- Dwimmermount: This will detail six levels of my campaign's megadungeon, but I'm presenting it in a style somewhat akin to Mike Carr's In Search of the Unknown. So, you'll get maps, background, wandering monster tables, room descriptions, new magic items, etc. along with advice/suggestions/commentary on how to place them within the overall complex. There will be a few "set piece" rooms, like the Moon Pool and the Cleric Tree, as well some keyed monster encounters, but, by and large, it'll be a "megadungeon starter kit" rather than something more ready to use "out of the box."
- Dwimmermount PDFs: Quite a few people have asked me to collect and expand upon some of the rules and setting information from my Dwimmermount campaign. I originally didn't think much of this idea, but I've warmed to it over time, particularly since it lets me keep the megadungeon product free of some (though obviously not all) of the setting specificity that might limit its appeal. So, I'm working on the first of several short PDF products that present my house rules and setting information for use with Labyrinth Lord. The first will treat dwarves and gnomes and I have ideas for others about elves, goblins, alternate classes, and the like.
- Labyrinth Lord, the Dwimmermount Edit: This is something I may make available just as a free text file and it might be sometime before it's fully done. Basically, it's a reorganized version of the LL rules that reflects all the little idiosyncrasies of the way I run my game, like the altered saving throw charts, the "target 20" hit system, the revised spell and monster lists, and so forth. It's not meant to be a full treatment of everything from my campaign rules-wise, but instead a look at how I've adapted the basic rules of LL to suit what happens at my table.
- Thousand Suns Revision: As some of you may already know, I wrote a SF RPG called Thousand Suns several years ago. While I am happy with what I created, I think the game needs to be better and more concisely presented. It's a simple, expansive game that's overwritten and desperately needs better organization. So, that's what I'm planning to do: give the game a solid spit and polish to make it as good as it should have been the first time out of the gate.
Wednesday, July 7, 2010
This Summer is shaping up to be a busy time for me project-wise, but this is good, since many of these projects are things that have been percolating in the back of my brain for months (or longer) and it'll be good to get them out of my skull and into written form. Here's what I'm working on: