Starships & Spacemen, TimeMaster, and Sandman, in addition to publishing my favorite retro-clone, Labyrinth Lord. His latest acquisition is Wizards' World, a fantasy roleplaying game published in 1983 by a tiny outfit called Fantasy Worlds Unlimited (not to be confused with Fantasy Games Unlimited).
While in some ways nothing more than someone's AD&D-inspired house rules, there's nevertheless a charming enthusiasm to Wizards' World that serves as a reminder that there's no more primal way to show one's love for this weird hobby than by publishing your own RPG, no matter how derivative some might see it as being. I've been enjoying reading my copy of it, with its funky races (metamorphic dwarves, demon halflings, vampires) and strange sub-classes (attacker, defender, destroyer), among many other delights. It's a window on another time and I'm very grateful to Dan for not only making games like this available once again in their original, unadulterated forms but also in making them more widely available nowadays than they probably ever were at the time of their original releases.