Wednesday, January 6, 2010

Old School Star Trek RPG Forum

Philip "Falconer" Sokolov has established a new forum dedicated to old school Star Trek roleplaying. As he explains in a post at the forum:
I am a fan of roleplaying. My primary background is in Gary Gygax’s Original Dungeons & Dragons and Advanced Dungeons & Dragons, First Edition. I have had enough experience with skill-based games to know that I don’t much care for them.

I am a fan of Star Trek. My primary background is in Star Trek: The Original Series and Star Trek: The Animated Series. I have enough experience with the movies and the other shows to know that I don’t much care for them.

The goal of this board, then, should be pretty clear. It’s a narrow focus, but I hope there are some who would like to share this journey with me. Let’s pretend it’s the 1970s, roleplaying is still new exciting, and Star Trek is still all about fighting evil Klingons and romancing beautiful aliens on exotic red planets!

To put it less poetically, it’s not really that we’re pretending it’s the 1970s so much as that we’re applying all we’ve learned from studying what the “Old School” is all about in order to create a Star Trek experience that feels right.

Anyway, enjoy!
Looks like I have another way to waste my rapidly dwindling spare time ...

11 comments:

  1. Speaking of the Star Trek rpg, I've been looking for a post with the romance rules from that rpg that I saw on one of the OSR blogs. I thought it was Jeff's but no dice

    You have any idea where I could find it?

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  2. Is it Different Worlds #4 that you're thinking of?

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  3. I've already got the flavor of Star Trek gaming rules and vibe I'm happy with. If only I knew if other people liked it too.

    VerWord: tatotho -- fourth planet of the Tatria system, home to a primitive race of lemur-people

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  4. The idea of playing a good natured TOS RPG with people who "get it" sounds like a lot of fun. (Even if EVERYONE would want to be Shatner.)

    It is too bad there is no "definitive" rule set.

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  5. Blair, that was me:

    http://jrients.blogspot.com/2009/08/rules-for-that-ol-kirk-charm.html

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  6. Sounds to me like it would give you a good opportunity to (re)evaluate X-plorers or Star Frontiers! :)

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  7. I played the original Star Trek RPG (the box set) and have most of the supplements and the Next Generation sourvebook adn rules revision FASA did before losing the license.
    But honestly, I have never had a good experience with gaming the Star Trek universe for several reasons. First, the military structure of most Federation ships means that ultimately the captain is making the call about what the group does. Second, there's so much pseudo-science in the Star Trek universe that it's hard to navigate, if you'll pardon the pun.

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  8. I played the original Star Trek RPG (the box set) and have most of the supplements and the Next Generation sourvebook adn rules revision FASA did before losing the license.
    But honestly, I have never had a good experience with gaming the Star Trek universe for several reasons. First, the military structure of most Federation ships means that ultimately the captain is making the call about what the group does. Second, there's so much pseudo-science in the Star Trek universe that it's hard to navigate, if you'll pardon the pun.

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  9. Interesting. Though I am loathe to admit it, the new ST movie, warts and all, has motivated me to yearn for some old school, adventuresome, frontier-style ST role-playing. I'll have to give this board a look-see.

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  10. I played FASA's Star Trek too, back at the end of the 80s.

    Firefly-inspired Traveller sandbox is still how I'd rather do my space gaming, for many of the same reasons that Strangevistas spoke.

    verification word: nogni.

    A valuable substance that the merchants from the Tsani system have a monopoly on. But what if you and your 200 ton box with jump drives can discover the source and process?

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  11. There's an InSpecters hack called InSpace, that could work very easily for any ST game, especially TOS.

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