What is meant by a "remake?" Here's what they say on their website:
Realms of Eternal Epic is not a clone – it is a retro remake. The clone movement serves a very distinct purpose: To provide an OGL version of older school rules to facilitate authors and companies wishing to further support them. We love the clone movement, its developers and supporters, and the intent behind the surge. The 1989 Edition was heavily supported, almost to a fault, so we needn’t go there. The two purposes for the Realms of 2E is: 1) to resurrect what you have in your vast library or character folio for inspiration and aid; and 2) to fix some of the bad or complicated rules in the system so that new and young players can enjoy its mystique.I'll admit to finding this very intriguing. Even though my overall opinion of 2e is decidedly mixed, I still consider it an old school RPG, at least as written in its core rulebooks. Furthermore, I'd hazard a guess that there are probably more active 2e-descended D&D campaigns out there than 1e or OD&D-descended ones, so there's definitely a niche that hasn't been filled by any of the existing clones. That New Haven Games is in fact using a different methodology than cloning is also of interest. Despite the explanation quoted above, I'm still not quite clear on what a "remake" is or how compatible it'll be with the original 2e rules.
The good rules remain. The tone and epic nature remains. The bad is delicately remade with modern game theory so that only the game play improves. In essence, Realms of Eternal Epic grants everyone a chance to relive the late 80s and 90s of roleplaying with an even better experience than before. It is a true remake…
Still, I'll be keeping an eye on this.