Tuesday, November 3, 2020

Urheim: Ruins Wandering Monsters

In the Ruins, wandering monsters are encountered on a roll of 1 of 1d6. Check for wandering monsters once every 2 game turns. Roll 1d20 for the monster encountered.

  1. Shadow (1d6) (night only) [1]
  2. Centipede, Giant (1d8)
  3. Dog, Wild (2d6)
  4. Rat, Normal (2d10)
  5. Berserker (1d8) [2]
  6. Goblin (1d8) [3]
  7. Snake, Pit Viper (1d8)
  8. Wolf, Normal (1d10)
  9. Brigand (1d8) [4]
  10. Brigand (1d8) [4]
  11. Bat, Normal (1d20)
  12. Brigand [4]
  13. Brigand [4]
  14. Beetle, Oil (1d8)
  15. Cat, Great (Mountain Lion) (1d4)
  16. Ferret, Giant (1d8)
  17. Berserker (1d8) [2]
  18. Rat, Normal (2d10)
  19. Stirge (1d10)
  20. Shadow (1d6) (night only) [1]

Notes

[1]: These manifestations of Chaos emerge from the Lower Catacombs only at night. Treat this result as "no encounter" during the daytime.
[2]: Cursed remnants of the Sword Sworn Company whom Captain Foulque has cowed into his service. They do not mix with the mercenaries of the Company of the Quarrel.
[3]: Mercenary members of the Mighty Peak clan in the employ of Austorga.
[4]: Members of the Company of the Quarrel.

2 comments:

  1. I like how "normal" it feels. Too many adventures are obsessed with being weird from the get-go and forget the dangers of the natural world (and our fellow humans).

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    Replies
    1. That was my goal. There's plenty of weirdness in Urheim, but it's all below the surface and not immediately apparent.

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