Saturday, December 4, 2010

Mutant Future News

Over on his blog, Dan Proctor of Goblinoid Games has announced the imminent arrival of the revised edition of Mutant Future, which will include an all-new cover by Mark Allen, as well as lots of new interior art. Here's the cover:

Better still, Mutant Future will be available through traditional distribution, meaning you should be able to buy a copy through your local game store -- excellent news for an awesome game.

19 comments:

  1. That is good news! I've been wanting to get a copy, but they're not easy to buy over here.

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  2. Good news indeed. I was bitterly disappointed with the new Gamma World... the fourth edition rules, I think I could have stood, but the idea that mutations occur randomly throughout any given day, and you have to have a deck of cards "sold separately" to keep track? Ecch.

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  3. "I was bitterly disappointed with the new Gamma World..."

    Everything about the new Gamma World makes me want to vomit. I actually dry heaved a little just thinking about it.

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  4. Mutant Future rules! Great new cover art! Looks like I will finally have to pony up and buy a hardcover edition. . .

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  5. I think that MUTANT FUTURE fits a genre that folks really like to play and isn't really being addressed much in the gaming community.

    The new GAMMA WORLD is too slapstick and the new METAMORPHOSIS ALPHA is in eternal playtest.

    Good for Dan to step forward to fill the void. MF is a nifty little game, has mechanics familar to players of early edition D&D, and is generally a lot of fun!

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  6. I'm definitely getting a copy, and may splurge to pass them out to my group.

    And despite all my reservations, Gamma World 4e / 7e (take your pick) is a hoot. Enjoyed it during its WOTC Game Day debut a few weeks back.

    (And not to derail the thread, but the "too slapstick" thing I just don't get as a concern for Gamma World. I go all the way back to 2e, and always relished the goofiness because it was so sincere. At GenCon 2010, I played in an amazing 2e game, where the big climactic fight involved a colossal, mind-controlling manatee that floated above the battlefield thanks to its hydrogen-inflated body. It was hilarious, but the GM played it completely straight. I think the new GW captures that balance well.)

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  7. I really hope that this revised edition has a chunk more post-apocalypse in it. Probably the biggest thing that turned me off of Mutant Future was that all of the equipment, most of the rules and a fair chunk of the monsters were all imported almost word for word from Labyrinth Lord.

    I'd love to see an equipment table with some zipguns and gas masks instead of the same old flint and steel and quill pens.

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  8. Gamma World is the best idea ever, science fiction, fantasy, and weirdness, the inheritor of the pulp aesthetics.

    I really love what's been going on in the OSR as a retro-movement. Its looking like a lot of people who have been working together are learning publishing in a grass roots sort of way, I hope it doesn't lose too much of the rawness as it matures/mutates into more traditional publishing forms.

    Having a ridiculous mutant manatee played with a straight-face, I call that the aesthetic of the ludicrous, where you can laugh AT the subject, but not WITH the subject, who is unaware of its ridiculousness, and does not care about anyone's opinion.

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  9. Well, if Dan can get it into my F(n)LGS, I'll buy it. I quite like my PDF version of the original ruleset, but I'll happily support a commercially-available print edition.

    I quite like GW - even the Alternity and D20 versions - but MF does quite nicely.

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  10. Well... I DID like the art from the new Gamma World.

    The text, cards, rules, and everything else, I could pretty much take or leave.

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  11. And I was just wondering if there were any gaming related purchases coming up in my near future...

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  12. I'm not too fond of the monetary system myself as I imagine in a post apocalypse setting food, shelter, medicine and of course weapons would probably more important then precious metals (that is, if you could even find gold). But other then that and the basic non tech items, I don't see that much difference between both games except for some of the game mechanics ( although I do think the artwork is much better this time around).

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  13. Nice cover! I like it alot better than the original.

    @crowking: A friend and I once made some rules a long time ago to account for a setting where material goods were valued over metal currency. We came up with a system for barter called Trade Value. Therefore you could trade items for equal value items. Based on regional conditions, some items are worth more (i.e. Water being of more value in a desert region).

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  14. Dan and Ryan should of emphasize more of a barter system in the rules but I won't fault them for it as I would still play MF over the latest version of GW anytime in the day.

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  15. I do prefer that cover to the original version

    @crowking
    I think it'd really be down to the individual GM to do a barter system that fits their thoughts though it has given me an idea for something to do for MF (and LL as well) before I run it.

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  16. If I were currently in a gaming group, I would totally buy this and run a Thundarr the Barbarian campaign. I've been wanting to do that since I was like twelve.

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  18. @Dave,

    I agree, but it would of been nice anyway as using LL's coinage kinda changes the tone of the game to some degree and emphasizing a barter system makes more sense. NABD, but if I ever run MF, it's not going to be on on GP's, but how many cans of spam you have. lol!

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