Friday, December 11, 2009

The Cursed Chateau Podcast

I was recently a guest on the Atomic Array podcast, where I had a chance to talk about my soon-to-be-published adventure, The Cursed Chateau. Like most people, I hate listening to the sound of my own voice, but it was still great to chat a little about the adventure, its origins, and its contents. I hope you'll enjoy it.

12 comments:

  1. Luckily I'm at work on the computer doing grunt work, so I had the chance to listen to the cast.

    I was turned off for a couple of minutes by the podcast team's "morning radio zoo" patter, but it actually turned out to be a great interview.

    That's funny James - when I first discovered you on a podcast I stumbled across (before even seeing Grognardia and being inspired to do my own blog) around this time last year, I remembered you sounding like Gilbert Gottfried.

    As a long time fan of Tegal Manor, I can say easily that the Chateau appeals to me very much. I may have to order me a copy.

    ReplyDelete
  2. I'm just popping in to say that my school's web monitoring software blocks your site. I guess L.A. schools find rpgs to be dangerous and subversive.

    ReplyDelete
  3. Congrats on being blocked by a public school.

    ReplyDelete
  4. I'm two-thirds of the way through Googling the artists, and I sense a sea change here.

    I hope you're considering some sort of book launch in Toronto.

    Do you have any of the artwork or is it all back in the States?

    ReplyDelete
  5. If a launch isn't in order, do you have a Toronto retailer? I don't see one listed at Rogue Games.

    ReplyDelete
  6. What's this? Pre orders of The Cursed Chateau in print & PDF available at IPR for the ridiculous low price of NINE DOLLARS. Yes have some!

    ReplyDelete
  7. I remembered you sounding like Gilbert Gottfried.

    Either my voice sounds even worse in reality than I think it does or you haven't heard Gilbert Gottfried in a while.

    ReplyDelete
  8. I hope you're considering some sort of book launch in Toronto.

    Nah, it's just a little 48-page adventure, not some great work of scholarship or literature. :)

    ReplyDelete
  9. Either my voice sounds even worse<

    Aw, just chokin' your chain, JM. At least I didn't say Bobcat Goldthwait

    ReplyDelete
  10. Jeff:
    I hope you're considering some sort of book launch in Toronto.

    James:
    Nah, it's just a little 48-page adventure, not some great work of scholarship or literature. :)


    Hah, now there's a reason not to self publish. See, a publicist would sit ya down and list off the obvious shit you're dodging, like unless/until Mentzer et al start blogging their memories, you're, hey, the world's leading authority on old school. And nobody in gaming's attempted anything quite so artistically high concept as this module's curated art. Also, January's fucking cold, dark, and miserable and whatever pub you pick would appreciate the business.

    A publicist might also suggest posting the recording of whatever formal thing you wanted to do. Maybe tell the story of the curated art, or read the intro, or discuss the design philosophy behind the module. It's all good.

    As other old timer grognards are no doubt realizing these days, life's short! Don't mean to freak you out here, just seems like a shame not to celebrate.

    Peace :)

    ReplyDelete
  11. Awesome 'cast James.

    Challenge Word: mensa

    ReplyDelete