the faculty of attracting wandering monsters.

He gains levels very slowly and, if he fails in a mission given to him by his lord, he must immediately commit seppuku (hara-kiri).