Anyway, while skimming the game over the holidays, I came across a section I'd read before and thought to comment upon previously. It pertains to evil religions and their place in a roleplaying game campaign.
One thing should be noted, however. Depraved religions should not be offered up to Player-Characters as their faiths. This introduces a negative factor into the gaming and has profoundly bad psychological effects on some people. Players who get into demon religion in an FRP campaign sometimes go snake, as the saying goes. The GameMaster bears full responsibility and should be alert for signs of strangeness and then do something about it. The best course is to offer a positive experience, not the weird, bizarre and outright sick.Never having seen the first edition of C&S, I can't say whether that section was included in it. I'd be surprised if it had been, as the 1983 text reads like it was designed to insulate the game from attracting the ire of Patricia Pulling, who began her one-woman crusade against D&D just the year before. If so, it's an intriguing historical snapshot from the days when tabletop RPGs were faddish enough to elicit public notoriety rather than shrugs of indifference.