But perhaps it was the tension between anarchic and rule-bound play that made Gygax such a potent designer. Whether digital or non-digital, games are constantly walking the fine line of "constrained freedom." Gary Gygax was one of the first designers to walk that line with unabashed confidence. Perhaps that -- more than 20-sided dice, or stacks of rulebooks, or dungeon-crawling elves -- can be considered truly Gygaxian.This is a quote from a little article I missed in the immediate aftermath of Gary Gygax's death earlier this year. I largely agree with its insight and I think it's key to understanding Gary's unique genius as a designer. I know it's that tension that keeps old school D&D fresh for me after all these years.