If you could dispel one common misapprehension that gamers today have about the early days of the hobby, what would it be?
I don’t know. What are the perceptions of those “good old days?" To be honest, I seldom paid attention to any of that after our little birthing process; I was far too busy with TSR Periodicals and the magazines.
Oh, I know one. No, it is not true that none of us understood personal hygiene. Many didn’t, but most of us did remember to bathe or shower frequently enough so as to not offend too many people around us. But some of those old cons could get ripe enough. I guess it is from that old perception that the term for a group of gamers, like a murder of crows, a sleuth of bears or a bevy of quail, would be stink; how elegant-a stink of gamers.
Is there anything you miss about the early days of the hobby?
The diversity of products published. BITD, anyone with a little money could put out their own games or rules sets. We had a lot more diversity before the days of the Hasborg.
Do you see new technology, like print-on-demand, making it possible to recreate the good old days when anyone with an idea might publish their own games or rules sets? If not, what's changed to make this less likely?Do you still have the chance to play D&D these days?
The first time I played D&D in over twenty years was for the Tower of Gygax event at GenCon 2008. I am assuming that playing is both DMing and adventuring, I haven't played a PC since the days of playtesting modules at TSR. One of my long-time PCs ended up as an NPC in the Hommlet module. I gave up playing as a PC when I became my group's DM in '74.
Many thanks to Mr Kask for graciously consenting to this interview. I hope that his reminiscences and insights have been useful and interesting -- I know they were for me -- and I'll make every effort to line up some additional interviews to post here in the near future.
Thanks for doing this, great stuff.
ReplyDeleteGreat interview, James. Thanks much!
ReplyDeleteDoes Tim really think that if he writes a module that one of the major rpg publishers is going to give him a royalty of $1 per copy sold, and that they're going to sell 20K copies? If so he's going to be in for a very unpleasant surprise...
ReplyDeleteIf so he's going to be in for a very unpleasant surprise...
ReplyDeleteI doubt that even WotC sells 20K copies of their adventures. Indeed, I'd be amazed if they sell that many copies of anything besides rulebooks.
20K was my typo; should have been 2K. Point being more can probably be made with bigger co. and their distribution network.
ReplyDeleteWho said anything about writing module for only one game system? FRPG is FRPG is FPRG from satndpoint of module writing.
Very cool interview. I enjoyed all three parts.
ReplyDeleteSo what's the title of the mysterious limited print run board game that would have taken over the world if not for the record keeping?