Friday, July 5, 2024
Polyhedron: Final Thoughts
Wednesday, July 3, 2024
Retrospective: Secret of the Slavers Stockade
The second module in the series, Secret of the Slavers Stockade, by Harold Johnson with assistance from Tom Moldvay, is, in my opinion, one of the better ones. Its premise is that the characters have a map to an old fort in the hills that is really a front for the salvers. Their goal is to investigate the fort and, if possible, disrupt the operations of the slavers within. It's a solid basis for an adventure, one that demands stealth and thoughtful action to succeed.
The fort (the titular Slavers' Stockade, which gets an apostrophe in the text but not on the cover) is large and well defended, with plenty of guards whose presence makes it difficult for the characters to move about. In fact, the place is so well defended that the tournament scoring system operates under the assumption that, after three hours of play, the characters will not make it very far into the fort. In addition, there's a section specifically devoted to "hill fort strategy," detailing how the guards will respond once it becomes apparent there are intruders in their midst. That's not even factoring in wandering monsters. In short, the characters have their job cut out for them.
Ultimately, to put an end to the threat of the Stockade, the characters will need to find and kill its overseer, Markessa, an evil female elf fighter/magic-user, who keeps a pet owlbear and is guarded by goblins. Here's Jim Roslof's illustration of her and two goblins.
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Have a blurry orc by Jeff Dee |
Tuesday, July 2, 2024
Kobold Variants
Investigating the art of TSR era Dungeons & Dragons is a deep rabbit hole and I expect I'll be delving into it a great deal over the next few weeks. Apologies in advance to those of you who don't find this sort of thing nearly as interesting as I do. That's why I'm briefly going to return to the subject of kobolds.
Lore Suto reminded me that Jim Roslof did some illustrations of kobolds for AD&D module A4, In the Dungeons of the Slave Lords. Here they are:
These kobolds look very similar to those he drew for the AD&D Monster Cards in that they're, for lack of a better word, more impish in appearance than the small, scaly dog-men of the Monster Manual. Also in the same module is a second depiction of a kobold, this time by Erol Otus, who had previously drawn a kobold for the Tom Moldvay Basic D&D rulebook.They're Multiplying ...!
The discussion surrounding the depiction of gnolls in TSR era Dungeons & Dragons has been quite lively, both in the comments and in emails sent to me privately. Another commenter pointed me toward an even more obscure gnoll illustration.
This full-page piece originally appeared in 1981's The Sinister Secret of Saltmarsh and is by Stephen D. Sullivan. There are two gnolls depicted above, both in the center of the illustration. The first is standing upright, grappling with a sword-wielding fighter. The other is on the ground, biting at the fighter's leg. It's an odd thing to depict, since I don't recall gnoll's having a bite attack in any TSR edition of D&D, but, if I am mistaken about this, I am certain one of you will correct me.OK, One More
Once again, my readers have demonstrated that they have better memories than I. There is indeed an illustration of a gnoll in The Secret of Bone Hill. The illustration in question is by Harry Quinn, an underappreciated TSR artist whose name is rarely brought up in discussions like these.
Monday, July 1, 2024
One More
Reader Lore Suto pointed out that I'd overlooked an important early illustration of the gnoll – by Erol Otus, no less! The image appears on the cover of the AD&D Dungeon Masters Adventure Log. Appearing in 1980, I have a great fondness for this particular product, which I used a lot in my youth. That's why I can't believe I'd forgotten that the cover featured a party of adventurers squaring off against a gnoll.
A (Very) Partial Pictorial History of Gnolls
There's no use in fighting it. You'll be seeing more entries in what has inadvertently become a series for a few more weeks at least, perhaps longer. After last week's post on bugbears, which are a uniquely D&D monstrous humanoid, I knew I'd have to turn to gnolls this week, as they, too, are unique to the game. Perhaps I should clarify that a little. There is no precedent, mythological or literary, for the spelling "gnoll." However, the spelling "gnole" appears in "How Nuth Would Have Practised His Art Upon the Gnoles" from Lord Dunsany's 1912 short story collection, The Book of Wonder (as well as in Margaret St. Clair's "The Man Who Sold Rope to the Gnoles").
There can be no doubt that Dunsany's story served as the seeds for the gnolls of D&D. In their description in Book 1 of OD&D, gnolls are described as "a cross between Gnomes and Trolls (. . . perhaps, Lord Sunsany [sic] did not really make it all that clear." The original short story contains no description of the titular creature, leaving Gygax to advance his theory of gnolls being a weird hybrid monster. Artist Greg Bell interprets them thusly: