Having already covered the level titles of most of the character classes in Dungeons & Dragons, it's now time to turn to those that remain, some of which are unusual. Let's start with the most straightforward: illusionists. A sub-class of magic-user, illusionists first appeared in volume 1, issue 4 of The Strategic Review (Winter 1975) in an article written by Peter Aronson. As presented there, illusionists have the following level titles:
The AD&D Players Handbook (1978) has an almost identical list of level titles. The only difference is that the original level 1 title, minor trickster, is turned into the level 2 title, in order to make room for "prestidigitator," which also happens to be the level title for a level 1 magic-user. There is, of course, no explanation for this overlap of titles, which is, I think, unique in the game.The paladin class first appeared as a kind of proto-prestige class to the fighting man in Supplement I to OD&D (1975). In that form, the class has no distinctive level titles. Those didn't appear until the stand-alone version of the class was presented in the AD&D Players Handbook several years later.
Unearthed Arcana (1985) formally introduced the cavalier class into AD&D. The book also made the paladin, previously a sub-class of the fighter, a sub-class of the new cavalier, which makes a certain amount of sense, given its knightly overtones. The cavalier's level titles, includes those of its two 0-levels.
Speaking of "proto-prestige classes," Unearthed Arcana also gives us the thief-acrobat. The thief-acrobat is a specialist version of the thief that an ordinary thief can opt into, starting at 6th level, provided he meets certain ability score requirements for Strength and Dexterity. Interestingly, thief-acrobats have their own distinct level titles.
Finally, there is the barbarian class, also appearing in UA. The barbarian probably has the most unusual level title chart of all:
Aside from being funny, what strikes me about the chart above is the implication that level titles actually mean something and are perhaps even bestowed by someone or some group within the world of D&D. Barbarians, as outsiders, aren't part of that world and thus have no such titles. At least, that's how I read it – but I may simply be finding meaning where there is none.
I'll return to the question of the meaning of level titles in a future post, since I've still got at least a couple more to present before I can offer any attempt at a summation of my thoughts. Stay tuned.
Speaking of Illusionists, here's the NPR essay about the 50th anniversary of D&D, with a special shoutout to Jeff Dee and the power of a good illustration:
ReplyDeletehttps://www.npr.org/2024/08/26/nx-s1-5087506/dungeons-and-dragons-50th-anniversary
"Spellbinder" always makes me think of the 1980 Task Force Games "ziplock bag" game of the same name. Probably mostly notable for having a striking cover (with plate-armored wizards trading spells in mid-air above clashing armies) and a rather attractive map for a game in that constrained format. The detailing on the various wizards' fortresses is pretty neat, and I remember cribbing one outright for an AD&D game back in high school.
ReplyDeletehttps://boardgamegeek.com/boardgame/4147/spellbinder
Given how rarely you see the noun "spellbinder" used compared to "spellbinding" as an adjective, I wonder if the level title might have inspired the game's name. It would have been in development sometime in '78 or '79, most likely.
Has anyone every used these titles in an actual game? I don't remember any of my characters going around saying "nice to meet you, I'm Joe Schmo the Warder." I'm not even sure what the point of level titles is.
ReplyDeleteYes, our DM did, and wouldn't let us look them up in the book, as it would be meta-gaming if we didn't have them memorized already.
DeleteIt's a measure of how little anyone I played with cared, that until this moment I had never noticed that the barbarian level titles were all the same.
DeleteWe use level titles (but we play B/X). "Fontide the Magician" or "Dwynn the Swordsman" are common name-titles. And yes, it does mean something and is an in-game reference of NPC power levels.
DeleteAt my current table we use titles as a means to ground our characters in world. Rather than saying I’m Logan the fighter a character says i am a Knight. That title speaks to their mechanics but in setting it is bestowed by the local lord. These titles also act as a focus for the characters. Before I can reach a certain level I have to obtain the title. So before my fighter can rise to level 5 I have to have a lord/lady willing to recognize me as a knight. And that is a lot easier if I get my adventuring group to help me.
DeleteThe “title progression” is a conversation amongst the table based on the character. So not every fighter aspires to be a knight but whatever your fighter aspires to be, there are some allies, accomplishments, and deeds you will need to complete. This is another way we add unique progressions at our table. It is also a fun creative exercise to say “what does my character want? What tiles reflect those desires?”
If we ever bothered to look up the level names, it was only to mock them. I never met a single player who ever actually used them in the game.
DeleteIllusionists' level titles have always been my favorite.
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