Showing posts with label dancey. Show all posts
Showing posts with label dancey. Show all posts

Thursday, January 12, 2023

Ryan Dancey Speaks

While I'm sure that some readers have already tired of hearing about the Open Game License and Wizards of the Coast's rumored plans to undermine it, it's nevertheless a potentially significant topic for those of us in the old school world, given the role the OGL and the d20 SRD played in the production of OSRIC, Basic Fantasy, Labyrinth Lord, and Swords & Wizardry, among others. That's why I'm especially keen to hear what Ryan Dancey, co-creator of the OGL, has to say on the matter. 

Fortunately for me, the Roll For Combat YouTube channel sat down with Dancey for more than two hours yesterday and he answered numerous questions about the OGL, WotC, and Hasbro that are very illuminating. He even mentions that the advent of retro-clones was something that genuinely surprised him. If you have an interest in this topic and the time to devote to it, I recommend taking a look.

Sunday, November 28, 2010

Thank You, Ryan Dancey

I had several people send me links to this post over at the Paizo forums, which I otherwise would never have seen. In it, Ryan Dancey, formerly of Wizards of the Coast, talks about the rationales behind the Open Game License, one of which was:
I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.
I can attest to the fact that this particular rationale is not an ex post facto justification on the part of Dancey. I very distinctly recall his having used words very similar to this back in 1999-2000, during the run-up to the release of D&D III (and I'm sure those more Internet savvy than I can dig up the quotes in question). Likewise, the history of the last few years shows that the combination of the SRD and OGL did in fact help to ensure that "D&D in a format ... true to its legacy" would survive "capricious decisions by its owners."

I won't go so far as to say that we'd never have seen retro-clones/simulacra without the SRD and OGL, but, without them, the process of creating them would undoubtedly have been more difficult, both creatively and legally. I've frankly never understood the belief that the SRD and OGL were mistakes on the part of WotC. To my mind, they're probably the company's greatest contribution to the hobby, which is why, despite my disinterest in D&D IV and the burnout I experienced with its predecessor, I still feel indebted to the company -- and to Ryan Dancey, who, in the words of Lisa Stevens, CEO of Paizo, "champion[ed] [them] through the halls of WotC when all of us thought that you were insane."

Thanks, Mr Dancey. The old school renaissance owes you a lot.