Showing posts with label petty gods. Show all posts
Showing posts with label petty gods. Show all posts

Sunday, January 1, 2012

How I Spent New Year's Eve

My apologies for the relative paucity of posts over the last week or so. Christmas is a very busy time for me, as it is for anyone with children and visiting relatives. Things are still fairly hectic and likely will remain so for a little bit longer. And truth be told, I could use the break. Getting Thousand Suns out the door at long last was a big (and slightly stressful) effort and I expect a similar experience with both my Dwimmermount releases and Petty Gods, which can now finally get my undivided attention and, I hope, see completion in January.

But enough of that! Last night, while waiting for the clock to strike twelve, I sat around my dining room table with my family playing LEGO Heroica. I mentioned this game earlier in the year. Ever since my son got it for Christmas, I was itching to play it, and New Year's Eve provided a good opportunity to do so. Heroica is basically a simple dungeoncrawl boardgame, a bit like TSR's Dungeon! but far simpler and with much more attractive components.
The basic game comes with enough pieces for three different "missions," which is what they call scenarios. A mission determines both the layout of the dungeon and its ultimate goal. The missions included in this set are, in order of ease, the recovery of a magic scroll, the recovery of the Helm of Protection, and the defeat of the goblin king. Each player can choose one of four characters -- a barbarian, a druid, a knight, and a wizard -- each of which has a special ability. Play proceeds by rolling a die to determine how far you can move in a turn. If you land adjacent to a monster or monsters, you must engage in combat, which is resolved simply with another die roll. Results of combat can be defeating the monster, being wounded by the monster (and thus subtracting one or more health points from your total), or defeating the monster and being wounded. Being wounded results in your character's also being pushed back one space on the map. If your character loses all his health, you lose one or more turns while you heal. How much you can heal is, again, based on a die roll and no defeated character can return to play until he's fully healed.
 In addition to monsters, there are also various treasures in the game, such as chests, gold, and potions. What's in a chest is determined by a die roll, with many chests being trapped and dealing damage. Potions have various effects, from increased speed to healing, and can be kept in reserve until you choose to use them. Gold can be accumulated to buy better weapons that aid you in your mission. Movement through the dungeon is simple; diagonal movement is not allowed. You'll notice there are doors on the dungeon map. These are all locked and can only be opened by finding a key. Once unlocked, a door stays that way, so anyone can pass through it. Alternately, if you don't have a key, you can take a chance and try to find a secret door into a room by rolling a die. There's only a one in six chance of success, but it's better than nothing, if you lack a key.

Each of the characters has a unique melee or ranged ability. This ability is activated when you roll a shield icon on the die -- another one in six chance. The wizard, for example, can use his magic to slay a creature up to four spaces distant, even around corners. The druid can heal himself to full health. The knight can charge, slay a monster, and keep moving. The barbarian can slay all creatures adjacent to him and keep moving. These abilities give each character a distinct feeling, though the randomness of their activation meant they didn't get used very often. That's probably more the result of the small starting map, though. I think, with one or more expansions (there are three currently available), the abilities would come into play more often.
What I found fascinating was how quickly my wife and daughter named and even "roleplayed" their characters. The barbarian, for example, became known as Hudge and my wife even adopted a funny, pseudo-Russian accent and diction on her turns. My daughter called her druid Greylon and I called my knight Sir James, in memory of my first D&D character. My son didn't name his wizard, leading us to alternately call him Tim or Talroc, though he insisted he was called "Just 'The Wizard.'" So, later, I started referring to him as "The Unknown Wizard." And while he didn't have a name, he did have a personality. In three games over an hour and half -- the game plays very quickly -- he forsook the stated goals of the missions and instead sought out gold and treasure chests. Apparently, he needed funds for his alchemical experiments.

Heroica includes the option of what is effectively campaign play, allowing characters to retain items they've acquired in previous missions. There's also an option allowing one player to take on the role of the monsters. Further, the rules (which are only about three pages long) encourage you to make your own missions and create your own rules, which my children almost immediately started suggesting. For that alone, I judge Heroica a huge success and I imagine I'll be buying the various expansions in the weeks and months to come (if only to add new monsters and characters). As I remarked to a friend of mine, who plays in my Dwimmermount and Thousand Suns campaigns, "Heroica is a better D&D Starter Set than the D&D Starter Set. Why the heck isn't WotC producing something like this?"

Monday, July 18, 2011

A Bit of Petty Gods News

Though I have been quiet on the matter, rest assured that Petty Gods is slowly winding its way toward release. I spent a lot of time in June getting the entries ready, as well as making sure I had all the art needed. There are still some holes to plug, as well as some further tweaking on the entries, not to mention the creation of some supplementary material I think would make good additions to the overall book. You'll be able to see a preview of the book in issue #6 of the fanzine Oubliette, which comes out in a few weeks.

One of the reasons I've been moving slowly on Petty Gods, aside from being distracted by the Dwimmermount Codex and the revision of Thousand Suns, is that I was awaiting word on a possible inclusion from a very special contributor. Happily, I am now able to tell you that, in addition to a foreword by Paul Jaquays, Petty Gods will include the entirety of Professor M.A.R. Barker's 1980 essay, "How to Create a Religion in Your Spare Time for Fun and Profit." It's a terrific article, filled with lots of great ideas and not a few insights. It's long been one of my favorite of Professor Barker's writings and I'm honored that he's granted me permission to include it in Petty Gods. Many thanks to Victor Raymond for making this happen.

Saturday, June 11, 2011

Fin

I seem to have come down with a cold of some sort, so I'll be taking it easy today and likely tomorrow as well. However, I did want to let every know that I've finished the manuscript for the first Dwimmermount Codex and will be doing a round of edits and revisions on it, after which it'll be ready for layout. If all goes well, it should appear sometime later this month or early July if it does not.

Until it's laid out, I can't say how big of a book it'll be, but it's over 20,000 words in length and covers the following topics:
  • Generation of ability scores
  • Wisdom
  • Clerics and new Cleric spells
  • Cultists
  • Druids and new Druid spells
  • Dwarves
  • Gnomes and Gnome spells
  • Saving Throws
  • Four new monsters (one of which is a reworking of the kobold) and two new magic items
  • The gods of Dwimmermount
  • Brief overview of the Dwimmermount megadungeon
  • Level 1 of the dungeon ("The Path of Mavors"), which consists of 68 rooms.
With this done, I'll be focusing on Petty Gods this coming week, so that that can go into layout soon too. I expect its release will likely slide into July rather than June, as I'd hoped, but such is life.

Tuesday, May 31, 2011

On the Horizon

In addition to the Thousand Suns revision I've been working on for what seems like forever (with a late summer release date looking more likely), two other projects have been occupying my time. Both ought to see daylight before Thousand Suns.

First, there's Petty Gods. There's still a few pieces of artwork left to be done, but the big delay at the moment is awaiting word on whether or not I have permission to include an article written by an important figure of the early hobby as a kind of framing device/introduction to the whole work. If I can't, that's no big deal and certainly won't hurt the final version, since it was only by chance that the opportunity to include it was even viewed as a possibility. Regardless, June will be devoted to getting Petty Gods out the door at last, with or without the article.

Second, there's what I think will be known as the Dwimmermount Codex series. Originally, I wanted to present a single volume with multiple levels of my Dwimmermount megadungeon. Later, people started asking me for more information on the world outside the dungeon. Later still, people wanted my OD&D/Labyrinth Lord house rules. I toyed with several different ways to present all this stuff and ultimately decided to go the route of multiple small (32-64 digest-sized page) PDFs/booklets released on a monthly/bimonthly basis. Each volume would present some of my house rules, plus new monsters, spells, treasures, magic items, and a level of the dungeon, a quarter of the city-state of Adamas, or a wilderness area.

I'm nearly done the first volume and it includes the following:
  • Wisdom-related rules
  • Clerics, Druids, and Cultists
  • Dwarves and Gnomes
  • New Cleric, Druid, and Gnome spells
  • Saving throw rules
  • New monsters
  • New magic items
  • Details on the gods of Dwimmermount
  • Level 1 of the Dungeon (The Path of Mavors), which consists of just shy of 70 rooms.
With luck, I'll finish this in a couple of days. Then I just need to scrounge up some art and lay the thing out and I'll make it available for sale. I don't know how long it'll be in its final form, so that'll determine the price, but I can't imagine it'll be more than a few dollars for the PDF and a bit more for the printed copy, should anyone want that. It'd be nice to make a little profit off this project, but I'm also a big believer in keeping RPG products as inexpensive as possible, especially since the best ones are idea mines rather than completely usable "out of the box" and the Dwimmermount Codex volumes certainly follow that model.

To clarify: I use Labyrinth Lord as my rules base and riff off them in my modifications. If you have the LL rulebook, you need nothing else to use what I've written and, honestly, you don't even need that, since the material is easily adaptable to any TSR era version of D&D and its clones. I personally use Labyrinth Lord for reasons I've discussed elsewhere, but that doesn't mean you have to in order to get any use out of what I've written.

I'll have more information in a couple of days once I've finished the last tweaks to the text.

Tuesday, April 12, 2011

Latest Word on Petty Gods

The text to Petty Gods is more or less done and has been for a while. The cover is likewise done. What remains, besides layout, is artwork or, more precisely, artwork that I assigned to a number of people who offered to help but who have not yet followed through. Now, this is a volunteer project, so I haven't been a taskmaster about deadlines and the like. No one, including myself, is going to make any money from this endeavor, so I've been loath to crack the whip thus far. However, waiting on artwork people promised me more than three months ago is holding up the release of Petty Gods and I'm only willing to go so far to accommodate the schedules of others.

So, here's the deal: if you're someone who offered to do any kind of artwork, illustration, or graphic for Petty Gods, you've got one week -- till April 19, 2011 -- to give me an update on the status of your contribution. If I don't hear from you by then, I'll re-assign the work to one of the many, many artists who've not only offered to help and came through for me but has asked to do more. In deference to others, I've kept too many of these kind offers on hold, but I can't do that any longer, because it's not fair to the artists who've gone above and beyond. Plus, I want to get this book out to everyone before summer.

Next Tuesday, I'll post an update on this project and, depending on what sort of response I get on outstanding artwork, begin assigning illustrations for any entries that still don't have them. With luck, this will ensure the book can go into layout next month sometime, with an idea toward its seeing the light of day not long thereafter.

Sunday, February 27, 2011

Petty Gods Cover

Just in case you were wondering, work on Petty Gods is proceeding, albeit slower than expected. I'll have an update on that sometime this coming week, so please don't pester me about it. I feel bad enough for how long it's taken me to tie up the last few loose ends from it as it is.

In the meantime, though, enjoy this awesome cover image, produced by Thomas Denmark, which strikes exactly the right chord with me. I can't tell you how blown away I was when I saw it. Bravo.

Tuesday, January 18, 2011

Petty Gods Update


That's Khaldranath the Ox Lord, another petty god who'll be making his appearance once this book is made available.

So, where do things stand on this project? There are still some late submissions I haven't yet looked at, as well as quite a few art descriptions I need to send out. My plan -- and we all know how good I am at following through with such things -- is to sort through the last submissions today. Then I'll final table of contents for the book, which I'll post here in a few days, listing the names of all the gods, their areas of patronage, and their authors, as well as whether I have an illustration for them. That way artists who'd still like to contribute can pick a deity of their choice rather than having one assigned to them by me. My hope is to have the text all done and ready to go by month's end. After that, it's just a question of layout, which in turn depends on having all the illustrations in my hands. Once I do, we're in the home stretch. The final book will be made available as a free PDF or as a for-cost book on Lulu.com.

Let me also state here that, while I plan to release the text of the gods as Open Content under the Open Game License, neither Paul Jaquays's foreword nor any of the artwork are Open Content, with the copyrights to each remaining with their creators. If anyone who contributed to Petty Gods does not want their submission to be released as OGC, please contact me separately and I can accommodate you to the extent it's possible under the OGL. Otherwise, my intention is to release this material to the world in the hopes that others will adopt and adapt some of it in their own games and projects.

Saturday, January 1, 2011

New Year's Updates

Happy 2011! I'm still recovering from holiday visits and distractions, so it'll be a couple days more before life returns to something resembling normalcy.

Petty Gods
submissions are now closed. I'll be sorting through those submissions I've received over the last couple of weeks soon, along with offers of help with artwork. If you haven't heard back from me yet, hold tight and I'll be in touch between now and Monday. Once I'm done, I'll be posting a tentative table of contents for the book, which should include more than 100 gods, probably closer to 120 or thereabouts. Thanks once again to everyone who submitted and thank you to all the artists who've offered their talents in service to this project. Thanks too to Paul Jaquays for agreeing to write a brief foreword to the book.

With luck, Petty Gods will be available, both as a free PDF and as a for-cost print product fairly soon. I have no firm date on its release just yet, since laying this out and getting it ready may take a while, but I'm hoping it won't take too long. I'll keep everyone updated on this as things progress. In the meantime, enjoy this illustration of Screbblo, the petty god of quality footware, as imagined by M.T. Black and drawn by Wesley Godley.

See you all on Monday, when regular posting resumes, including several reviews that are long overdue.

Monday, December 27, 2010

Petty Gods News

I can now formally announce that Paul Jaquays has graciously agreed to write the foreword to Petty Gods. I'd alluded to this earlier, but I didn't want to say anything specific until it was confirmed. Now that it has been, I'm quite happy to pass the news along to everyone.

The deadline for submissions is 11:59 PM EST on Friday, December 31, 2010. I'd originally intended to be flexible with the deadline, but, since I've now got way more than 100 submissions -- honestly, I'm not even sure how many I have -- I'm going to be firm with the cut-off and not accept anything more after Friday evening, regardless of the quality or who it's from. I have a large pile of new submissions to work my way through, so please be patient while I do so.

Likewise, there are still illustrations available, if you'd like to donate a piece of art or two to this project. I'll be sending out more art descriptions to artists later today and tomorrow, so if you've not heard from me recently, hang tight a little longer. Christmas festivities have kept me away from my computer, so I'm even slower than usual to respond to these (and other) emails.

Saturday, December 18, 2010

Distracted

So much for my plan to get on top of everything I need to do.

I'm still busy with my revision work, which, with luck, will finish up today. Great though that is, it also means that I've fallen behind (again) in my posts and correspondence. I'll do my best to correct this before the day is through, but I make no promises. In the meantime, enjoy this piece of art for Petty Gods by Eugene Jaworski, depicting Qurgan Quagnar, the petty god of three-legged toads (submitted by Paul and Emmett Brinkmann).

Thursday, December 16, 2010

Various Updates

I've been distracted over the last week and a bit as I plow through the final edits on the revision of the Thousand Suns rulebook. Consequently, my posting has dropped off (especially reviews, of which I have a backlog) and my correspondence has been much less quick than usual. If you've sent me something recently and I've not responded, give me a day or two more and I should get caught up.

The Petty Gods project is in fine shape, with close to 100 accepted submissions now. Speaking of which: if you've received an email from me confirming acceptance and the RPGNow codes I sent to you for the complimentary Labyrinth Lord PDFs do not work, please drop me a note so that I can fix the problem.

I'd like to thank all the artists who've been helping to ensure that this book looks absolutely awesome. Of course, with nearly 100 petty gods to illustrate, I can always use more assistance, so, if you've got some artistic ability and don't mind working pro bono on a community-based project, let me know.

In the meantime, to inspire you, here's a picture of Chulg, petty god of heptagons and funerary malachite, created and illustrated by Tom Fitzgerald of the Middenmurk blog.

Tuesday, December 14, 2010

Another Petty God

As the artwork for Petty Gods keeps rolling in, I can't help but share it. Here's another amazing piece by Mark Allen -- hire him if you have any projects that need art! This is Jhillenneth, the Mother of Horrors, a petty god submitted by Matt Fischer.

Monday, December 13, 2010

One More

The artwork I'm getting for Petty Gods is so good that I can't help but show it off. Here's an illustration of St. Vineria of the Eyes by Fr. Dave of the Blood of Prokopius blog. I absolutely adore the style used here.

Petty Gods Update

There's still a little over two weeks till the deadline I set for Petty Gods submissions, so there's time left if you'd like to be involved. I've gone through most of the submissions and accepted about 90 of the I-don't-know-how-many submissions I've gotten. Thanks to everyone who's submitted so far.

I've also gone through nearly all the offers of help with illustrations. Thanks to all the artists who've stepped up to the plate to ensure that this project looks as good as it'll read. Here's another sample to whet your appetites, this time from Thomas Denmark, who illustrated Garrett Weinstein's submission, Azwa, the petty god of giant stone heads:

Friday, December 3, 2010

Petty Gods Update

Just popping in briefly to let everyone know that -- shock and surprise! -- I'm not yet through all the Petty Gods submissions, but I'm getting closer. The same goes for all the offers of help for art. If you haven't heard back from me yet, give me another day or two more and I should be up to date. I'll also be posting an updated list of all accepted submissions, so those of you who still want to send me stuff will know what I've already got.

More soon.

Tuesday, November 30, 2010

More Petty Gods Artwork

I'm getting closer to working my way through the Petty Gods submissions, but there are still many more to sort, so never fear if you haven't yet heard from me, either for a submission or an offer of helping out with artwork. My hope (ha, ha) is to be fully caught up by Friday, December 3, 2010. I will also make a point of posting an updated listing of all the accepted submissions to date, so that anyone still thinking of making a submission will see which petty gods are already accounted for.

In the meantime, enjoy these two illustrations by the ever-awesome Mark Allen. First, Tau, guardian of tombs and cemeteries:

Second, Drasheeng, petty goddess of misperception due to intoxication:

Monday, November 22, 2010

More Petty Gods Art

Here's Odxit, the petty god of unexplained smells, courtesy of Ndege Diamond:

By now, you know the drill: I'm still receiving submissions and still working through them, so bear with me. Thanks to everyone who's keeping me busy with this stuff, though. This is going to be an awesome book.

Wednesday, November 17, 2010

First Petty Gods Art

I'm knee-deep in selecting entries to include in Petty Gods, but there are already several entries that stand out as particularly good. For these, I've already contacted a few artists about getting illustrations to accompany them and I've been frankly amazed by not only the quick turnaround time for these illustrations but also by their quality. For example, here's a terrific piece by Chris Huth that depicts Tricruxia, the petty goddess of forked tunnels (submitted by John Stater).

Anyway, this is just a brief update to let everyone know that I am working through all the entries and am (slowly) getting in touch with artists, but it's a time-consuming process, so I appreciate the continued indulgence. If you haven't heard from me yet, don't worry. That's not an indication of anything other than my simply being a slacker who's not yet caught up with all his emails.

On the plus side, as I work my way through all the submissions and start to see some of the artwork, I am more convinced than ever that this is going to be an awesome little book.

Tuesday, November 16, 2010

A Word on Editing and Proofreading

As with the submissions and artwork, lots of folks have kindly offered to serve as editors and proofreaders for the Petty Gods project. I'll likely be taking several of you up on this offer once the submissions period is over, since having more eyes on the manuscript ensures that it won't be full of embarrassing typos/errors when I release the book early next year.

For the moment, though, hold off on sending me any more emails about this, since they'll just get lost in the sea of emails I already have (and that I've nearly worked my way through). I'll make a post to the blog sometime in late December asking for volunteers to edit/proofread the manuscript and we can proceed at that point.

Thanks, again, to everyone for their enthusiasm and offers of assistance. They are greatly appreciated.

Monday, November 15, 2010

Petty Gods News

Thanks to everyone who's sent me reminders regarding submissions or offers of help with art, etc. I'm slowly working my way through them all, but it's taking longer than I anticipated, owing to the fact that I, literally, have more than 100 people to contact and I'm trying to keep this project well organized (something at which I do not excel).

Anyway, keep the submissions and emails rolling in. I suspect I'll be out from under all my backlog in a day or two more. I've been distracted by other work, real life, and an uncharacteristic case of creative lethargy, so my apologies for the continued slowness on my part.

More soon.