Thursday, October 6, 2011

Progress

I'm continuing to get a handle on the basics of laying a book out with a word processor, but progress is definitely being made. Again, it's nothing fancy, but it's legible and, more importantly, it's getting done, which isn't something I could have said a little while ago.
Ever onward.

17 comments:

  1. Watch out for orphans and widows. Removing them will make the end result look more professional and most people won't even know why they think such when reading.

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  2. Forgive my ignorance but I don't recognize this page as belonging to existing OSR items are you working on a full fledged stand-alone game? Also, SUBCLASSES? Goblin as a class? Gnome supplanting halfling? Can I pre-order it?

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  3. It's the first part of my Dwimmermount campaign house rules document, focusing on characters and magic. It's intended to be used with Labyrinth Lord, so it's not a stand-alone game.

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  4. Will you make this available to those of us that love seeing this stuff? :) I love the simple layout, very cool.

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  5. Mike,

    Oh, yes. The intention is to make it available to others, since so many people keep asking me to produce a document like this. I never did, because I didn't think I could layout it myself and I hate having to rely on others to do it for me, since I continually fiddle and tweak and add to the content, making it frustrating for anyone who isn't me to work on this stuff.

    The goal, ultimately, is to have three such documents: one on characters and magic, one on monsters and treasure, and one on the setting of the campaign. Once those are done, I'll follow up with the Dwimmermount megadungeon itself, whose format I'm still debating in my head.

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  6. James, here's one of credos concerning layout and design. Sometimes fancy doesn't mean better. The World of Darkness books look great, but for the most part I find them difficult to read. There's way too much "eye candy". If it's a gaming book I need to be able to read it with ease. So far what you're doing looks fine to me.

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  7. You will get a lot of use out of this when it is finally done. I was surprised myself at how much I used my own supplement. I figured I since I knew it already it was more for the players. But memory is a funny thing and it helped me a lot in the past two years.

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  8. Pretty. Also, the pretty & simple art goes well with the simple layout.

    Who's the artist? :)

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  9. Much like the last piece, I think this looks fine... the only criticism I haven't seen that I can think of is in your tables, I'd like to see a little more white-space between rows. It makes it a bit easier to read when all of the rows aren't stacked so tightly. Kind of a 1.25x spacing I guess is the easiest way to explain it. If they are wide, colored backgrounds make it easier to read across them, but additional whitespace makes it easier to reference in general.

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  10. When reading tables in gaming books I always appreciate it when there are alternating white and grey backgrounds because it makes it much easier to read on the fly. Other than that I think this looks fine.

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  11. It looks like a handsome piece of work. The only suggestion I'd make would be to drop the illo down so as to keep the class header information and text block together.

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  12. Who's the artist? :)

    That particular piece is by Kelvin Green.

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  13. Wait...this will be done as three small books....where on Earth did you get a crazy idea like that?


    Can't wait to see these James, keep up the great work!

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  14. I've been reading your blog for over a year, and I would have never suspected that you would have goblin PCs in your campaign. Has anyone played one yet? At any rate, you've just gone up a notch in my book. :)

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  15. I agree it looks as a standalone game - and if not, could be without too much pain by fillin' the holes.

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  16. I've been reading your blog for over a year, and I would have never suspected that you would have goblin PCs in your campaign. Has anyone played one yet?

    There's never been a goblin PC, but, for a long time, there was a major goblin henchman named Brakk. He, unfortunately, died.

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