The text in the quote box below is hereby designated Open Game Content via the Open Game License, while the names "Turms Termax" and "Termaxian" are designated Product Identity.
No Enc.: 1 (1)
Movement: 60' (20')
Armor Class: 3
Hit Dice: 7
Damage: 1d12, choke
Hoard Class: XIX
Termaxian mummies are a rare form of undead created by the cult of Turms Termax in order to punish a member who has betrayed the cult in some fashion. Through a magical ritual, the betrayer is granted imperishable existence dedicated to a singular task, such as the protection of a cult site against interlopers. The mummy remains dormant until events related to its purpose occur or commanded by a Termaxian adept of 7th level or above.
Because of the peculiar circumstances of their creation, Termaxian mummies generally retain vestiges of their former personalities. Many, if not most, of these mummies hate their undead servitude to the cult but can do nothing to rebel against it. However, if either circumstances or a command of the controlling adept pit them against some deeply held positive belief or emotion of their former lives -- mere hatred of servitude is not enough -- there is a good chance (60%) that they can reassert their wills and act accordingly.
Like normal mummies, Termaxian mummies are so fearsome tthat any being seeing one must make a saving throw or suffer ill consequences. Unlike normal mummies, however, the saving throw must be made against death (Wisdom bonuses or penalties, if any, apply to this roll) and failure results in being afflicted with the effects of a feeblemind spell. This effect can only be lifted by means of remove curse; no other remedy will work.
When a Termaxian mummy successfully strikes, its victim is caught in its choking grip, suffering 1d12 points of damage on the first and subsequent rounds until either the victim is dead or the mummy is destroyed or forced to relinquish its grip in some fashion. These mummies can be distracted from their tasks by persons, events, or objects associated with their past life in a powerful way -- or perception of the same, for, just like mortal beings, they can be deceived, including through the use of illusion magic.
Termaxian mummies are virtually indestructible by physical means, being immune to damage by anything other than spells, including fire. Like other undead, though, they are unaffected by sleep, charm, and hold spells.