In the meantime, enjoy these two illustrations by the ever-awesome Mark Allen. First, Tau, guardian of tombs and cemeteries:
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Summon Protector
Level: 1 (Animal Only)
Duration: See Below
Range: 1 mile per level
By casting this spell, an animal magic-user can obtain a human protector. The casting takes from 1-24 hours (referee's discretion) and uses up items of value appropriate to the caster's species (e.g. meaty bones for a dog, sparkly shards of glass for a rat, etc.) that have an equivalent value of 100 gp. The materials are consumed during the ritual. The referee decides the probability that a protector will respond to the spell and which type of protector is summoned within range. It is possible that no human will respond. This spell may only be attempted one time per year.
A protector is able to grant the caster access to its own senses and is able to understand the caster's wishes in a general, non-verbal way. In addition, a protector is loyal to the caster and will do everything in its power to aid and protect the caster, provided that doing so will not bring harm upon the protector. Protectors are more intelligent than ordinary Men (+1 Intelligence); they always possess a class and 1d4 levels (i.e. no 0 Humans). A protector grants the caster additional hit points equal to one-third of the protector's maximum hit points, when the two are within 120' of one another. However, if a protector is slain, the magic-user must subtract one-quarter of the protector's maximum hit points from his own maximum hit points, permanently.
A new protector may not be summoned for one year. If a protector is located, the referee may use the following as examples:
Protector
Abilities Augmented
Cleric
+1 to armor class
Fighter
+1 to hit
Magic-User
+1 damage per die with spells
Thief
+1 saving throws
Anytime a protector is summoned, there is a 5% chance it is a special protector. The type is determined by the caster's alignment. Special protectors still have a class and level, as above, but they also have a role in human society that gives the caster a possible advantage. A potential protector is entitled to a saving throw versus spells and, if successful, the spell fails and the caster must wait 1 year before trying again.
Alignment
Type
Lawful (Good)
Paladin
Lawful
Magistrate
Lawful (Evil)
Aristocrat
Neutral
Merchant
Neutral (Balance)
Druid
Chaotic
Barbarian
"... you Hyborians have expanded as far as you'll be allowed to expand. You've crossed the marches, burned a few villages, exterminated a few clans and pushed back the frontier to Black River; but I doubt if you'll even be able to hold what you've conquered, and you'll never push the frontier any further westward. Your idiotic king doesn't understand conditions here. He won't send you enough reinforcements, and there are not enough settlers to withstand the shock of a concerted attack from across the river."Balthus, a borderer and Conan's interlocutor in this dialog, cannot bring himself to believe this claim -- until he's reminded of the way the Cimmerians destroyed Venarium, a "red disaster" in which Conan himself participated as a youth: "I was one of the horde that swarmed over the walls. I hadn't yet seen fifteen snows, but already my name was repeated about the council fires." (Strangely, he makes no mention of his family being slain by Thulsa Doom or having become a slave lashed the Wheel of Pain -- an oversight on Howard's part, no doubt)
There, at the fort, civilization ended. This was no empty phrase. Fort Tuscelan was the last outpost of a civilized world; it represented the westernmost thrust of the dominant Hyborian races. Beyond the river the primitive still reigned in shadowy forests, brush-thatched huts where hung the grinning skulls of men, and mud-walled enclosures where fires flickered and drums rumbled, and spears were whetted in the hands of dark, silent men with tangled black hair and the eyes of serpents.Worse still, those "dark, silent men" have turned to a man named Zogar Sag to lead them. A wild sorcerer who spent time as a prisoner of the Aquilonians, Conan explains that "there'll be no peace on the border so long as Zogar lives and remembers the cell he sweated in." The governor of the fort thus begs Conan to slay Zogar before his designs against the Aquilonian settlements can come to fruition, a mission the Cimmerian accepts, taking with him a dozen men of his own choosing, none of them soldiers but all of them skilled foresters.
I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.I can attest to the fact that this particular rationale is not an ex post facto justification on the part of Dancey. I very distinctly recall his having used words very similar to this back in 1999-2000, during the run-up to the release of D&D III (and I'm sure those more Internet savvy than I can dig up the quotes in question). Likewise, the history of the last few years shows that the combination of the SRD and OGL did in fact help to ensure that "D&D in a format ... true to its legacy" would survive "capricious decisions by its owners."
If you have any photographs of Orcs, Dragons, Monsters, or Dungeon Dwellers of any nation, particularly of Dungeon locations, why not share them with us and help make Squadron/Signal books all the more interesting and complete in the future. Any photographs sent to us will be copies and the original returned. The donor will be fully credited for any photos used.I can't help but wonder whether anyone ever sent in any photographs and, if so, what they were like.
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S&W White Box Contents |
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Not M.A.R. Barker |
One may ask whether it is possible for players of "Dungeons and Dragons" (and other games of the genre) to enter into such an intensely personal creation. More to the point, can anyone besides myself referee adventures in Tekumel? I believe that it is indeed possible, and once one gets past the original alienness, it is easy for others to become immersed in the elaborate societies, politics, and adventures of Tekumel. Players of my World of the Petal Throne quickly learn to shiver just as much at the mention of the sound of chiming and the odour of musty cinnamon (you may find out why below) as they do at the creaking of Dracula's coffin and the distant bellowing of the minotaur. The rules given below thus present a familiar game structure centred upon an alien mythos, but any obstacle to pleasurable gaming will disappear after a few readings, and a special section for referees will be appended further on. Continue reading and let me wish you the same pleasures I have enjoyed with the strange world of Tekumel!What Professor Barker says above about Tékumel is just as true of many other imaginary worlds. That's why I no longer worry about whether I can explain a game or setting in a single sentence composed entirely of monosyllabic words. There's no reason to limit one's creativity in such a fashion and I, for one, am glad that Professor Barker has never really tried to do so. The truth is we need more gaming products that "don't photograph well," not less.
We stumbled upon Zarakan's Dungeon quite by accident while on a camping trip in the Southwestern United States. The following are some friends, enemies and situations we encountered while briefly exploring a small section of Zarakan's lair.Maybe I've completed my transformation into a silly old man, I don't know, but that paragraph really hit home with me. The way it's written, as if Don Greer and Rob Stern had actually discovered Zarakan's Dungeon while on a camping trip rang true for me, because, as a kid, I felt the same way about Quasqueton, Twilight's Peak, R'lyeh and many other places. Sure, my friends and I never physically explored those places, but we explored them just the same and our explorations of them affected me as strongly as my explorations of many real world locales.
"I see we're expected," the small man said, continuing to stroll toward the large open gate in the long, high, ancient wall. As if by chance, his hand brushed the hilt of his long, slim rapier.The small man is, of course, the Gray Mouser and the big one Fafhrd, the two greatest adventurers in Lankhmar. Once again, the Twain find themselves being pursued by armed men, intent on doing them harm. This time, however, their pursuers are of a somewhat different sort, employed by "a venerable, clean-shaven, stern-visaged man in a black toga narrowly bordered with silver."
"At over a bowshot distance how can you--" the big man began. "I get it. Bashabeck's orange headcloth. Stands out like a whore in church. And where Bashabeck is, his bullies are. You should have kept your dues to the Thieves Guild paid up."
"It's not so much the dues," the small man said. "It slopped my mind to split with them after the last job, when I lifted those eight diamonds from the Spider God's temple."
The big man sucked his tongue in disapproval. "I sometimes wonder why I associate with faithless rogues like you."
The small man shrugged. "I was in a hurry. The Spider God was after me."
He raised his hand in a dignified salute. He said gravely, "I am chamberlain of Glipkerio Kistomerces, Overlord of Lankhmar, and here is my wand of authority." He produced a small silver wand tipped with a five-pointed bronze emblem in the form of a starfish.The service the Overlord of Lankhmar wishes Fafhrd and the Gray Mouser to undertake is a seemingly easy one: to escort a shipment of grain by ship as a show of gratitude to the Eight Cities for having fought off Mingol pirates and raiders that were harassing Lankhmar. In addition to the grain, the Overlord is also sending along "twelve large white rats distributed among four silver-barred cages" who, have been trained to "dance to music, to drink from cups, hold tiny spears and swords, even fence." Their trainer, a young woman named Hisvet, is also aboard ship and Fafhrd worries, somewhat uncharacteristically, that she too is part of the Overlord's gift to the leader of the Eight Cities.
The two men nodded slightly, as though to say, "We accept your statement for what it's worth."
The chamberlain faced the big man. He drew a scroll from his toga, unrolled it, scanned it briefly, then looked up. "Are you Fafhrd the northern barbarian and brawler?"
The big man considered that for a bit, then said, "And if I am?"
The chamberlain turned toward the small man. He once more consulted his parchment. "And are you--your pardon, but it's written here--that mongrel and long-suspected burglar, cutpurse, swindler, and assassin, the Gray Mouser?"
The small man fluffed his gray cape and said, "If it's any business of yours--well, he and I might be connected in some way."
As if those vaguest answers settled everything, the chamberlain rolled up his parchment with a snap and tucked it inside his toga. "Then my master wishes to see you. There is a service which you can render him, to your own considerable profit."
Players should note that the various scenarios produced for use with Space Opera are not necessarily from the same game universe. There are many possible universes and settings for Space Opera and each scenario will be from the campaign of the scenario designer, not necessarily from the original campaign of the original designers. As each campaign and scenario are different, it is still possible to place the region described in any scenario, Martigan Belt included, in a different region of any Star Master's campaign universe.I find the sentiments expressed above to be ones with which I largely agree, though I do wonder why it was that this particular Space Opera adventure is the only one to carry such an editorial note, so far as I can tell. It's also worth noting that, despite what's written above, this is the only module for the game ever to appear carrying Stephen Kingsley's byline. Indeed, almost all of the modules released for the game were one-offs whose writers never wrote another adventure for Space Opera. That's a shame, because I really like the idea of a kitchen sink, toolkit ruleset supported by several series of adventures that show how one referee took that ruleset and ran with it in his home campaign.
Other scenarios by the same designer will be from the same campaign universe so that entire regions may be placed in out-of-the-way corners of the galaxy by a Star Master. There will be a continuing series of such scenarios by this designer and by other designers.
He has been diagnosed, at the Mayo Clinic in Rochester, MN, with a serious neurological disorder. The gaming world came close to saying goodbye to yet another of the pioneers of RPGing several months ago. The experts say that Jim's condition is treatable and manageable, but will remain very serious forever.This is a good cause, so, if you have fond memories of Metamorphosis Alpha or Gamma World and a little money to spare, consider making a donation to the fund.Jim is very, very slowly recovering; every day is a new skirmmish with the disorder. He still suffers from acute bouts of dizziness and a pervasive lassitude due to bodily energy issues.
While Jim and his family are fortunate to have some health insurance, the co-pays are mounting at an alarming rate, having hit five digits some while ago and showing no signs of abating any time soon.
While we can't make Jim well, perhaps we can alleviate some of his financial worries and remove some of the burden from his family. I hope you can help my friend of 35 years in his most low-down time.