Anyway, I've been racking my brain to come up with a good -- and preferably short -- list of sci-fi archetypes that could conceivably be used as the basis for some SF character classes. So far, I've got:
- Soldier/Warrior: The straight-up combat guy.
- Rogue/Scoundrel: The sneaky/disreputable guy.
- Diplomat: The persuasive guy.
- Scientist: Concerned with abstract knowledge.
- Technician: Concerned with practical/technological knowledge.
- Mystic/Adept: The guy whose knowledge transcends science.
There might also be room for a "barbarian/outsider" archetype as well -- a guy from some backwater or unusual place and, because of that, possesses uncommon skills and abilities from the norm. The problem is that the archetype might be too broad to be meaningful as a basis for a character class, though, so I'm not sure if it fits in with the others.
So, where have I gone wrong? What am I missing? What further divisions/amalgamations would you recommend? I realize it's hard to offer truly useful advice since I haven't said what function a "class" will play mechanically (mostly because I haven't fully decided yet). For now, assume something akin to D&D's classes and assume a very broad "space opera" kind of science fiction -- definitely not hard SF -- and you should be good.