After long delay, here at last is the my random table of Major Chaotic Traits, to complement the Minor Traits I posted a few weeks ago.
1 +1d6 Hit Dice
2 -1d6 Hit Dice: Creatures whose Hit Dice drop to 0 become Greater Shadows (described in an upcoming Grognard's Grimoire)
3 Creature can command all normal Shadows within 30 feet.
4 Any creature killed by a creature with this trait rises as a Shadow in 1D6 rounds. Creatures who suffer this fate may not be raised or resurrected.
5 Creature gains the ability to cast dimension door at will.
6 Damage inflicted by the creature cannot be healed magically.
7 Magical attacks heal the creature rather than damage it.
8 Takes maximum damage from any spells cast by creatures aligned with Law.
9 Creature regenerates 1d4 hit points per round.
10 Creature immune to all magical damage, but may be harmed by healing magic, which does damage equal to the amount it would normally have healed.
11 Successfully striking the creature deals 1d6 points to the attacker.
12 Creature becomes partially incorporeal and takes no damage from physical attacks 25% of the time.