Thursday, March 29, 2012

HackMaster Basic Sale

Kenzer & Company is offering a rather nice deal on their HackMaster Basic rulebook. For $25, plus shipping and handling, you get five copies of the rulebook. Considering that the book normally retails for $19.99, that's a very good deal. If the cost of shipping and handling to Canada wasn't higher than that of the five books, I'd probably take advantage of this sale, since I only own a PDF of the rulebook and, while HackMaster isn't quite my cup of tea, there are some interesting ideas in it that might be worth pillaging.

13 comments:

  1. That's a damn good deal - provided one is actually gearing up for a campaign.

    When I started my current Warhammer 1st Edition campaign last year I got a second rulebook for use at the table and it has turned out to be an excellent investment.

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  2. Player's guide is at the printer, I believe. I'm very interested to see what they did since the Basic book.

    I'm pretty jazzed about Advanced Hackmaster, DCC RPG and, I must admit, James, you have intrigued me regarding Adventureer Conqueror King. I'm a hard copy man though so I guess I may be waiting a while on ACKS.

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    1. Why wait? They are selling the PHB right now. If you buy it now you get the book when it comes back from the printer and you get the PDF right now for Free!

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  3. Is anyone actually playing Hackmaster Basic? I've had a copy for a while, as I've heard many others do, but you don't hear so much on the playing it front.

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    1. I run a game every week and its been a ton of fun the combat system took a little getting used to but once you figure it out it feels very natural. After having played the game for about a year I can say its become my new default system.

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  4. Five books for $5 each? Sounds like the kind of offer made when there's a lot of unsold inventory.

    HMB has some nice ideas in it: the count up system is appealing for those of us (like me) who like to keep precise track of who goes when, and I like the "penetrating" (open-ended) dice rolls for damage. In fact, overall, I think its combat system is its biggest strength.

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    1. Or it's the perfect marketing ploy - a cheap gateway to the harder stuff. $5 and you're hooked!

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  5. Like James I'd jump on this, if it weren't for the shipping costs.

    HMB contain lot of interesting stuff, as do DCC. But, things like that incredibly silly chapter on dice superstition makes me think higher of DCC, though.

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  6. Goodman Games is offering DCC for worldwide shipping for $4. THAT's an offer. At $42 shipping to Europe, HMB can well stay at Kenzer's house.

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  7. $20 for 4 Myth & Magic Player's Guide Hardbacks shipped internationally is an awesome deal as well!

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  8. I've already got one, and one is enough.
    It's full of interesting and often hilarious ideas, more random charts than you can shake a d% at, but I really can't imagine convincing my friends to actually play.

    A copy is totally worth it just for the enjoyment and amusement of reading it.

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  9. The Combat system IS quite nice; sophisticated but nice. I can see it runnig very smoothly once you get used to it. It's the first time I've felt that weapon speed was intuitively presented and actually integrated wit the time keeping of combat.

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  10. Still running my HackMaster 4e game I started about a year ago, with 3 of the 5 players totally new to Hack. They love it.

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