Tuesday, May 17, 2011
Back then, the idea of playing a game by mail was completely alien to me. I'd never done it or known anyone who'd done it, so I couldn't really wrap my mind around the concept. Likewise, I found the idea of paying to play a game on a per-move/per-turn basis equally bizarre. And yet issue after issue of Dragon featured ads just like this one, so someone had to be playing these games, even if my younger self didn't really get the point. Of course, that fact made play by mail games appear all the more exotic to me, which likely explains the strange fascination The Tribes of Crane exerted over me.