For good or for ill, my interest in the history of the hobby of roleplaying is intertwined with my interest in the history of the industry to which it gave birth. In particular, I find the history of The House That D&D Built – TSR Hobbies – to be endlessly fascinating, especially how dysfunctional it seems to have been as a business for most of its existence. To be fair, very few RPG companies have much to crow about in this regard, but TSR seems to be a prime example of a company succeeding in spite of itself. The more I learn about TSR's history, the more surprised I am that it managed to survive for nearly a quarter of a century.
I was reminded of this as I looked through the Ares Section of issue #99 of Dragon magazine (July 1985) and came across Mike Breault's article "Psybots and Battle Mechs." The article in question was intended as a preview of a then-upcoming science fiction roleplaying game, entitled Proton Fire. By "preview," I don't mean of the game's rules but mostly of its background, though there are a few snippets about the mechanics (characters can be warriors, rangers, or engineers and there are "talents").
Background-wise, it's pretty thin gruel. The humans of the Matri system descend from colonists who long ago arrived from Earth and settled on Coreworld, the fourth planet of the system. In the colony’s early centuries, power gradually fell into the hands of the Corporation and its ruling council, the Quintad. Originally five elected officials, over time they became increasingly authoritarian. Their corruption deepened after the developments in cybernetics allowed them to transform themselves into immortal cyborgs and rule indefinitely through violence and intimidation.
The dominance of the Quintad collapsed when a laboratory accident released a devastating virus that killed 90% of Coreworld’s population and shattered the Corporation’s control. In the aftermath, the University, an academic colony hidden within a moon of the fifth planet, declared independence and began searching for a new home for the surviving humans of Matri. The central conflict of Proton Fire now pits the University and its agents, who explore and defend humanity’s future, against the Corporation and the immortal Quintad, who seek to restore their former domination using ruthless operatives known as Eliminators.

Like most Dragon readers of the right age I remember the Proton Fire teaser stuff, just as I remember RIP. Even had the RIP comic (four issues, IIRC - some fishing around the comic back market could confirm easily) as well as the rest of the "comic module" titles in their entirety, because I'd buy just about anything that came with a game bound into it back then. I even picked up the Gammarauders book (which wasn't technically part of that comic line) for the ultralite RPG published across a few issues - well, and a general fondness for all things Gammarauders, which was delightfully gonzo to a level even Gamma World rarely achieved.
ReplyDeleteI rather liked what they told us about Proton Fire, but I'm sure my visions of it vastly exceeded what we would have gotten if it had come out. Remember reading reviews of Palladium's Mechanoids for years before I finally got a copy, and boy, what a disappointment that turned out to be. Maybe being unreleased isn't such a bad thing, it at least preserves hopes of it being something great rather than an actually so-so game.