Tuesday, May 21, 2024
Polyhedron: Issue #27
Friday, April 7, 2023
Beyond Gamma World
The foreword to the first edition of Gamma World, which provides an overview of its future history, includes a very brief mention of space travel: "Man had reached for the stars and attained them." "The Albuquerque Starport," about which I wrote yesterday, expands on this a little bit but still doesn't say a great deal on the topic. In 1984, however, there were a pair of articles in the pages of Dragon that described the situation at Tycho Base on the Moon and the weird mutants who dwell there in the aftermath of the apocalypse.
Much less well known is an article that appeared in issue #26 of the Polyhedron 'zine (1985), entitled "Gamma Mars." Written by Roger E. Moore, who seemingly had his fingers in nearly every TSR pie during the mid-80s, the two-page article presented information on mankind's Mars colonies and their current status as of the start of the mid-25th century.
Monday, February 6, 2023
Pulp Fantasy Gallery: A Princess of Mars
Since the real world continues to be demanding of late – my apologies for the lighter than normal posting – I've decided to present another entry in the Pulp Fantasy Gallery series. This week, I've opted to go back more than a century, to one of the foundational works of fantasy and science fiction (not to mention roleplaying games), Edgar Rice Burroughs's A Princess of Mars. Long-time readers may recall that I had previously included this book in an early installment of Pulp Fantasy Gallery. In that post, I only highlighted an image of perhaps the most famous – and, in my opinion, best – cover illustration, that by Frank E. Schoonover.
Monday, December 12, 2022
Pulp Fantasy Library: The Outlaws of Mars
I've previously written about the first of Kline's Martian novels, The Swordsman of Mars, and declared it better than its sequel, The Outlaws of Mars. Having just re-read the latter in preparation for today's post, I now wonder if my earlier judgment might have been mistaken. While both novels are breezily written and full of heroic exploits, Outlaw is notable in that its lead character, Jerry Morgan, is notably more fallible (and, therefore, more relatable) than Swordsman's Harry Thorne. Indeed, the initial action of Outlaws rests heavily upon the negative consequences of Morgan's leaping before he looked, as we shall see.
Like its predecessor, The Outlaws of Mars was originally serialized before being collected together under a single cover decades later. Also like its predecessor, the serial appeared in the pages of Argosy Weekly, starting with the November 25, 1933 issue and running for the next six issues. Though Kline was an assistant editor at Weird Tales (and had been since its premiere in 1922), none of his longer serials appeared in the Unique Magazine. I would imagine this was to avoid any appearance of favoritism, though several of his yarns did appear in WT's sister periodical, Oriental Stories.
The novel begins as Jerry Morgan, described as "a tall, broad-shouldered young man with steel-gray eyes and sandy hair," steps off a train at "the diminutive Pineville station." Morgan is in Pineville to visit his uncle (and former guardian), Dr. Richard Morgan, whom readers may remember as the eccentric scientist who enabled Harry Thorne to travel to the Red Planet in The Swordsman of Mars. Jerry believes his visit will be a surprise, but his uncle seems to be expecting him.
Jerry stared in amazement as he took his uncle's proffered hand. "Expecting me? Why, I told no one, and fully intended to surprise you. It sounds like thought-transference, or something."
"Perhaps you are nearer the truth than you imagine," replied the doctor, seating himself.
Setting aside his uncle's cryptic remark, Jerry admits that "I've disgraced the family – dragged the name of Morgan in the dirt." Again, Dr. Morgan claims to know this already and again Jerry boggles at this. Morgan then proceeds to prove that he knows why his nephew has come by recounting, in precise detail, the unfortunate circumstances that led him to his doorstep. The long and short of it is that Jerry had been framed by a romantic rival so as to not only lose the affections of his fiancée but also to be cashiered from the army regiment in which he had served proudly up to now.
Needless to say, Jerry is astounded by how much his uncle knows.
"You have said, half in jest, that I appear to read your mind. Without realizing it, you have hit upon the truth. I do and have always read your mind, since the death of your parents placed you under my guardianship. I have never needed your letters or telegrams to inform me of your doings, because since the day when I first established telepathic rapport with you, I have been able at all times to tap the contents of your subliminal consciousness, which contains a record of all you have thought and done."
Rather than dwell on the uncomfortable – to modern readers anyway – implications of this secret telepathic rapport, Dr. Morgan instead reveals that he has recently, thanks to his telepathic contact with "the people of Olba, a nation on the planet Venus," constructed a spaceship that will enable humans to travel to Mars "in the flesh," in contrast to the more mystical means employed in the previous novel, The Swordsman of Mars. While he would like to go to Mars himself, the urgency of his other work has prevented this. Naturally, Jerry offers to go in his stead, to which his uncle readily agrees.
Though Jerry's primary purpose in traveling to Mars is as "a valuable scientific experiment" that will "increase the sum total of terrestrial knowledge," it has the added benefit of giving him "new scenes, new adventures, and forgetfulness – these and a chance to begin life over again." This theme of "starting over," being given the chance to leave behind a shattered past, is a common one in sword-and-planet stories, starting with A Princess of Mars. I suspect it plays a big part in the lasting appeal of the genre and may have held particular resonance with readers during the depths of the Great Depression.
Jerry's transit to Mars is far less interesting than what happens upon his arrival. He finds himself not far from a Martian city, whose inhabitants "did not show any marked difference from terrestrial peoples" beyond "their strange apparel and the fact that their chests were, on average, larger than those of Earth-men," this latter feature being a consequence of the thinner atmosphere of the Red Planet. Jerry observes that many of the city's buildings feature roof gardens. In one of these gardens, he sees an extremely beautiful woman – of course! – with "an ethereal beauty of face and form such as he had never seen on Earth, or even dreamed existed."
I could not blame anyone for assuming at this point that the criticisms of Kline as a mere Burroughs imitator are correct. Thus far, The Outlaws of Mars is little different from the sword-and-planet material cranked out by the ream after the publication of A Princess of Mars and its sequels. However, that assessment of the novel would, in my opinion, be mistaken. When Jerry introduces himself to the young Martian beauty, she is frightened and looks ready to flee. Confused, the Earthman looks around for an explanation and seemingly finds it in the form of a strange Martian beast leapt from behind the shrubbery of the garden with "a terrific roar" and "a yawning, tooth-filled mouth as large as that of an alligator."
In an act of chivalry befitting John Carter himself, Jerry slays the alien creature, believing he had saved her from danger.
At the sound of the shot the girl had sprung erect. For a moment she peered down at the fallen beast. Then, her eyes flashing like those of an enraged tigress, she turned on Jerry with a volley of words that were unmistakably scornful and scathing, despite the fact that he was unable to understand them.
Suddenly her hand flashed to her belt and came up with a jewel-hilted dagger. Jerry noticed that the blade straight and double-edged, with tiny, razor-sharp teeth. For a moment, he did not realize what she intended doing. But when she raised her weapon aloft and lunged straight for his breast, he caught her wrists just in time.
We soon learn that the animal Jerry had slain was, in fact, the beloved pet of Junia Sovil, daughter of the emperor of Kalsivar, the greatest kingdom of Mars. Worse still, the slaying of the dalf (as the animal is called) is a capital crime – and the people of Kalsivar believe in swift justice. Thus, our hero has barely stepped foot on Mars and he has already made an enemy of an imperial princess and found himself condemned to death. Jerry Morgan works fast!
Naturally, Jerry does not die only a few chapters into The Outlaws of Mars and indeed soon finds himself entangled in the vicious court politics of Kalsivar, but I was nonetheless charmed by the way that Kline kicked off his adventures on Mars. Jerry's ignorance of Mars and its customs and language cause him no end of headaches early on. Likewise, his headstrong nature and gentlemanly ideals lead him astray almost as often as they aid him. It's almost as Kline were playing with and commenting upon the conventions of the sword-and-planet genre, though I have no evidence that he did so intentionally.
Regardless, The Outlaws of Mars is a fun, fast read, filled with plenty of pulpy action and dastardly deeds. To call it a classic would be overstating its simple virtues, but virtues they are nonetheless. I was very glad to have had the opportunity to re-read this and I recommend it to anyone who enjoys sword-and-planet stories.
Monday, September 26, 2022
My Top 10 Favorite Imaginary Settings (Part I)
My recent retrospectives of both Dragonlance Adventures and Greyhawk Adventures got me thinking about my favorite settings for roleplaying games, which, in turn, got me to thinking about my favorite imaginary settings in general. Before long, I realized that I had the makings of a couple of posts in which I listed, in order, my favorite imaginary settings, along with some thoughts on how I first encountered them and why I still like them. Like all my previous lists of this sort, this one is intentionally personal. It's not intended to pass judgment on these or any other imaginary settings in any absolute sense. If your favorite isn't to be found here, that only means that you and I have different tastes, nothing. I doubt there will be many surprises here for long-time readers, except perhaps the order in which I rank the various settings I've chosen.
10. Middle-earth
Monday, January 10, 2022
Pulp Fantasy Library: Vulthoom
Starting at least with the 1897 H.G. Wells novel, The War of the Worlds – and intensifying after the publication of A Princess of Mars in 1917 – the Red Planet and its inhabitants cane to occupy pride of place in "fantastic" literature of all sorts. Writers as different as Olaf Stapledon, Edmond Hamilton, C.S. Lewis, and Robert E. Howard, among many others, penned Martian tales, each presenting their take on Mars. Even Clark Ashton Smith got in on the act, producing a short cycle of three stories that use the Red Planet as its backdrop.
As one might expect, Smith's vision of Mars is dark and eldritch, a place of weird horrors and creeping doom. The first Martian tale, "The Vaults of Yoh-Vombis," is one of his most well regarded works and is a good introduction to Smithian Mars, though many prefer the more gruesome "The Dweller in the Gulf." Regardless, both are worthwhile reads and I recommend them without any reservation.
The same cannot be said of "Vulthoom" in my opinion, despite its many fine qualities. First published in the February 1933 issue of Weird Tales, it's a strange conclusion to Smith's Martian stories, in that it's much more straightforwardly adventuresome take on the Red Planet, albeit one with a darker ending than one might have expected in the hands of another writer. Consequently, there are fewer chills than long-time CAS fans might wish, but the central conceit of the story is nevertheless a solid one that almost makes up for its deficiencies in other areas.
The story begins in a way that I think highlights my description of it as "adventuresome."
To a cursory observer, it might have seemed that Bob Haines and Paul Septimus Chanler had little enough in common, other than the predicament of being stranded without funds on an alien world.
Haines, the third assistant pilot of an ether-liner, had been charged with insubordination by his superiors, and had been left behind in Ignarh, the commercial metropolis of Mars, and the port of all space-traffic. The charge against him was wholly a matter of personal spite; but so far, Haines had not succeeded in finding a new berth; and the month's salary paid to him at parting had been devoured with appalling swiftness by the piratic rates of the Tellurian Hotel.
Chanler, a professional writer of interplanetary fiction, had made voyage to Mars to fortify his imaginative talent by a solid groundwork of observation and experience. His money had given out after a few weeks; and fresh supplies, expected from his publisher, had not yet arrived.
The two men, apart from their misfortunes, shared an illimitable curiosity concerning all things Martian. Their thirst for the exotic, their proclivity for wandering into places usually avoided by terrestrials, had drawn them together in spite of obvious differences of temperament and had made them fast friends.
This sounds to me like the beginning of a fairly typical pulp science fiction story of the era, though it does have the advantage of introducing readers quickly to its two protagonists and their predicament on Mars. Haines and Chanler soon encounter a huge example of one of the native Martian – the Aihai – who extends to them an invitation:
"My master summons you," bellowed the colossus. "Your plight is known to him. He will help you liberally, in return for a certain assistance which you can render him. Come with me."
"This sounds peremptory," murmured Haines. "Shall we go? Probably it's some charitable Aihai prince, who has gotten wind of our reduced circumstances. Wonder what the game is?"
"I suggest that we follow the guide," said Chanler, eagerly. "His proposition sounds like the first chapter of a thriller."
The giant Aihai, whose name we later learn is Ta-Vho-Shai, leads the two Earthmen to his master's home, which is located in a forgotten corner of the old city. More than that, it is located underground, which gives Chanler some pause, especially after a long elevator ride deep into the bowels of the planet.
"What do you suppose we've gotten into?" murmured Chanler. "We must be many miles below the surface. I've never heard of anything like this, except in some of the old Aihai myths. This place might be Ravormos, the Martian underworld, where Vulthoom, the evil god, is supposed to lie asleep for a thousand years amid his worshippers."
Overhearing this, Ta-Vho-Shai confirms that his mysterious master is, in fact, Vulthoom. Haines is initially dismissive, suggesting to his comrade a plausible explanation for what the Aihai had said to them.
"I've heard of Vulthoom, too, but he's a mere superstition, like Satan. The up-to-date Martians don't believe in him nowadays; though I have heard that there is still a sort of devil-cult among the pariahs and low-castes. I'll wager that some noble is trying to stage a revolution against the reigning emperor, Cykor, and has established his quarters underground."
"That sounds reasonable," Chanler agreed. "A revolutionist might call himself Vulthoom: the trick would be true to the Aihai psychology. They have a taste for high-sounding metaphors and fantastic titles."
Ta-Vho-Shai takes no further heed of the Earthmen's conversation and leads them into a cavern that is entirely empty but for "a curious tripod of black metal." The tripod bears a block of crystal and, upon it, what appears to be a frozen flower with seven petals – petals that Smith describes as "tongue-like." After a few moments, a voice seems to emanate from the bottom, "a voice incredibly sweet, clear and sonorous, whose tones, perfectly articulate, were neither those of Aihai nor Earthman."
"I, who speak, am the entity known as Vulthoom," said the voice "Be not surprised, or frightened: it is my desire to befriend you in return for a consideration which, I hope, you will not find impossible. First of all, however, I must explain certain matters that perplex you."
The voice then goes on to explain that he is himself an alien to Mars, a traveler from "another universe" whose ether-ship crashed on Mars eons ago. The kings and priests of the planet at that time saw him and the advanced technology he offered as threats to their power. They then spun dark tales about him, claiming he was an interplanetary demon and so, to protect himself, and the Aihai who were attracted to what he offered, he fled beneath the surface of Mars. Vulthoom knows the scientific secret of immortality after a fashion – alternating thousand-year periods of slumber and wakefulness for all eternity – and he offers this freely to those who would help him, such as the Aihai and even Earthmen like Haines and Chanler.
Indeed, this is why he has summoned the two of them to his subterranean refuge.
"I have grown weary of Mars, a senile world that draws near to death; and I wish to establish myself in a younger planet. The Earth would serve my purpose well. Even now, my followers are building the new ether-ship in which I propose to make the voyage."
Vulthoom is forthcoming with information about his plans and the role the two Earthmen will play in his achieving them, but I won't reveal them here. I will only say that they are not wholly to the liking of Haines and Chanler and the remainder of the story concerns their attempts to foil them.
The overall narrative of "Vulthoom" is one I imagine most readers, then and now, will have encountered many times before. Solely on that basis, I can't really recommend the tale. However, Vulthoom himself is a strangely compelling character, as is the concept behind him: an alien being who forms the basis for the Martian version of the Devil. Beyond that, though, what we mostly have is Smith's incomparable prose and that might not be enough to overcome the hackneyed plot of "Vulthoom." Much as I hate to say it, this is not one of Smith's best works; only completists interested in his Mars cycle will find it of lasting value.
Wednesday, September 1, 2021
Remembering Norman Bean
On this day in 1875, Edgar Rice Burroughs was born in Chicago, Illinois. Much like H.P. Lovecraft, whose birthday was less than two weeks ago, Burroughs is one of the oft-forgotten founders of contemporary fantasy and science fiction. His tales of John Carter of Mars, in particular, have exercised an enormous influence on subsequent portrayals not only of the Red Planet but of interplanetary adventure more generally. Carter and the abilities he possesses while on Barsoom was one of the models for the creation of Jerry Siegel and Joe Shuster's Superman. And, as I never tire of telling anyone will listen, Barsoom was also a key inspiration for the creation of Dungeons & Dragons. Between Superman and D&D, there can be little question that the lasting impact of Burroughs's stories and ideas on contemporary popular culture is immense – not a bad legacy!
Many later creators have expressed their admiration for Burroughs and the debt they owed to him, starting with Ray Bradbury, himself the author of many influential stories, who once said that "Burroughs … probably changed more destinies than any other writer in American history." George Lucas claimed that "my entire world changed when I was given the Warlord of Mars at the age of 8. I got onto Edgar Rice Burroughs … and the curtain went up. . . There was the universe and stars and comets and what-not, and I was never the same afterwards.” Lucas was far from the only one to feel that way and we have the imagination of Edgar Rice Burroughs to thank for that.
Monday, May 24, 2021
Pulp Fantasy Library: The Swordsman of Mars
Kline is a fascinating fellow. In addition to being a writer, he was also an assistant editor at Weird Tales since its inauguration in 1923. To the extent Kline's remembered today at all, it's either in his role as Robert E. Howard's literary agent or his supposed feud with Edgar Rice Burroughs. Though Richard A. Lupoff thoroughly debunked the feud, it's understandable why it once seemed plausible, since both men wrote about similar characters and situations.
The Swordsman of Mars was originally published as a six-part serial beginning in the January 7, 1933 issue of Argosy Weekly before being collected in novel form in 1960. The story concerns Harry Thorne, a wealthy young man whose life is thrown into turmoil when his fiancée, Sylvia Thompson, abandons him for another man. Thorne is so distraught that, as he confides to a visitor, Dr. Morgan, he doesn't "care to live any longer." Upon hearing this, Morgan asks him,
"Suppose you were offered a new interest in life. Excitement and adventures beyond your wildest dreams. A chance to view new scenes that no earthly being save one has ever glimpsed. To meet new and strange peoples."
"All that is old stuff to me," replied Thorne. "I've traveled until I'm sick of it. I've hunted big game in Asia, Africa and the Americas. I've been in every important country on the globe. The only adventure I have no tried is death, and just now it is the one adventure that intrigues me."
Thorne intends to kill himself, but Dr. Morgan has no intention of letting him. When he shakes Thorne's hand to bid him farewell, he surreptitiously drugs him with a narcotic and then takes him to a hidden locale, where he eventually awakens. Thorne wishes to know why Morgan has decided to interfere in his affairs.
"You are in a room in my mountain observatory, where I watch the movements of the planets, and where you were brought in my airplane after you fainted. Last night you were ready to take a bling plunge into that unknown region from which no man returns, the state of existence or non-existence called death. Had you succeeded, you would have thwarted forever the plans which I have been at considerable trouble and expense to perfect for you since I saw your picture. Needless to say, I am glad I arrived in time."
Morgan goes on to explain that he has been receiving telepathic messages from a "Martian scientist and psychologist" named Lal Vak. By means of this telepathy, he and the scientist have exchanged "visual and auditory impressions" as well as abstract and concrete ideas.
"It was Lal Vak who suggested to me that if we could find a man on Mars and one on Earth whose bodies were identical, we could, by astral projection, cause the two individuals to exchange bodies. This Earth could be viewed through Martian eyes, while Mars could be seen at first hand by a man from Earth. Lal Vak projected to me many images of Martians willing to make this exchange, and at last I located a double of one of them …
That double was not Harry Thorne but a ne'er-do-well named Frank Boyd who made the exchange and quickly proved himself to be a miscreant. On Mars, Boyd "allied himself with a small group of Martians who are working on an invention with which they hope to conquer all of Mars, and eventually the Earth and Venus as well." Therefore, Morgan sought out Thorne to be the second Earthman to switch places with a Martian, so that he might find Boyd and stop him – as well as correct Morgan's past mistake in sending a reprobate to Mars.
Needless to say, Thorne takes up Morgan's offer and thereby begins his adventures on Mars. What's immediately striking about The Swordsman of Mars is that, compared to the Barsoom stories, is how much more detail Kline provides. For example, the method by which Thorne travels to Mars – body exchange – is described at some length, as well as the consequences for its operations. This is in contrast to Burroughs, where John Carter's ability to travel between Earth and Mars is largely unexplained. Likewise, Kline seems to have worked out in his mind the whys and wherefores of Martian history, geography, and ecology and uses them to create a plausibly coherent pulp fantasy setting, again in contrast to Burroughs, which is much more "handwave-y" about such things. This isn't a criticism of Burroughs, whose stories I adore, but I think it's important to highlight the ways that Kline differs from his more well-known contemporary.
The Swordsman of Mars is the first of two novels written by Kline set on the Red Planet and, in my opinion, it's the better the of the two. Even so, they're both worth reading if you have an interest in sword-and-planet fiction. If nothing else, they're good examples of the tales of derring-do and fantastical world building that no doubt influenced Arneson and Gygax in their creation of Dungeons & Dragons.
Wednesday, February 3, 2021
John Carter in Comics (Part III)
In the mid-60s, Gold Key reprinted the Dell Barsoom Comics of the previous decade. John Carter's next appearance after that was in February 1972, as a back up feature in DC's Tarzan of the Apes issue #207.
The feature is an adaptation of A Princess of Mars and appears over the course of three issues, starting with this one. Plotted by Marv Wolfman and scripted by Joe Kubert, it's penciled and inked by Murphy Anderson in issues #207 and #209 (with Gray Morrow handling #208).Monday, November 16, 2020
Pulp Fantasy Library: The Warlord of Mars
The Barsoom tales of Edgar Rice Burroughs hold a special place in my heart and, as I hope I've demonstrated, in the heart of Gary Gygax as well. More than either Robert E. Howard or J.R.R. Tolkien, I'd argue forcefully that it was Burroughs who invented the literary genre of fantasy as we know it today. So influential were these stories that not only were their general outlines imitated by later writers but so too were their specifics, with a fantastical version of Mars, filled with bizarre lifeforms and peril in equal measure, becoming a common setting of pulp fantasies. (It's also quite likely that John Carter, with his increased strength and leaping ability was an influence on the creation of Siegel and Shuster's Superman – but that's a topic for another occasion).
Another way in which Burroughs's Barsoom stories exercised an influence on later writers is by being a continuous narrative, with each tale building upon those that came before. Over the course of three decades, Burroughs penned almost a dozen stories of Barsoom (not all of which focus on John Carter). The third of these is The Warlord of Mars, published in novel form in 1919, but having first appeared as a four-part serial in the pages of All-Story Magazine from December 1913 to March 1914. The story picks up after the events of The Gods of Mars, which ended on a cliffhanger – a literary device that Burroughs by no means invented but that he used to good effect in order to hold his audience's attention.
In The Gods of Mars, John Carter had overthrown the religion of the goddess Issus, "the false deity of Mars," after he had revealed her as "naught more than a wicked old woman." In the aftermath, the society of the First Born, who had worshiped and served Issus, was thrown into chaos and they turned first to Carter, asking him to become their new ruler. He refuses and instead suggests that his friend and ally, Xodar, become Jeddak of the First Born. More significantly, Carter's wife, Dejah Thoris, is still missing, having been captured, along with two others, and trapped within the Temple of the Sun, a rotating prison whose individual chambers can only be entered on a single day each year.
Carter hopes that there is some alternate means of entering the prison and indeed there is. Matai Shang, Hekkador (leader) of the Holy Therns, the priesthood of the false goddess Issus, knows such a means and uses it to rescue his own daughter, Phaidor, who had wound up imprisoned, along with Dejah Thoris and Thuvia, princess of Ptarth. In this, he is aided by Thurid, a First Born whose position was undermined by Carter's actions in The Gods of Mars. When Matai Shang frees Phaidor, Thurid convinces him to take Dejah Thoris and Thuvia too, as a means of revenge against the meddlesome Earthman. They then flee to the city-state of Kaol, whose ruler remains a believer in the religion of Issus.
If this all sounds confusing, it is – one must read the story very carefully to keep the details of its narrative straight and, even then, it's not always easy going. If I have a complaint about the Barsoom stories, it's that they can sometimes become a confused welter of names and events of which it's hard to keep track. Fortunately, Burroughs's prose is generally straightforward and that helps somewhat, but there's no denying that untangling the plot threads is no simple affair, especially three novels in. Though all the novels are short by modern standards, Burroughs packs a lot of detail into them; one cannot simply skim them and hope to comprehend its events.
All that said, The Warlord of Mars is engaging. It's filled with memorable moments of heroism and derring-do, such as Carter's disguising himself to enter Kaol unseen; the Pit of Plenty, a horrible prison to which Carter is sentenced; the discovery of the Yellow Martians; and more. Personally, I was particularly struck by the moment when the Jeddak of Kaol, Kulan Tith, renounces his faith in Issus after he realizes he has been duped by Matai Shang.
"With my own hands would I have wrung the neck of Matai Shang had I guessed what was in his foul heart. Last night my life-long faith was weakened–this morning it has been shattered; but too late, too late.
It's fun – a rambling, occasionally moving yarn of John Carter's sojourn across Barsoom on a quest to save his wife. While it definitely lack the punch of either A Princess of Mars or The Gods of Mars, The Warlord of Mars brings its own kind of pleasure, the kind anyone who's participated in a long campaign would recognize. That might not be the stuff of high literature, but it's plenty diverting and sometimes that's enough.
Thursday, October 8, 2020
John Carter in Comics (Part II)
Broadly speaking, the adaptations roughly follow the plotlines of the first three Barsoom novels, A Princess of Mars, The Gods of Mars, and The Warlord of Mars, though a couple of elements of been changed in an effort to "update" it. First, and most significantly, Carter is no longer a Confederate veteran of the US Civil War but rather a soldier fighting in the then-contemporary Korean War. It's an odd choice, to be sure, but I don't think it changes the story significantly.
Of potentially greater impact are the esthetic alterations, most notably in the area of costuming. Given that these adaptations were first published in the early 1950s and were intended for children, it's perhaps understandable that the nudity and near-nudity of Burroughs's original tales was altered. And, to be fair, this has been true nearly all Barsoomian illustrations from the very beginning, so it's not unique to Dell Comics. Nevertheless, it's a little jarring to see Carter dressed like Golden Age superhero. Even more jarring are the Tharks, who are themselves depicted wearing clothing, from capes, like the fellow on the cover above, to enveloping garb of Tal Hajus shown below (that's the incomparable Dejah Thoris to the right of him).
Monday, September 28, 2020
Pulp Fantasy Library: Warriors of Mars
An intriguing exception is Warriors of Mars, the first book in a engaging sword-and-planet trilogy written by Edward P. Bradbury in 1965. I won't feign ignorance of the fact that Bradbury is a pseudonym of Michael Moorcock, though, as I understand it, this information was not well known at the time (in part to distance his public utterances as editor of the magazine, New Worlds, a proponent of the burgeoning field of new wave sci-fi).
Warriors of Mars, like much of Moorcock's work at the time, was written very quickly, over the course of a single weekend and this might explain its breakneck, almost feverish pacing. In this particular case, I think it works to the novel's benefit. The narrative doesn't take time to linger over details or, in many cases, fully flesh out its characters or situations. Instead, it simply barrels along, following the exploits of its protagonist on "Old Mars" and the reader is left with little time to ponder how far-fetched Moorcock's tale actually is.
Warriors of Mars is quite deliberately a pastiche of and commentary upon the Barsoom novels of Edgar Rice Burroughs. For example, its protagonist, Michael Kane, is, like John Carter, an American, but hails from stolid Ohio rather than romantic Virginia and, rather than being a fighting man by profession, he is a professor and scientist attached to the Chicago Special Research Institute. The novel begins with a prologue, told in the first person, of Edward P. Bradbury's meeting with Kane in Nice, France, paralleling the foreword to A Princess of Mars, where Burroughs claims that he is sharing a strange manuscript composed by his "Uncle Jack." Such parallels abound in Warriors of Mars.
In the prologue, Kane explains that he was "doing top secret research on matter transmitters," which he tested on himself, resulting something wholly unexpected.
"I went through space – and time as well, I think. I went to Mars, my friend."
"Mars!" I was now even more incredulous. "But how could you have survived? Mars is lifeless – a waste of dust and lichen!"
"Not this Mars, my friend."
"There is another Mars?" I raised my eyebrows.
"In a sense, yes. The planet I visited was not, I am convinced, the Mars we can see through our telescopes. It was an older Mars, eons in the past, yet still ancient. It is my theory that our own ancestors originated on the planet and came here when Mars was dying millions of years ago!"
I think that short section gives a good sense of the general feel of the novel: brisk and full of exclamation points. It also reveals the way that Moorcock is playing with the template established by Burroughs. He is attempting to find ways to address some of the latter day criticisms of the plausibility of the sword-and-planet genre. Whether one agrees with his approach or not, Warriors of Mars is a fun read, particularly for fans of Burroughs. As I mentioned above, there are many deliberate echoes of Barsoom here, such as the giant blue Argzoon occupying a place similar to that of the Warhoon and Princess Shizala standing in for the incomparable Dejah Thoris. It's an unashamed pastiche but a well executed one. It's a reminder, too, that Moorcock's criticisms of his elders' work was often rooted in affection and respect rather than contempt. I think his appreciation of Burroughs is on display here and I therefore highly recommend Warriors of Mars (and its sequels) to anyone who feels similarly.
Tuesday, September 22, 2020
Your Mother Was a Martian
These rules are strictly fantasy Those wargamers who lack imagination, those who don't care for Burroughs' Martian adventures where John Carter is groping through black pits, who feel no thrill upon reading Howard's Conan saga, who do not enjoy the de Camp & Pratt fantasies or Fritz Leiber's Fafhrd and the Gray Mouser putting their swords against evil sorceries will not be likely to find DUNGEONS & DRAGONS to their taste.
The seminal influence of Robert E. Howard and Fritz Leiber on the creation of Dungeons & Dragons is well established, I think. The role of L. Sprague de Camp and Fletcher Pratt is probably less known, given how few people have even heard of, let alone read, the Harold Shea series. Even less known, I think, is the influence of the Barsoom stories of Edgar Rice Burroughs. And yet he's the very first author whom Gary Gygax mentions in the "forward" [sic] to Volume 1 of original D&D.
Consider, too, Gygax's words in the (again misspelled) "forward" to Warriors of Mars, written less than a year later.
Worlds of heroic fantasy are many, but perhaps the best known of them all is the Barsoom of Edgar Rice Burroughs, where John Carter, Tars Tarkas, Dejah Thoris, etal [sic] adventure endlessly in eternal youth.
I don't think there can be any question that Gygax highly esteemed the Barsoom stories, which are included even in Appendix N (though, it should be noted, Burroughs is not listed among "the most immediate influences" upon AD&D).
OD&D contains multiple references to Mars, such as the tables for wilderness wandering monsters in Volume 3. The column for "Desert" has a parenthetical note "(Mars)," with entries for Red, Black, Yellow, and White Martians, as well as for Tharks. There's also an "Optional Arid Plains" column with entries for Apts, Banths, Thoats, Calots, White Apes, Orluks, Siths, Darseen, and Banths. Now, none of these beings or creatures are given any game stats and indeed it wouldn't be until the 1981 Moldvay Basic Rules that this would change, when one of these – the white ape, albeit with only two arms – finally appeared in print. Additionally, Mars is cited as an example of another world where one might set D&D adventures.
As it turns out, Gygax did just that. One of his son Ernie's characters was called Erac's Cousin and had an adventure on what is quite clearly the Mars of John Carter. One retelling of his exploits can be found here, from which I quote the following:
One of Erac's Cousin's more memorable adventures occurred after he spotted a strange red star in the night sky. He drifted off to sleep thinking of the strange star and when he awoke he discovered he had been transported to Mars. To his surprise he arrived stark naked. Soon after his arrival, the mage was attacked by the Cannibals of Ugor. Much to his dismay, he discovered that magic didn’t work there, and he was forced to fight toe-to-toe with the bloodthirsty cannibals using nothing more than a tree branch. In time the unnamed adventurer adapted and ultimately excelled in is new environment. Due to the planet's low gravity the marooned wizard's strength was heroic. He could leap 20 to 40 feet into the air, and much further than that forward. During the many months that he spent there, being unable to use magic, Erac's Cousin began training as a fighter. Instead of using magic to defeat his enemies, he would now cut them down with a sword. Before returning to Oerth he had slaughtered hoards of Green Martians, and organized an escape from the mines of the Yellow Martians. Finally he discovered a method of returning to Greyhawk. He found Oerth in the night sky before going to sleep and when he awoke he was back home. Unfortunately his arrival home was similar to his arrival on Mars; naked. He had left a fortune behind on the red planet.
Erac's Cousin's awakening on Mars naked recapitulates Carter's own experiences and, if the reference to multiple colors of Martians were not enough of a giveaway, there are the Cannibals of U-Gor, which appeared in the 1930 story, A Fighting Man of Mars. Issue #3 of the first volume of The Strategic Review (Autumn 1975) features an article on randomly generating ruined Martian cities by James M. Ward. It's not specifically associated with OD&D, but it's another example of Barsoomian content in a TSR product.
I think it is unquestionable that the fantasy genre as we understand it today – and hence the roleplaying games that derive from it – owes its existence largely to Edgar Rice Burroughs's stories of Barsoom, which even a youthful H.P. Lovecraft regarded highly (he would distance himself from them later in life) and which inspired generations of imitators and pasticheurs, including such luminaries as Robert E. Howard and Michael Moorcock. That Gygax, give his age and fondness for pulp literature, would have likewise admired and drawn upon these same stories should surprise no one. Nevertheless, I think the influence of Barsoom on D&D's development is underappreciated and ought to be known more widely.
Wednesday, September 16, 2020
John Carter in Comics (Part I)
Buck Rogers first appeared in comic strip form in 1929 and Flash Gordon followed three years later. Both strips were extraordinarily successful, so much so that United Feature Syndicate (which also distributed Buck Rogers) eventually agreed to a proposal by John Coleman Burroughs, the son of Edgar Rice Burroughs, to produce a serialized comic based on his father's John Carter of Mars stories.
The first strip premiered on December 7, 1941, a day remembered more for other events. Here's what it looked like:
The style is reminiscent of other comics from the era, not just Flash Gordon but also Hal Foster's Prince Valiant, in not having speech balloons and presenting a generally "realistic" style of illustration. As you can see, this strip is a fairly straight adaptation of the beginning of A Princess of Mars. Here's another installment, this time featuring the incomparable Dejah Thoris.Monday, September 14, 2020
Pulp Fantasy Library: Sea Kings of Mars
After a long while he [Carse] reached out and took the thing into his hands. The beautiful and deadly slimness of it, the length and perfect balance, the black hilt and guard that fitted perfectly his large hand, the single smoky jewel that seemed to watch him with a living wisdom, the name etched in most rare and most ancient symbols upon the blade. He spoke, and his voice was no more than a whisper."The sword of Rhiannon!"
This brooding bubble of darkness–it was strangely like the darkness of those blank black spots far out in the galaxy which some scientists have dreamed are holes in the continuum itself, windows into the infinite outside of our universe!
Carse's conjecture is not far from the truth, as it turns out. Angered by the high-handed way that he has treated him – and the larger share of the profits he demanded – Penkawr pushes Carse into the bubble of darkness with the words, "Go share Rhiannon's doom, Earthman!" Carse plunges through an abyss before finding himself millions of years in the past, in the days when Mars was still lush and its canals were filled with water. It's here that the story of Sea Kings of Mars truly begins.
The novel is fun, if not necessarily Brackett's best work. As I mentioned above, it's very much a throwback to Burroughs, an early 20th century planetary romance filled with all the usual elements one expects in that genre, including a haughty Martian princess. What distinguishes it from Burroughs – and elevates the story – is its mournful, melancholy tone. As a man familiar with the future of Mars, when it is a dying, decadent world, Carse looks with wonder on its ancient past. More so than anyone, he can appreciate what the planet will lose in time and his sadness at this is what raises Sea Kings of Mars above similar fare.
The novel was revised in 1953 and released as one part of an Ace double under the title The Sword of Rhiannon. The novel on the reverse side was Robert E. Howard's "The Hour of the Dragon," under the name of Conan the Conqueror.