Saturday, October 15, 2011

Table of Contents

As a further preview of the nearly finished first volume of the Dwimmermount Codex, here's the table of contents.

20 comments:

  1. I'm looking forward to its release.

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  2. Have you decided against including the first level of Dwimmermount itself?

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  3. It looks like you could use two columna, and thus have the whole thing on half a page without having to reduce the font size.

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  4. first volume

    Does this mean the dungeon itself will get its own volume(s)?

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  5. Does this mean the dungeon itself will get its own volume(s)?

    Yes -- and possibly more than that, depending on how some ideas I have play out.

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  6. Looks more and more like a standalone game.

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  7. I can't wait! Between the Holmes-esque look, the Kelvin Green illos, and the content, this is going to be the highlight of my game-product-acquiring year!

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  8. Sorry, is it just me, or is the "First level of magic-users spells" lacking?

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  9. There are no first-level MU spells listed, because there are no new spells of that level included in the book. Despite appearances, this is intended to supplement Labyrinth Lord rather than replace it.

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  10. Yes -- and possibly more than that, depending on how some ideas I have play out.

    Can I assume that this means you'd be detailing more than the first level?

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  11. Can I assume that this means you'd be detailing more than the first level?

    I shouldn't have been so cryptic in my original reply, so let me clarify. I'm considering the possibility of a larger product that'd detail the entirety of the Dwimmermount megadungeon (or at least levels 1-10). The problem is determining the best way to do this and I frankly haven't yet decided.

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  12. I'm considering the possibility of a larger product that'd detail the entirety of the Dwimmermount megadungeon (or at least levels 1-10).

    I'm glad to hear it. I was extremely disappointed when you mentioned in a previous post that you would only be including level 1.

    The problem is determining the best way to do this and I frankly haven't yet decided.

    Having run a megadungeon of my own, and one that only ever had three of its levels detailed for that matter, I can understand how daunting that would be. I've thought it would be a good idea to leave most of the map empty and only detail the "specials" and factions that supposedly exist on each level. Then you could provide some ways to stock and customize it.

    Not that I expect this from the Dwimmermount product, but I think it'd be a really good idea if someone made a book that was designed to help the referee to build their own megadungeon. I realize that every old school version of D&D includes some advice for this, but its rather sparse.

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  13. So not Supplement VII Dwimmermount ;-).

    On a more serious note it looks good. Having a table of content laid out is an important step to completing a project.

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  14. I've thought it would be a good idea to leave most of the map empty and only detail the "specials" and factions that supposedly exist on each level. Then you could provide some ways to stock and customize it.

    Interestingly enough, that's exactly the idea I had initially. I still rather like it, probably because it reminds me a bit of one of my favorite modules, In Search of the Unknown. My main concern is that, for every person who likes this approach, another will complain that it's "not a complete product."

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  15. So not Supplement VII Dwimmermount ;-).

    I already feel dirty enough about imitating the look of Holmes for this as it is. If I were to adopt the "Supplement X" model, I'll only prove that I really don't, in fact, have any principles. :)

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  16. I already feel dirty enough about imitating the look of Holmes for this as it is. If I were to adopt the "Supplement X" model, I'll only prove that I really don't, in fact, have any principles. :)

    No! I specifically opened the comments to commend you on the use of Futura. It's a masterpiece, and works great for reference books.

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  17. My main concern is that, for every person who likes this approach, another will complain that it's "not a complete product."

    All I can say is that I would make the product I would most want to buy.

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  18. All I can say is that I would make the product I would most want to buy.

    Fortunately for you, it's also likely the product I most want to make. The main difficulty being the scope -- and expense -- of such a product. A proper "megadungeon construction kit" would require a lot of maps and other graphics to do it right and I might not be up to doing it just yet. On the other hand, I think it ought to be done, so I've been thinking a lot about how to do it.

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  19. So, this is a nit-pick, but that style of TOC (entry .......... number) happens to be very hard to read and low information density. Perhaps consider either 1) page numbers on left or 2) two-column, and eliminate the dots altogether :) I am sure I or another typographer / designer would be happy to give a once-over to whole thing.

    And if it's too late, then disregard the entire comment :)

    gregg dot lind at gmail

    Congrats on getting close to publication!

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