Eld (Red Elf)
Number: 1d4 (2d8)
Armor Class: 4 
Hit Dice: 2
Attacks: 1 (weapon)
Saving Throw: 16
Challenge Level/XP: 3/60 XP
Hailing from the Red Planet of Areon, the Eld are both the nigh-immortal progenitors of the elven race and, through their command of black magic, the creators of innumerable monstrous species. Towering above their degenerate cousins at 6 feet tall (or more), the Eld nevertheless retain the delicate features and slight builds typically associated with elves. Their skin has a distinct reddish cast to it and their hair is almost universally dark brown or black. Occasionally, an Eld will be born whose appearance more closely matches that of terrestrial elves. This is deemed a great curse and only the most remarkable of these Eld ever survives childhood; those who do are often among the most powerful and dangerous examples of this species.
The Eld are an inherently magical people and all members of the race can cast arcane spells as if they were magic-users of the same level as their Hit Dice. Most Eld also carry with them a number of bizarre magical weapons and other devices the likes of which are rarely seen on other worlds and whose operation attests to their supreme command of vile sorcery. When encountered in a group of 10 or more, a leader will be present, whose Hit Dice can be determined by rolling 1d6+1.
Cruel and callous, the Eld look on all species other than their own as barbarous and fit only to serve as slaves or as test subjects for their dark experiments. Fortunately, the Eld are slowly dying and are rarely seen on worlds other than their ancient cities on Areon, but rumors persist of hidden enclaves elsewhere, where they hatch plots designed to return them to mastery over many worlds they enjoyed millennia ago.
Coming Next: Eldritch magic weapons, armor, and other equipment.