“When D&D started, Gary Gygax was influenced by simple pulp adventure fiction. For him it was about dungeon adventuring. D&D, especially the second edition with Dragonlance and all that stuff, got really into creating a saga, and to me that lost the original spirit of D&D. When dungeon masters started creating these epic world-saving fantasy stories, I think D&D lost its way. I see a parallel between old D&D and people who keep to that spirit, and old metal and the people who keep to the spirit of that. I prefer my D&D to be more necro and cult.”This is a pretty fascinating article that makes explicit the connection between metal and Dungeons & Dragons. I've noted elsewhere that, when I was a younger man, D&D was the only point of contact between "traditional" geeks like myself and metalheads. I was initiated into both D&D and Traveller by my friend's older brother, who was a metal fan and both games have forever been associated with such music in my imagination, even if I'm not an aficionado of it.
In any case, the article's worth a read. It's not a scholarly piece, so it makes a number of mistakes about the history of D&D and roleplaying in general, but they're nitpicks mostly. On the essential points, it's dead-on, even singling out Dragonlance as where D&D lost its way. That's an opinion to which I hold as well, so it's always notable when someone else comes to the same conclusion independently. Perhaps I should post on why I believe this later.