Requirements: Chaotic alignment
Prime Requisite: Wisdom
Maximum Level: None
As noted above, all clerics must be Lawful in alignment. This is because all the gods, regardless of their spheres of influence, support and protect the civilization of Man. There are, however, some Men who regard neither the gods nor the civilization to which they give aid to be worthy of their own devotion. Such Men have instead thrown in their lot with Chaos, as embodied as the various demon lords and princes of the Great Void and are known as cultists.
Cultists might be called “anti-clerics,” as they possess all the cleric's abilities but with one significant difference: they can only cast the reverse of any cleric spell listed in Labyrinth Lord “reversible.” That means, for example, that a cultist cannot cast cure light wounds but only cause light wounds . Many cultists infiltrate Lawful religions, passing themselves off as clerics and working from within to sow dissent and distrust. Others form secret societies dedicated to demons and attract like-minded individuals to join their evil cause. All live to bring about the destruction of Man, his civilization, and even his gods.
Cultists have no ability to turn the undead, as clerics do. Instead they may attempt to command them, using the turning undead table. If successful, the cultist may command a total number of hit dice of undead equal the number of retainers he may possess based on his Charisma score. This ability has no effect on the cultist's being able to attract retainers, however. These undead remain under the cultist's command for a number of days equal to the cultist's level. Command can, at the cultist's discretion, be reestablished after these days have elapsed, but a new roll may required to do so. A “D” on the turning undead table means that, not only can the undead be commanded automatically, but they also serve indefinitely.
While under the cultist's command, intelligent undead use the Monster Reaction Table to determine their willingness to obey commands that are potentially self-destructive. If this results in a “Hostile” result, the undead breaks free of the cultist's power and attacks him. The same result occurs if an attempt to command an undead fails.
Cultists (but not clerics) have access to the 3rd-level spell animate dead.