Now we have a publishing culture whose business is to get people to buy, not to play. That means games that don't last for more than a few plays, games that appeal to collectors or fad culture, and games that need quick massive sales in order to be worth publishing - because they're not going to be worth anything next year.What I find particularly interesting about the post is that the author rightly notes the role that television has played in forever changing the way games are made and played. I've noted many times in the past that the cultural shift away from the written word and toward visual media has had a deleterious effect on the way people now conceive of fantasy, an effect that's shown very clearly in the way D&D has changed over the last 34 years. I'd never considered the effect it might have an effect even on the way games are sold.
Much to consider here.