Monday, June 24, 2024

A (Very) Partial Pictorial History of Bugbears

Since my recent forays into the artistic evolution of both kobolds and goblins (not to mention orcs) have proved popular with readers, I thought I'd continue to look into other well-known Dungeons & Dragons monsters for a few more weeks. This time, I'm looking at the bugbear, both because it's completely unique to D&D, but also because, with one very important exception, its representation in artwork has been very consistent – far more so than any of the previous monstrous humanoids I've examined so far.

Of course, that one exception is a big one. More than that, it's the original illustration of the bugbear, as drawn by Greg Bell in OD&D's Supplement I (1975). Look upon his majesty!

I actually really like this illustration, because it's just so weird. That pumpkin head – the result of a miscommunication between Bell and Gygax – makes it quite clear that you're dealing with a wholly inhuman monster, despite its two arms, two legs, and upright stance. These days, this is how I prefer my monstrous humanoids, so I may be unduly biased toward it. Regardless, it's an oddity and an outlier that no subsequent TSR era D&D artist has ever used as inspiration for his interpretation of it – a pity!

With the AD&D Monster Manual (1977), we see the first examples of what will eventually become the iconic appearance of the bugbear – little wonder, since it's by Dave Sutherland, the artist most responsible in my opinion for the esthetic of old school D&D

Here's another instance of a bugbear from the Monster Manual, this time drawn by Dave Trampier. I find this second piece interesting, because it's clear that Tramp is using Sutherland's illustration above as a model. These are clearly the same monster drawn by two different artists.
Speaking of Tramp, he drew another early bugbear illustration, which appeared in 1978's Descent into the Depths of the Earth. Once again, this is clearly the same monster as those depicted in the MM, but, this time, they have a slightly more cartoonish look to them, almost like characters out of Trampier's Wormy comic. 
Next up are some Grendadier Model sculpts of bugbears from 1980. As you can see, these, too, are in keeping with the basic appearance laid down by Dave Sutherland a few years earlier – big, furry brutes with wide mouths full of sharp teeth and large ears.
1980 was also the year in which Deities & Demigods appeared. Though bugbears as such do not appear in the book, we do get a depiction of their deity, Hruggek, as drawn by Dave LaForce. I'm not fond of this illustration, which I've always found a bit goofy. Maybe it's the grin, I don't know. Still, it's broadly in keeping with what we've come to expect of bugbears up till now.
In 1982, the AD&D Monster Cards include a bugbear, its illustration done by Jim Holloway. This may be the first piece of color artwork for the monster in the history of the game. 
Second Edition's Monstrous Compendium (1989) includes this artwork, again by Jim Holloway. While still largely in keeping with its predecessors, I notice that the bugbear's face is now arranged more like that of a human being. Both its mouth and ears are smaller, for example, though its nose remains large and broad.  
Finally, there's Tony DiTerlizzi's take on bugbears from 2e's Monstrous Manual (1993). I'm not sure what to make of this illustration. While it retains the overall look of Sutherland's original, I feel like it continues down the path laid down by the Monstrous Compendium of giving bugbears human proportions, which undercuts their monstrousness, something I've come to see as a mistake in the portrayal of D&D's humanoid monsters. 
I am certain I've overlooked several other examples of bugbear illustrations from TSR era Dungeons & Dragons. Feel free to point me toward others that you've found. I'm particularly interested in any examples of bugbears that, like Greg Bell's OD&D version, deviate greatly from the model laid down by Sutherland. My suspicion is that there won't be many (or any) such examples, because, for whatever reason, most old school D&D illustrators more or less followed in the footsteps of their predecessors, something we don't see in quite the same way with many other monsters. I wonder why that is.

23 comments:

  1. Runequest went the Bell route with their jack o' bears.

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    1. Yes, I came here to ponder whether RuneQuest's jack o' bear is a descendant of the first D&D bugbear. It seems highly improbable that it is not.

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    2. If I recall correctly, it was part of a deal that Greg Stafford made with a miniature producer (forget which) who had made an OD&D bugbear and been caught out by the Monster Manual. Or something along those lines ...

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  2. Hey, thanks for putting this together! Weird coincidence (for me, probably not to anyone else)...I happened to post about Bugbears today. (Specifically, that Wookiees are Bugbears.) Who knew they would enter the zeitgeist so rapidly...

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    1. Me too. Even back in the 80s I thought that bugbears were wookies.

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  3. James - take a look at these - they appear to pre-date the color picture above of the Bugbear.

    https://monsterbrains.blogspot.com/2013/01/advanced-dungeons-and-dragons-picture_27.html?m=0

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    1. Thanks for that link. I had completely forgotten about the existence of these picture transfers. Most of the art looks like it was lifted directly from the Monster Manual.

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    2. The FF and PHB too, I see. Wow, I don't think I ever saw those sets before.

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  4. "Horror on the Hill" has some more Jim Holloway goblinoids (you showed one picture in last week's post), and on page 19 there is a drawing of a bugbear, along with a hobgoblin and a dwarf prisoner (it's an illustration of encounter area 49).

    (By the way, the picture you showed last week was cropped from page 22, and depicts the hobgoblin bodyguards of their king.)

    I very much agree about disliking this trend of depicting monstrous humanoids with very human-like faces. When I was running my megadungeon, I interpreted bugbears as bogeymen, tall looming figures lurking in shadowy corners, and described them as a tall, lanky version of "Sweetums" from The Muppets, with bulging yellow eyes and long shaggy fur. I wanted it to be clear that these were not a natural part of the rational world.

    I don't know that bugbears have ever been particularly popular as a PC race, but I think as soon as a monster becomes a PC race, it tends to become more and more humanized in RPG artwork. Of course we see this reach its zenith (or nadir, depending on your view of this trend) with orcs. In the new "D&D 2024" or 6e or whatever they end up calling it, half-orcs are gone and orcs are an official first class playable race in the Players Handbook, and recently we've seen an illustration from the new books showing a happy and laughing extended family of orcs that look entirely human (including very modern looking haircuts) apart for some rather dainty lower tusks. For me, if you've reached the point where your fantasy races "present" almost completely as humans, why not just make everyone human in the first place?

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    1. I love the idea of bugbears as bogeymen.

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    2. "Bugbear" and "bogeyman" are (or were - the usages are listed as archaic in some dictionaries) practically synonymous outside of gamer circles. So is the word hobgoblin, for that matter. Irrational fears in the broadest sense, or more specifically imaginary creatures personifying said fears, especially in stories told to children (because inflicting mental trauma is good parenting, I guess). Similar to will-o'-wisp. marshlight and (my own favorite) corpsefire meaning the same thing.

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    3. As a bad parent myself, I have gone back and forth in the past 20+ years over the merit(s) of traumatizing our children for sake of their own safety. My wife cut through it with our kids by employing blinding mayhem and irrational violence to set the right Wicked Witch tone so our children would obey her commands (again, for their own safety: it takes ten months to make another child, so why needlessly let one wander away and get smashed by a mini-van in a Toys R'Us parking lot?) and survive to adulthood. The world was pretty dangerous just outside the glow of your campfire up until maybe 120 years ago. No one wants to deliberately traumatize a child but at least for us it served to keep them close enough to overwatch. I still go back and forth with the merit of spook stories. Spend a night alone in the woods in a hammock, and the world feels a little more hostile.

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  5. There almost has to be a direct connection between Bell's original oddball and the slightly later Gloranthan jack-o-bear in Runequest - which is pretty much a slightly anthropomorphized bear with a jack-o-lantern for a head. It's such a strange concept I can't believe they arose independent of one another.

    Given that both "second wave" illustrations appeared simultaneously in the AD&D MM, is there evidence that Trampier was using Sutherland as a source and not the other way around? Yeah, the listing portrait is Sutherland's, but that could have just been the art director deciding the image fit the space better than Trampier's.

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    1. You're correct that there's no way to know which artist had priority in the MM. Absent other evidence, I assume the artist who did the "portrait" for each monster entry established its look, but we really don't know.

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  6. "I'm particularly interested in any examples of bugbears that, like Greg Bell's OD&D version, deviate greatly from the model laid down by Sutherland."

    Since you asked for it, google search for images using "My Little Pony Bugbear" and you'll get a much more literal (and frankly terrifying) interpretation in modern English. If you thought owlbears were a Bad Idea you ain't seen nothing yet.

    The root word "bugge" that spawned "bugbear" just meant :a frightening thing" and the wiki page for bugbear has a nice shot of a statue of one as a large, trollish sort of humanoid. Mythologically their appearance is very undefined, and again the tearm "hobgoblin" gets used in conjunction with them sometimes, eg "A bugbear is a type of hobgoblin."

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  7. Dwellers of the Forbidden city had a couple of bugbear illustrations.

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  8. While no bugbears are in the Advanced Dungeons and Dragons puffy stickers, they are still an interesting look at some additional, early colorized artwork.

    http://www.toyarchive.com/Dungeons&Dragons/StickersPuffyPacks.html

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  9. Memories. Coming out of 8th grade, I had never heard of D&D before. Nothing. That was 1980. For the Christmas Wishbooks (an annual ritual), I looked for a model of the Battle of Hoth (JC Penney IIRC). On the same page was something about a game with books and little miniature lead models called D&D. One miniature was a 'bugbear'. I swear it was the one in the picture above. I recall asking myself when I first saw it what in the world was a bugbear? And how can there be a game without a game board? Fun times.

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  10. Thanks, came here to say this. A bugbear is a bogey in the form of a bear:

    bugbear (n.)
    "something that causes terror," especially needless terror, 1580s, a sort of demon in the form of a bear that eats small children, also "object of dread" (whether real or not), from obsolete bug "goblin, scarecrow" (see bug (n.)) + bear (n.).

    And

    bug (n.)
    "insect, beetle," 1620s (earliest reference is to bedbugs), of unknown origin, probably (but not certainly) from or influenced by Middle English bugge "something frightening, scarecrow" (late 14c.), a word or meaning that has become obsolete since the "insect" sense arose, except in bugbear (1570s) and bugaboo (q.v.).
    The Middle English word probably is connected with Scottish bogill "goblin, bugbear," or obsolete Welsh bwg "ghost, goblin" (compare Welsh bwgwl "threat," earlier "fear," Middle Irish bocanách "supernatural being"). Some speculate that these words are from a root meaning "goat" (see buck (n.1)) and represent originally a goat-like specter. Compare also bogey (n.1) and Puck. Middle English Compendium compares Low German bögge, böggel-mann "goblin." The sense shift perhaps was by influence of Old English -budda, used in compounds for "beetle" (compare Low German budde "louse, grub," Middle Low German buddech "thick, swollen").
    The name of bug is given in a secondary sense to insects considered as an object of disgust and horror, and in modern English is appropriated to the noisome inhabitants of our beds, but in America is used as the general appellation of the beetle tribe .... A similar application of the word signifying an object dread to creeping things is very common. [Hensleigh Wedgwood, "A Dictionary of English Etymology," 1859]

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  11. Another wonderful forum. I have always thought that someone found the bottom of an Aristocrat gin bottle and Bigear somehow slurred into Bugbear. My lasting impression of bigears has always been the left-handed one. Curiously, the deity appears to be southpaw, and is adorned with the same armband. I love the pumpkinhead illustration! That's a deep track. Wonderful.

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  12. Once again, the fact that the only point of reference that I have is D&D 5e shows up. This is the depiction of the bugbear I have come to love.

    https://www.dndbeyond.com/avatars/thumbnails/31312/871/1000/1000/638084425511165687.png

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  13. Here you have Space bugbears! ;)
    https://images.squarespace-cdn.com/content/v1/4f209325d09a4f024c85b060/1363801074596-6PLLHQRQREDTQNHHSDOK/chewoldlarge.jpg

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