Last Friday, I participated in my first-ever session of Google+ gaming. Tavis Allison convinced me to give it a whirl, which resulted in a three-hour session on the first level of Dwimmermount with him, Zak S, and Ryan Browning as players. Tavis resumed playing Locfir, the elf magic-user he played in my ill-fated play-by-post game from 2009, while Ryan played a human magic-user named Burgoth and Zak played a fighting man called Pigfoot. Locfir employed a hireling he picked up in Muntburg. Said hireling had a name but it was quickly forgotten and we referred to him throughout simply as "Locfir's man." For this session, we simply used straight Labyrinth Lord rules rather than using all the little house rules I normally use in my home campaign.
Over the course of the three hours, the players explored maybe a quarter of the first level of the dungeon, encountering mostly empty rooms with weird stuff in it, along with the occasional group of orcs and some giant centipedes. I felt a little bad about this, because, since I really wanted to wow the players with the mystery and majesty of my megadungeon and instead they spent a lot of time poking around dusty rooms filled with stuff that made no sense to them. Of course, that's by design. When I began the creation of Dwimmermount back in 2008, I explicitly did so according to the guidelines in Volume III of OD&D, which means lots of rooms devoid of monsters or obvious treasures. Now, I hope that even these "empty" rooms are nevertheless intriguing to players, but one never can tell. And, since this was my first time using Google+ (or playing with any of these people), I wasn't sure how well it'd be received.
By all reports, though, the session went well. Poor Burgoth died in the closing minutes of the session, when he stepped out from behind cover to cast sleep on some orc archers. He got skewered by their arrows, making him the first casualty of Dwimmermount's online existence. I intend to make Google+ sessions a weekly occurrence, though I still haven't worked out all the details of scheduling or deciding how many people can participate (let alone who they will be). If you're someone with a lot of experience with online play, feel free to offer advice and suggestions in the comments below. Neophyte at this that I am, I could certainly use any and all suggestions you have to offer.