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Virgil Finlay's depiction of Lovecraft as an 18th century gentleman |
Since its initial publication in 1981, the default setting of Call of Cthulhu has been the 1920s, reflecting the decade in which many of H.P. Lovecraft’s stories take place. Over the years, however, Chaosium has greatly expanded the scope of the game through a variety of alternate historical settings. Beginning with Cthulhu Now in 1987, these supplements have offered Keepers and players the chance to explore the Mythos in different cultural and technological contexts, each one shedding new light on Lovecraftian horror by viewing it through a fresh historical lens. These settings reveal how the themes of cosmic dread and forbidden knowledge persist across the centuries.
Yet one historical period remains conspicuously absent: colonial America. To the best of my knowledge, Chaosium has never released a full supplement set in 17th- or 18th-century British North America. That strikes me as a peculiar omission, especially given Lovecraft’s own lifelong fascination with the 18th century. Lovecraft spoke often and fondly of the colonial era, which he regarded as the last bastion of esthetic and intellectual refinement before the coarsening of the modern world. His affection for 18th-century diction, architecture, and worldview was not mere antiquarianism. It was, in his mind, a form of temporal displacement. In a letter, Lovecraft wrote:
"I know always that I am an outsider; a stranger in this century and among those who are still men. ... Everything I loved had been dead for two centuries
His disdain for the Revolution and American independence from Britain was equally unambiguous. In another letter, he declared:
“When my grandfather told me of the American Revolution, I shocked everyone by adopting a dissenting view ... Grover Cleveland was grandpa's ruler, but Her Majesty, Victoria, Queen of Great Britain & Ireland & Empress of India commanded my allegiance. 'God Save the Queen!' was a stock phrase of mine.”
When others rose to honor The Star-Spangled Banner, Lovecraft would famously remain seated or, in some cases, sing “To Anacreon in Heaven,” the 18th-century drinking song whose melody Francis Scott Key had used as the basis for his poem, later adopted as the U.S. national anthem.
More than a personal affectation, Lovecraft’s British colonial sympathies run deep in his fiction. His only novel, The Case of Charles Dexter Ward, which I discussed in my earlier post today, is perhaps the clearest example of what I am talking about, but it's far from the only one. In Dreams in the Witch House, for example, the 18th-century witch Keziah Mason enters into a pact with Nyarlathotep and survives (at least in some form) into the modern age. The Shunned House delves into the lingering corruption left behind by late 17th century Huguenot émigrés to Rhode Island. Over and over, Lovecraft imagines New England not simply as a place with a long history, but as a place haunted by its own past of Puritan zealotry, pre-Christian beliefs, and unsettling imports from the Old World.
With that in mind, I began to toy with the idea back in the 1990s of writing a Call of Cthulhu supplement set in 18th-century British America. To be clear, I don't mean Revolutionary America. As I've already noted, Lovecraft had little patience for the mythology of 1776. What intrigued him (and me) was the world just before that rupture, when Boston remained loyal to the Crown, when the frontier still loomed dark and unknown, and when superstition and science existed in uneasy proximity. It’s a setting steeped in ambiguity, where the Enlightenment had only just begun to push back the shadows and had not yet succeeded.
Beyond Lovecraft’s own writings, there’s ample real-world history to inspire such a setting. The Salem witch trials, with their mix of religious hysteria and communal fear; the First Great Awakening, with its itinerant preachers stirring up visions of damnation; the beliefs of cunning folk in rural hamlets; and the syncretic spiritual traditions that arose from the cross-pollination of Europe, America, and Africa. All offer rich material for investigators to explore. The coast is dotted with smugglers' coves, abandoned forts, and plague ships quarantined offshore. Whispered rumors persist of forgotten Norse ruins in the north, ancient earthworks in the Ohio Valley, and strange lights dancing over the Blue Ridge Mountains.
In my own early drafts, I imagined that investigators might include skeptical physicians educated in Edinburgh, disgraced ministers fleeing scandal, or agents of the Crown sent to look into troubling reports from the hinterlands. They might chase whispers of beings haunting the Green Mountains or discover ruins whose builders are unknown to any tribe or settler. A frontier printer might find references in colonial pamphlets to the Sussex Manuscript or a Dutch merchant in Albany might acquire a fragment of a tablet whose script matches that of no known human tongue.
One of the things that initially drew me to this idea was the clarity of the colonial setting. It offers fewer technological conveniences, fewer societal safety nets, and fewer distractions, all of which I felt heighten the tension and sense of isolation. Even so, the setting is anything but simplistic. The early 18th century was a period when science, superstition, and theology all vied for dominance in the human mind. A figure like Emanuel Swedenborg, for example, could be taken seriously not only as a scientist and engineer but also as a visionary who conversed with spirits. That intellectual ambiguity suits the Mythos perfectly. What better era than this to imagine the slow, dreadful replacement of the Puritan conception of God with something darker and utterly indifferent to mankind?
As I said, I never got very far in developing the supplement, mostly because I became absorbed in another, related idea for Call of Cthulhu (more on that in a future post). However, I still think about it from time to time. Given Chaosium’s longstanding embrace of historical settings, I remain surprised that colonial America has yet to claim its rightful place among them. If nothing else, such a setting would offer a subtle tribute to Lovecraft’s own longing for an age of powdered wigs, flintlocks, and candlelight.
Were I not already neck-deep in other projects, I might be tempted to take the idea up again. Perhaps one day I will, assuming, of course, that some other industrious soul doesn’t beat me to it ...
Wonderful idea, beautifully expressed. Please do pursue and develop this setting/adventure idea. I would/will buy it.
ReplyDeleteI would love to set a Cthulhu game right in the center of the World Turned Upside Down, 1775-1781.
ReplyDeleteDamn those industrious souls!
ReplyDeletehttps://colonial-gothic.com/
Robert Eggers' "The Witch" and REH's Solomon Kane (while occurring slightly earlier) show how awesome this period is for horror.
A great idea. I would be all over it.
ReplyDeleteChaosium published a Miskatonic University monograph called "Colonial Terrors: Call of Cthulhu Adventures Prior to the American Revolution" (2011) by Jeff Woodall, Matthew Zeilinger, and Charlie Krank
ReplyDeleteIs that still available? I can't find any evidence of it on DriveThruRPG.
DeleteSeems to be out of print, but It Can Be Found.
DeleteIt's Monograph 0405 and googling the title Colonial Terrors definitely doesn't give you a free PDF of it almost as the first link. No sir.
DeleteIt's littered with typoes and features Revolutionary characters (i.e. John Hancock) prominently. You're patriot smugglers.
Colony of Cthulhu sounds spiffy. My guess at why Chaosium has avoided exploring it overmuch is precisely because it strikes too close to Lovecraft's heart. It would be nearly impossible to not include the forbidden and secret arcana of The Street, New England Fallen, and A New-England Village As Seen in Moonlight at the center of that setting's horrific ethos.
ReplyDeleteAnd such works are not the sort of forays Chaosium has ever wanted associated with their company, for good commercial reasons.
However, I really think that if you really wanted a fun and mysterious game that delved the Lovecraftian horrors of his British America and the looming collapse of the Crown in the Colonies, you would absolutely have to go there far, far more honestly than S.T. Joshi, David A. Schultz, Daniel Harms or any other latter-day Lovecraft experts ever have.
You may be interested to hear that Pelgrane Press (publishers of Trail of Cthulhu) are working on an alternate setting for running Cthuluesque games set in the 1770s. The working title is Boundary of Darkness, to reflect the fact that the period saw the rapid expansion of the sciences, pushing back the boundaries of human knowledge, to reveal new terrors and wonders. Now, the default geographic location is England under George III - but nothing stops one relocating to colonial era America.
ReplyDeleteOf course the erudite curmudgeon, HPL longed to live in an earlier era when Everything Was Better.
ReplyDeleteReminds me of the punchline of Woody Allen's "Midnight In Paris."
Lovecraft's displacement was more complex than that: he was a man born into and raised in psychosis, grief, parental absence, infidelity, and suicide. He was an only child, a descendant of British loyalists from before the War. His father died of syphilis in a madhouse, and his mother never got over this. Lovecraft was terrified by night-gaunts in his youth, following the death of his grandmother. His grandfather's fortunes were lost in large business failures, and Lovecraft lost so much of his wealth and comforts (and health) that by the time he was 13 or so, he was seriously contemplating suicide. Around this time, he wrote the Beast in the Cave, which is an extremely useful insight into Lovecraft's worldview: the protagonist is separated from his Mammoth Cave tour guide, and is stalked by an unseen beast, whom he eventually kills with a stone. When he and the now reunited guide shine a light on the dying creature, it turns out to have been a long-lost (human) explorer, who had been deformed and driven mad by years of cave life survival. It is a story about horrific loss, and the dehumanizing corruption of survival in the darkness.
ReplyDeleteHis affinity for Colonial New England is not some wistful nostalgia, but a deep longing to reconnect with a time before his ancestors had to overcome the surprising stigma of loyalism, before the seeds of fortune had sprouted into disintegrated illusions, before his father left, before his father betrayed his family and left his mother a widow.
His mother would eventually begin seeing "strange creatures" coming at her from alleyways, and would lose here bearings in her lifelong hometown of Providence, succumbing to a nervous breakdown and residence at the same institution her husband died at.
Shortly thereafter, Lovecraft began the Mythos. The trajectory of the American Colonies was supposed to have taken a better turn. The 150 year family legacy of decline and dwindling since the Revolution had mad itself manifest in Lovecraft's life. He had seen society collapse in the Boston bombings - acts that he viewed as a natural outgrowth of the legacy of the Revolution, acts that inspired the maligned but informative story of The Street.
He did not long for a time when Everything Was Better. He longed for a time when the Lovecraft line was not doomed to die with his consciousness, when he was not the Beast in the Cave.
Interesting! Have you read bios on Lovecraft? I've heard Joshi's is good. Any recommendations?
DeleteJoshi's I Am Providence is indeed very good but it's also very long (two volumes). It has certain flaws, but it's vastly better than, say, De Camp's.
DeleteJoshi is massively flawed in that his personal blind spots ended up obscuring and inflating come of the worst of the popular caricature that Lovecraft has become, BUT he's also the absolute best and most dedicated to the study. He also has written annotated collections of Lovecraft's stories if you don't want to get into a full blown bio. He's also quite readable, especially if you bring your own grain of salt.
DeleteL. Sprague DeCamp's biography Lovecraft: A Biography, was I believe the first full bio written, and DeCamp's blind spots are worse! However, that bio is shorter and will give you many of the details of Lovecraft's life without much varnish. The problem is that DeCamp judges Lovecraft's amateurism harshly, and condemns him for never attempting to become a professional writer, nor pursuing it as a career. He can't conceive of a man who embraces poverty and enjoys his friendships and "open source" communal approach to creativity.
I actually think S.T. Joshi's H. P. Lovecraft: A Life is actually the best of the bios, despite it lacking the "new discoveries" of later bios. It has the least amount of editorializing and sort of personalized critiques you'll find in Joshi's later work, and for the most part, the smaller elements of Lovecraft's work that Joshi to this day completely misinterprets and views through a personal, anachronistic lens are not covered in this earlier bio.
I think a supplement based around circa 1750 North America would be perfect. You have the 13 colonies, New France, Louisiana, The Hudson Bay Company claims in Canada, New Spain, and more. just look at the map
ReplyDeletehttps://ib.frath.net/w/File:Noram-1750.png