Monday, May 16, 2011
As she grew older and more knowledgeable, Gramps encouraged Usna to explore the surface of the world immediately around their complex. This she did happily, going on many such forays and acquiring numerous technological artifacts. Upon returning after an unusually long expedition, Usna discovered that mutant animals armed with advanced weaponry had breached the complex and irreparably destroyed Gramps. Rather than face the same fate, she fled to safety into the wilderness, using what she had learned to survive. Now, she explores the world, hoping to discover more both about its mysteries and her own origins, a topic about which Gramps had been extremely cagey.
Despite her experiences, Usna is extremely curious and bears no ill will toward mutants of any kind. She readily aids others she encounters, often sharing her extensive knowledge with them. Consequently, the PCs might well run into her in the course of their travels and she will prove a useful ally. Usna will take particular interest in anyone she feels might be able to help her in achieving her ultimate goal of rebuilding the World Before in all its glory -- a task Gramps assured her was her destiny.
Type: Pure Human
Hit Points: 61
Armor Class: 5
Equipment: Ballistic Nylon Armor, Gauss Pistol, Gray Security Card, Light Sticks, Dagger, Backpack, Bedroll, Map Case, Rope, Grappling Hook, Spyglass, Waterskin, Firestarter Cube, Infra-Red Goggles, Canned Food.