In my post earlier this week, I began thinking out loud about the concept of the "split class" as a means of adding specialized character classes without having to introduce whole new classes (or sub-classes). Of course, this raises the question of just what the differences are between a "class," a "sub-class," and a "split class."
I have some thoughts on this myself, some of which run counter to the Gygaxian usage, but I'll save those for a post this weekend. For now, I'd like to open the floor to discussing both the implicit distinctions between the three types of classes in AD&D and, assuming one disagrees with those distinctions, how they might be better presented -- up to and including eliminating them entirely -- in order to distinguish more adequately between them. What interests me here is seeing where philosophy and game mechanics intersect in people's minds: what is a character class and to what extent can/should it be multiplied and subdivided?
I'll likely be online today, despite its being Friday. The response to the Petty Gods open call has been remarkable thus far and I need to clarify some points about it for the many writers and artists who've already stepped up to help. So, expect at least a post about that later today.