The material in the quote box below is hereby designated Open Game Content via the Open Game License.
Number Appearing: 1 (1)
% in Lair: 30%
Movement: 30' (10')/Swim 90' (30')
Armor Class: 4 (body), 2 (tentacles), 5 (tongue)
Hit Dice: 16
Attacks: 6 (4 tentacles, 1 tongue, 1 bite)
Damage: 1D10 (tentacles), 1D8 (tongue), 4D6 (bite)
Hoard Class: XIX
The froghemoth is a weird aberration that dwells in marshes and swamps. It appears as a huge frog-like creature with 4 large tentacles in place of its front legs, each with AC 2 and 20 hit points; a 10-foot long tongue, with AC 5 and 14 hit points; and a retractable eyestalk on top of its head. Its underbelly is yellow, its body green, and upper legs are mottled green. The froghemoth attacks using its tentacles and tongue to grab opponents. Grabbed opponents are shoved into the froghemoth's mouth.
A grabbed characters is drawn toward the froghemoth's mouth at a rate of 5' per round. He or she may break free by making a successful force doors roll, suffering a -1 penalty for every appendage of the froghemoth that successfully grabbed him or her (but a roll of 1 on 1D6 always succeeds). Those drawn into the creature's mouth suffer 4D6 points of damage immediately from its teeth and an additional 1d8 points of damage from digestive juices every round until either the grabbed character or the froghemoth is dead.
Froghemoths are immune to the damage of all electrical attacks, but are slowed for one round after each successful attack involving electricity.