Monday, March 16, 2026

Pulp Science Fantasy Library: Empire of the East

Having enjoyed revisiting Hiero's Journey in last week’s installment of Pulp (Science) Fantasy Library, I thought I would continue along a similar path this week with 1979's Empire of the East. Before turning to the book itself, however, a bit of context is helpful.

Empire of the East is not a wholly new novel but an omnibus edition that gathers together three earlier works by Fred Saberhagen, The Broken Lands, The Black Mountains, and Changeling Earth. In preparing the omnibus edition, Saberhagen revised portions of the original texts so that they would read more smoothly as a single, unified narrative rather than three loosely connected installments. The result is a work that functions much more clearly as an epic novel than the original publications did.

Of these three component books, only Changeling Earth appears in Gary Gygax's Appendix N. The absence of the earlier volumes is somewhat curious, since they are integral parts of the same story. One possible explanation is that Gygax regarded Changeling Earth as representative of the trilogy as a whole, but this is only speculation. Regardless, the series as a whole exemplifies the kind of exuberant science fantasy that almost certainly helped inspire many early role-playing campaigns and adventures.

One of the central conceits of Empire of the East is that sufficiently advanced technology might appear indistinguishable from magic. By the 1950s and 1960s, the concept (immortalized as Clarke's Third Law) had already appeared in numerous science fiction stories. Saberhagen, however, approached the notion from a different direction. Rather than presenting magic as misunderstood technology, he imagined a catastrophe in which technology itself had literally been transformed into magic. It is an intriguing inversion of a familiar idea and one that gives the setting much of its distinctive flavor.

In Saberhagen’s imagined past, mankind fought a devastating war using immensely powerful computers capable of manipulating the laws of physics to achieve specific military ends. At the height of that conflict, these systems inadvertently triggered a phenomenon known as the Change. The Change permanently altered the behavior of the physical universe, rendering advanced technology unreliable or entirely inoperable. In its place arose a new set of forces that later generations would understand as magic. Over time, as knowledge of the pre-Change world faded, people came to regard magic not as a transformation of technology but simply as the natural order of things.

Within this transformed world stands the titular Empire of the East, a tyranny that dominates vast territories through a combination of sorcery and alliances with demonic powers. (The Change, it turns out, did more than reshape machines: it also gave rise to supernatural beings, including a powerful demon named Orcus, a name that will sound familiar to fans of Dungeons & Dragons.) Against this empire stands a loose resistance movement known as the Free Folk.

The story begins with Rolf, a young man whose life is shattered when imperial forces destroy his village and carry off his family. Escaping captivity, he joins the Free Folk and soon begins receiving mysterious visions from an unseen entity called Ardneh. These visions guide him on a path that gradually reveals the deeper mysteries of his world. During his adventures, Rolf discovers an “Elephant,” an ancient armored vehicle from before the Change. To the people of his era, it appears to be a kind of legendary mechanical beast, but in truth it is a relic of the lost technological age. In a world where such artifacts are almost unknown, the Elephant becomes both a symbol of hope and a tangible advantage against the Empire.

As Rolf’s role within the resistance grows, the truth about Ardneh gradually comes to light. Ardneh is not a spirit or a wizard but a surviving artificial intelligence created before the Change. Long ago, it intervened to prevent global nuclear destruction. In doing so, however, it inadvertently helped trigger the very transformation that reshaped the world into its current magical form. The Empire, aided by the demon Orcus, seeks to destroy Ardneh and thereby secure its domination forever.

The narrative ultimately builds toward a large-scale confrontation between the Free Folk, guided by Ardneh, and the armies and supernatural forces of the Empire. It should surprise no one that the forces of resistance prevail in the end, though the victory comes only after the underlying truth about the world is revealed and some of the consequences of the Change are reversed.

I confess that I do not have a clear sense of how influential Empire of the East was when it first appeared, whether in its original installments or in its omnibus form. Apart from Gygax’s reference to Changeling Earth in Appendix N, I rarely encountered discussion of it during the years when I was first exploring fantasy literature. More often, the trilogy seems to arise in conversation as background to Saberhagen’s later The First Book of Swords and its sequels. Those novels appear to have achieved greater visibility, perhaps simply because they formed a longer and more widely published series.

Nevertheless, I think Empire of the East stands as an appealing example of a once-common strain of science fantasy featuring a magical world that is, in fact, the distant future of our own Earth. During my youth, such settings were remarkably popular, blending the wonder of fantasy with the speculative imagination of science fiction. Saberhagen’s trilogy embraces that hybrid approach wholeheartedly. By transforming the relics of advanced technology into the foundations of a magical world, he created a setting that feels at once ancient and futuristic, which, being a fan of "secret sci-fi," continues to hold great appeal for me.

8 comments:

  1. I don't think the individual parts of what became Empire of the East were particularly important to anyone but a diehard Saberhagen fan before they were combined into a fix-up novel/revised omnibus, and it's quite possible Gygax only mentions the last part by name because that's either the only one he'd read at the time Appendix N was written, or at least the only he remembered or thought noteworthy enough to mention.

    Empire of the East garnered somewhat more attention when released, but still didn't seem to be widely read or discussed (although that's much harder to determine pre-internet, where regional and local buzz doesn't spread so easily). It really wasn't until the Swords books started coming out that EoE retroactively grew in importance, and some of that may simply have been timing - the fantasy boom was going strong when they started up, where the pre-compilation individual EoE books were a bit early for that.

    The thing I found most interesting and original about EoE (in any form) was the idea of the Change being a (largely untested) nuclear defense system and the "demons" being transfigured nuclear explosions caught in the collision of the reality-altering wavefronts of both Eastern (presumably the USSR/PRC) and Western (USA/NATO) systems activating. The gods are something else entirely, but you never learn their origins until the 2006 fourth book in this series so they remain a mystery throughout the Swords series despite being a major driving force behind events. Not a worthy addition to the earlier books iMO, but Saberhagen barely got it down before he died, so probably kind of rushed...a criticism many of his later books faced.

    ReplyDelete
  2. Out of curiosity, what was the explanation for the gods - I never read the 4th book. I'm not sure I even heard of it.

    ReplyDelete
    Replies
    1. The book was called "Ardneh's Sword." I read it when it first came out. I recall not liking it very much, despite being a big fan of the Empire of the East and the Swords books. [SPOILERS FOR A 19 YEAR OLD BOOK] If I remember correctly, they find a pre-Change research station and there are these special suits (like a spacesuit) inside. Some members of the expedition put on the suits and the Change triggers again turning them into the gods. It's been a long time since I've read it, so I could be off on the details. Goodreads might have it summarized better than me: https://www.goodreads.com/book/show/617202.Ardneh_s_Sword

      Delete
  3. Have you checked out the goodman games treatment?

    ReplyDelete
    Replies
    1. I have not. I'd be curious to hear the thoughts of anyone who has.

      Delete
    2. I own the main book, a couple of floppies. seems like a workable setting, but without reading the books, I am just a tourist

      Delete
  4. Don't know Empire of the East as a whole or the constituent parts, so this is good information. I remember trying back in the day to track down Changeling Earth because of EGG's recommendation but having no luck. Like many, though, I read all of the Swords books, and loved them. Moreover, for what they are, I think they still hold up; I re-read the whole lot about 10 years ago and remembered a lot of what I loved about them as a kid. Saberhagen deserves to be a larger part of the conversation. Good stuff.

    ReplyDelete
  5. I can't help but think that Changeling Earth may have made it into Appendix N as a bit of a false retrospective metanarrative. If AD&D was supposed to position TSR's "main" intellectual property as separate from Dave Arneson, it would make sense that at least some of the quirks of Appendix N: would be there (or absent) to illustrate "inspirational" material that uncoupled AD&D royalty-generating products from having anything to do with Arneson.

    **SPOILERS (For Changeling Earth specifically- no idea how Saberhagen modified this for the collected trilogy)

    Selecting Changeling Earth specifically, at least in one important instance, marries the wildly popular Expedition to the Barrier Peaks to that novel's specific "secret sci-fi" reveal of Ardneh being an AI that prevented the nuclear holocaust but with massive unintended environmental and social consequences.

    Even though the final published module came out in 1980, Expedition has been traced by Gygax to tournament play at Origins II in 1976 which itself was allegedly spawned out of his home Greyhawk setting.

    However, there is a possible alternate timing to Expedition: Dave Arneson had been taking his Blackmoor players to "secret sci-fi" City of the Gods since 1973. In 1972, he introduced Gygax and Kuntz to the "weird application of Chainmail" - where the characters Mordenkainen and Robilar were - if not fully created - prototyped. Gygax introduced Jim Ward to D&D in 1974 (who then launched Metamorphosis Alpha at Origins II in 1976).

    Also in 1976, Mordenkainen and Robilar together explored (Oerth Journal #6) The City of the Gods, wildly announcing their presence via lightning bolts and pyrotechnics, attracting legions of wandering monsters, ignoring most treasure, the mortal wounding of Robilar by a robotic weasel, gathering dangerous technology before successfully selling it off in fear and fleeing the expedition (notably, according to Arneson, this foray was easily the "most successful" of any party expedition to the City of the Gods, due to their quick use and disposal of the technology.)

    If the older Blackmoor adventure was indeed the inspiration for the Origins II tournament (and perhaps Metamorphosis Alpha itself), the inclusion of Changeling Earth (1973) specifically to Appendix N: would at least provide a potential "shared inspiration" for Blackmoor's City of the Gods and Greyhawk's Barrier Peaks crash site as well as Metamorphosis Alpha.

    Am I saying that's exactly why Gary included Changeling Earth in the Appendix N in 1978? No. I'm just saying that the inclusion of Changeling Earth 1973 does provide a plausible source document separate from Blackmoor's City of the Gods 1973 from Greyhawk's alleged Barrier Peaks and MA 1976 and the subsequent publication of the 1980 AD&D Module.

    Personally, it makes more sense that the true origin of Barrier Peaks, both the original pre-AD&D tournament game and the 1980 AD&D Module is Dave Arneson's City of the Gods, not Changeling Earth:

    City of the Gods has PCs discover and interpret technologies through their worldview (robots with complex circuitry are viewed as "empty suits of armor" and magical automatons, albeit with more complex and varied "spell components" (wiring)). It has networked tech, highly protected, and trackable. Technology is worshipped mystically and utilzed with great caution or disastrous consequences.

    Consider this a conspiracy theory if you must, but simply by looking at the timeline of events, and understanding TSR's desperate machinations at the time to excise the whiff of Arneson from all D&D at the time, it is very hard to take Gygax's published recollection (in 1980) of the Greyhawkian origin of Expedition to the Barrier Peaks as anything but selective and convenient.

    ReplyDelete