I was thinking the Great Game as I read your description, and when you specifically mentioned it, I knew I was on the right track. I really like this idea as an organizing framework. It gives me, someone who has never played TS, a clear picture of "what this game is about." Advocatus diaboli: I want to play a space rogue out for himself, interested in adventure, plunder, and a good time. A pox on all the noble houses and megacorps! Where would a character like this fit?
One of the things I want to ensure is that the High Struggle isn't essential. It's an optional element for those who want to include it or even just a means for the GM to generate ideas and background for adventure. Independent interstellar ne'er-do-wells are still very possible.
Just a thought: as a GM, I wouldn't want to have to solo-play all of the factions (like Stars Without Number seems to require), but would have rather have some stochastic system (i.e., die rolling) where the faction attributes, and possibly PC actions, feed in, perhaps as DMs (something more complicated would also work for me if it didn't involve having to sit down and play the factions as a solo game between sessions).
I’ll be interested to see whether your faction system resembles that of Stars Without Number. Bonus points if your system is easily ported to Classic Traveller, which would make me far more likely to buy.
I was thinking the Great Game as I read your description, and when you specifically mentioned it, I knew I was on the right track. I really like this idea as an organizing framework. It gives me, someone who has never played TS, a clear picture of "what this game is about." Advocatus diaboli: I want to play a space rogue out for himself, interested in adventure, plunder, and a good time. A pox on all the noble houses and megacorps! Where would a character like this fit?
ReplyDeleteOne of the things I want to ensure is that the High Struggle isn't essential. It's an optional element for those who want to include it or even just a means for the GM to generate ideas and background for adventure. Independent interstellar ne'er-do-wells are still very possible.
DeleteJust a thought: as a GM, I wouldn't want to have to solo-play all of the factions (like Stars Without Number seems to require), but would have rather have some stochastic system (i.e., die rolling) where the faction attributes, and possibly PC actions, feed in, perhaps as DMs (something more complicated would also work for me if it didn't involve having to sit down and play the factions as a solo game between sessions).
DeleteSame anon - oh, forgot to mention that that Mike Vilardi illo looks like something right out of one of my 80s Polyhedrons. Love it.
ReplyDeleteI’ll be interested to see whether your faction system resembles that of Stars Without Number. Bonus points if your system is easily ported to Classic Traveller, which would make me far more likely to buy.
ReplyDelete