I started by randomly distributing out my random pregens. Some of the best and worst of the available PCs came out right away, but most of the time I couldn't tell who had an awesome character and who was running one of the suck monkeys. In this way gaming is a lot like poker: a strong hand certainly helps but a good player can do more with a pair of deuces than a greenhorn can with a full house. Especially in a system with fewer mechanical points of contact.This is, I think, a key aspect of old school gaming that's often forgotten in all the posturing about how the term is meaningless and unhelpful. The gambling analogy is a very apt one and I'd wager (ha!) that one's liking for the Old Ways is closely related to one's comfortableness with the fact that old school RPGs borrow equally from miniatures wargaming and games of chance in how they play.
Saturday, February 6, 2010
Over at Jeff's Gameblog, Mr Rients offered up this important insight in discussing his recent Empire of the Petal Throne con game: