The other day, Rob Conley posted a link to another site in which it's revealed that Goodman Games is working on a "Dungeon Crawl Classics RPG." Very few details are given beyond stating that the game will be "a streamlined, deadly, 1st Edition D&D throwback with some D&D 3.5e influences," which sounds similar to Troll Lord's Castles & Crusades (though, to be fair, I don't believe I've ever heard anyone describe C&C as "deadly"). More details are supposed to be forthcoming next week, so I'll keep my eyes peeled for them.
It's interesting to note that, with the end of the D20 System Trademark License and WotC's abandonment of open gaming with D&D IV, there's been an explosion of new fantasy RPGs, most of them claiming an old school heritage to one degree or another. I don't think this is a bad thing, as I've noted before, although I do think anyone who's writing and producing their own fantasy RPG needs to realize that the odds against theirs seizing the vacant throne of D&D is extremely small.
I can't say with any certainty whether, from a business perspective, the OGL and D20 STL were bad for WotC, but I don't think, contrary to Gygax's opinions on the matter, that they were bad for D&D. Before the v.3.5 fiasco, most game companies were paying fealty to D&D in the form of products that supported it and shored up its claims to being the fantasy RPG. Now, everyone and their brother is putting out their own games, many of them clearly derivative of D&D in form, content, or both, in the process weakening the claims of any one of them, including WotC's current version, being the "true" heir to the world's first RPG.
In a very real sense, every RPG, even those specifically written as a rejection of Dungeons & Dragons, are its heirs. To paraphrase Alfred North Whitehead, the entire history of our hobby consists of a series of footnotes to OD&D. It's all just a matter of emphasizing this aspect of the game or downplaying that one, adding and subtracting to the basic template laid down by Gygax and Arneson between 1970 and 1974. In that sense, yet another fantasy RPG is no less worthy of one's consideration than any other new RPG. Granted, fantasy RPGs are a very crowded field but then that's true of roleplaying games generally and has been for as long as I can remember.
The desire to make one's own game -- to do it "right" -- is probably the oldest of all old school impulses; it's also the noblest. It's the same impulse that drove Gary to add dragons and giants to his medieval miniatures battles and Dave to zoom in on a single hero rather than an entire unit of soldiers. That's why I'll never believe there are "too many" RPGs, even if I often have zero interest in many (most?) of them. So, good luck to Goodman Games -- and anyone else who decides to publish their own RPG. Doing so is in the best traditions of our hobby.