Thursday, November 26, 2020

Urheim: Northeast Ruins

Today, we look at the area to the northeast of the Lower Temple, consisting primarily of rubble and debris where once were a series of monastic buildings. As always, comments, questions, and suggestions are welcome, as they help me to develop this locale better.

Northeast Ruins

R.24 Refectory

Debris: Charred wood, consisting of a mix of large beams and smaller planks, some of which were clearly part of tables and benches. 
  • A large collection of broken wine bottles are mixed in with the debris. The mercenaries use this area as a garbage dump. 

R.25 Chapterhouse

Debris: The easternmost stone wall still stands and much of the remaining rubble and shattered wood has been cleared away to make room for a guard post.

6 Goblins
  • Goblins stationed here to keep watch on both the Lower Temple area the eastern face of the monastery.
  • Members of the Mighty Peak clan.
  • Keep to themselves and do not mix with the Company of the Quarrel. If they break morale, they will not flee toward their fellows in R.27 rather than southward, as they do not wish to look "weak" in front of the human mercenaries.
  • Intensely loyal to Austorga, who recruited them. They will not betray her, if captured.
  • Each has 9ep, given to them by Austorga.
AC 6 [13], HD 1–1 (2, 3, 4, 6, 7hp), Att 1 × sword (1d8), THAC0 19 [0], MV 60' (20'), SV D14 W15 P16 B17 S18 (NH), ML 9, AL Chaotic, XP 5.

R.26 Storehouse

Debris: A pile of burned wood.
  • Spending at least 1 turn searching through the pile uncovers a crowbar, a grappling hook, and a dozen iron spikes (the latter inside a scorched leather bag).

R.27 Guesthouse

Debris: An immense pile of rubble, both of stone and wood. Some of the rubble has spilled beyond the boundaries of the eastern wall (R.32).
  • Goblins have set up a small camp here. 
  • At night, a campfire is visible in this area.
8 Goblins
  • Members of the Mighty Peak clan.
  • During the daytime, they can be found in R.31 or R.32 (equal chance of each), digging through the rubble, on the orders of Austorga.
  • At night, they are here.
  • They are looking for a "shiny little ball made of gold" for which they will be rewarded handsomely if they find it. The ball is in fact an orb of passage (see Magic Items of Urheim) but the goblins do not know that.
  • If their morale breaks, they flee to their fellows in R.25.
AC 6 [13], HD 1–1 (2, 3, 4 × 2, 5, 6, 7 ×2hp), Att 1 × sword (1d8), THAC0 19 [0], MV 60' (20'), SV D14 W15 P16 B17 S18 (NH), ML 9, AL Chaotic, XP 5.

R.28 Almonry

Debris: Shattered wood piled high and slightly overgrown with weeds.

R.29 Storehouse

Debris: Primarily stone.
  • Beneath one of the stones is hidden a lesser pilgrim's badge (see Magic Items of Urheim).

R.31 Northeast Tower Rubble

Debris: Huge piles of stone, some of which is obviously from a tower (the rest has rolled down the slope nearby). 
  • During the day, there is a chance the goblins from R.27 can be found here, digging through the rubble in hopes of finding an orb of passage.
  • The orb is not here; it is actually in the possession of Strolb, the goblin sergeant, in R.20, though he doesn't realize he has it.

R. 32 Eastern Wall Rubble

Debris: Bits of stone and earth, with weeds growing amidst them.
  • See R.31 for information about the goblins who might be here.


  1. Hey James, I'm loving all of this Urheim stuff. Just curious, this is meant as a micro-setting that expands on the world of Telluria presented in Dwimmermount, correct? I've been running Dwimmermount since fall of 2019, and it's served me very well. I'm asking because that world has some funky (and fun) twists on dwarves and Elves (aka Eld). I guess it's not really a question as much as a desire to share my enthusiasm for the continued development of your world!